Combat Medic Archive

Thread: poisons and dieseas and CM in general: overpowered?

Torollin
Sat Oct 04, 2003 7:21 pm
#14

I'm a BH and my view is that your poison is overpowered, especially its duration. I've had a poison on me for like 30 minutes once, and was doing over 250 per tick, which incapped me over and over again.All of my dots last 5-10 minutes tops before they wear off. I've seen an impCM wipe out anchorhead ALL the time because all he does is buff himself up, wear heavy armor (especially helmet)and poisons the whole town.Eventually all you saw was hordes of incapped people everywhere, including pistoleers, BH's and the like. I mean, I'm thinking a combat medic would be a hybrid (decent fighter/decent medic), not the 7th plague from God. C'mon now.


As to the people here that complain eye shot is far worse, have you ever worn a 70-80%+ composite helmet? It turns eyeshots into lovetaps. Case solved. But on the flip side, not all fighters have a leash around a doctor ready to heal them, and poison can do over 5,000 accumualted mind damage with a good stick on someone. An eyeshot (if your not wearing a helmet) will do 150-300 dmg. With a decent helmet 40-80 dmg. I know you guys love it and think you deserve it, but I see a severe imbalance here. And notwithstanding all that, eyeshot is getting nerfed ANYWAY. The whiners won, congratulations.

Soah_Sek
Sat Oct 04, 2003 8:47 pm
#15

I'ma Master Combat Medic on Kauri, and realy the only problem I see with our class is mostly Bugs and Exploits that people are using. The only thing i see as unbalanced is the amount of time our poisons/diseases last. Bring this inline with the other DOTs and we are set. Now for any other class ppl who read this... go do this... Master your class, then take artisan and go find all the adv resources to make an awsome fgw5 or what ever you use, then have a weaponsmith make that weapon for you, go through 6 or so pupsthen destroy the gunand then go get the resources to make another. Then you will see what all master combat medics do Most Master combat medics work hard to find all the resources to make their own weapons where as you have the ease of finding a good weapon smith and slicer for your weapons that last MUCH longer. Here is what I own to be an effective CM. 1 small house w/ food/chem crafting station, 1 medical droid, Harvestors= 2 med mineral 2 med flora 1 med gas 2 med chemical 4 solar 1 med water. On top of that I own a very nice set of Bone armor and a composit helm. Can someone give me a valid answer to another COMBAT class that HAS TO HAVE all this to be effective?





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"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Soah_Sek
Sat Oct 04, 2003 8:51 pm
#16

Shoot I forgot my 2 factories as well...



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"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Macro_Buster
Sat Oct 04, 2003 11:09 pm
#17

The doctor counter is rather underpowered. Dieseas should be ugly nasty and hard to get rid of but the Poison vs Doc Cure needs a bit of help. After sparing with a longtime friend we found it -pointless- to try and cure poison in a fight. Down some more food/Drugs/drink and pray your side wins.

DangFiero
Sun Oct 05, 2003 7:09 am
#18

I'm on the 4th tier of CM just before master. My BEST poisions only tick for about 150. As a result, I have never tossed one at another player. Until Master, it appears that CMs are pretty much "ranged healers". Overpowered, indeed.
DisplacedSurfeR
Sun Oct 05, 2003 7:33 am
#19

Not being a CM I do not think they are overpowered.



What i do think needs to be added is area antidote by Doctor though as well as reducing mind cost of healing poison




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Soah_Sek
Sun Oct 05, 2003 8:45 am
#20

The only way I see and area antidote working is if you have a master Dr. and master CM in one. A dr. to make the pack and a CM to use it. Area and ranged heals are a CM class specific item, and I dont think anyone but a CM should be able to do area anything.To me a Dr. asking fr an area antidote heal is like a CM asking for an area buff. (Intresting thought huh)Now if there was such thing as a super hybrid that is where area antidote heals should be maybe a 1 line class combineing Dr. and CM but I dont see that happening.



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"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Zarlor
Sun Oct 05, 2003 8:54 am
#21

I don't think AoE is the sole purveiw of the CM. Ranged is that purview, IMHO. I see no problem, and a definite balance need, to giving Docs a Point-Blank AoE cure poison. Alternately give the cure to CMs, but make it Ranged AoE.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
okk1980
Sun Oct 05, 2003 9:24 am
#22

hi i got just one little question: should a master bh able to kill a master combat medic in a 1on1? a bh could win with luck but if he gets just one poison hit he will become incapped.
DisplacedSurfeR
Sun Oct 05, 2003 9:36 am
#23

Should never be a pre-determined outcome



Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Mraughh
Sun Oct 05, 2003 12:50 pm
#24

Torollin wrote:

I'm a BH and my view is that your poison is overpowered, especially its duration. I've had a poison on me for like 30 minutes once, and was doing over 250 per tick, which incapped me over and over again.


The reason for this is the "grace period" that they introduced. You have a couple minutes after you get up to go find a doctor with a cure pack. And we arent complaining about eyeshot, its an example of another form of mind damage which i dont have a problem with. If the grace period was removed, the poison would not last so long.




If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Khragon
Sun Oct 05, 2003 1:55 pm
#25

Doctors should not get area anything. A doctor who makes a reasonable powered cure poison can cure it in 1 shot, and can cure 5 people in a quick timeframe. An AOE cure would simply make CM's useless, and doctors have no right to have AOE or ranged anything unless you make ranged part of their lineup same as CM's.
Soah_Sek
Sun Oct 05, 2003 4:42 pm
#26

Agreed, The Dr. class already has the counter for our Poisons and Diseases. If you look at the Dr. lines Drs are geared towards single target heals thats why they get increased speed to do so. Hence the reason they can't AoE heal. Dr. already have cure poisons/diseases, buffs, cure state, and resetate, you can also heal 100% wounds in one shot(im sure i've missed something) But what do we as CMs have? Area poisons/diseases and area heals. And now Drs want the right to heal all targets in one shot? If they ever decided to give Dr.s even more power I know i'll switch to Dr. cause all that would leave CM to be is a ranged medic for the same price of a dr. not a fair trade off if you ask me.





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"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
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