Combat Medic Archive
Thread: The Top 5 I posted....err make that 10
You know what. I'll be estatic if they just fix our issues and leave us the hell alone. I could less for bio weapons, chem grenades or other ludicrous ideas. I'm be astonished if we don't get nerfed again.
Tsu
I like this list. We are a combat class why does everyone think we are not? Though we should not have the offensive power of a BH or Commando or even a Master of any Elite Melee or Ranged weapon class we should be able to hold our own. Which we can not in PvE our damage is to weak and slow.In PvP we do pretty good but we are still suicide bombers I would like to see our range be able toget 64Mmaybe by using a launcher for our poisins/diseases
Peace!
P.S. Keep up the good work Kave
Pulpp wrote:
What I DID like was the much more realistic, economically-viable and already-in-the-game idea of giving CMs the ability to craft weapon powerups of a Bio nature(exact numbers to be figured out by others)...
1) We can make money selling them.
2) No one will cry nerf (as long as balanced) because ANYONE can use them (no one cries about 16/33 powerups from weaponsmiths do they?)
3) While they won't be anywhere NEAR as dangerous as a concentrated CM application of poison/disease, it'll give doctors an expanded use for their services.
umm...there already are poison powerups out there..they're loot only and seem to only work on melee...but omg are they hideous...the twoi've sen had close to 8500 uses left on it, about a 300 effectiveness and around a 90-95 potency. AND it seemed ot have a faster tick rate than our poisons.
asfor the list...think its great...cash is a problem but if you work with other ppl its not all that hard to get.
it would be cool if disease's effected lairs tho...like it slows spawn rates...or does its normal thing of reducing the total haelth...or just keeps it from being healed by spawns while you're there or if you get cloned.
Being a Master Carbineer and a Master Combat medic I would just LOVE a Area Effect dizzy for CM...
can you picture that? Trow a Area Dizzy effect stimpack.. then Charge Shot 2 (Multi-target - knockdown).. ![]()
That would just..... kill.. once everyone is incap you proceed with your Full Auto Area 2 (multi-target shot) with some health area poison.
That'll be great thanks ![]()
Yriah
typo in previous post "Once everyone is dizzy and knocked down (not incap)".
I would like to add that the people whinning for Weaponsfor CM is totally a bad idea. CM is a support class just like doctor.. its not a solo class. you want to Solo good pick a better layout.. go master Carbineer and Master Combat medic.. dont got Master Doctor and Master COmbat medic.. that will just not work.. Imagine giving more to CM and being a full combat class like carbineer.. its just too much power.
CM just need to be fixed and the cost lowered a bit for their CM stuff. and Maybe give Survey Ability to Novice Docs and Novice CM so they can survey on their own.
just my 2 cent.
Yriah
Face it people..
COMBAT MEDIC.
you do MEDIC stuff in COMBAT... its not an OFFENCE class.
You want some weapon with your Combat Medic take Carbineer or pistoleer or rifleman.
So tired of people whinning like babies. Classes dont really need Drastic changes, its not beta anymore. AT MOST they need to be FINISHED and fixed with what is already there and doesn't work before adding new stuff.
The poisons are fine. sure the Poison packs As are not too great and the Bs.. but nor are Stimpacks-As for healing. The only thing they need to do about that is lower the resources cost a bit and put more spawning resources.
Yriah
Master CARBINEER
Master Combat Medic
So tired of people whinning like babies. Classes dont really need Drastic changes, its not beta anymore. AT MOST they need to be FINISHED and fixed with what is already there and doesn't work before adding new stuff.
LOL not in beta thats funny ![]()
Not a bad list at all, definitely some sore of bio weapons are neaded, we are in fact COMBAT medics. With all the skill points needed to be an effective combat medic as is, still leaves us pretty defenceless and useless once we're actually targeted by an enemy.
You can't stop at Combat Medic skills, cause what's the point of being a combat medic if you can't resucitate? so there goes those skill points Doctor.
Yes there are surveyors, but any combat medic knows how rare and hard it is to find some of our advanced resources, can you really afford to not have some surveying skills to jump on any beneficial shifts immediately? There goes Skill points on Surveying.
I can't imagine anyone in the game not having pistol, rifle, or carbine skills if you're going to be involved in combat. There goes more skill points on Marksman.
This leaves us with no points to move into anything like rifleman, pistoleer, or carbineer with any usefulness. As a result, we have no defense, very slow DOT attacks, relatively weak and ineffective armed attacks (especially in PvP), and weak weapons. All I find myself doing in PvP is: get involved, throw a ranged area stim, throw a poison or two (disease is more useless then poison), get targeted by an apposing BH, CH, or Commando, run like hell, while firing off my measely pistol at them (with no accuracy or defense happening), take 2 or 3 hits, die. Yay!! fun, please let me PvP all the time (<--sarcasim).
We as Combat Medics should actualluy be more Combat Effective, this means more effective DOT, the ability to have combat effective weapons (chemical warfare expert is actually one of our titles, make it so, IMHO this weapon if it effects damage directly to HAM should max out at about 420 damage), have some combat defences, and why on earth is it a doctor's medicine to cure states? State damage is inflicted in combat, should it not be a combat medics medicine?
At this point I'm very frustrated and bored with the profession, and don't see why anyone would want to be one unless you have a couple of AT's or don't mind following other people around on their missions to throw an area stim now and then.
Put me down for a vote for, yes to the bio weapon, yes to this is still beta, and fix this, make the COMBAT medic, COMBAT worthy.
Dr. Armand Wondoninjamon C.M.D. Lowca----------------------------------------------------------------------------------- Master Combat Medic--------------------------------------------------------------------------------------------------------------- Doctor 0-4-3-0------------------------------------------------------------------------------------------------------------------------ Marksman 4-4-0-4------------------------------------------------------------------------------------------------------------------- Artisan 0-0-0-2------------------------------------------------------------------------------------------------------------------------
ShadowoftheVoid wrote:
umm...there already are poison powerups out there..they're loot only and seem to only work on melee...but omg are they hideous...the twoi've sen had close to 8500 uses left on it, about a 300 effectiveness and around a 90-95 potency. AND it seemed ot have a faster tick rate than our poisons.
Yes, I know there are already bio-modded weapons out there, that's what I said. And actually, their stats can range from as low as 3%, 50 pot. and whatever charges...and they are not just melee, they are ranged as well (and can include fire dots, etc). Obviously, I'd prefer reasonable numbers...hence when I said "numbers to be worked out by someone else".
Bio/Chemical weapon modification should be whose domain? PC CM's? Or NPC Nightsister Elders? Which one helps improve the game.....?
The saddest thing is, most of you don't seem to know the difference between asking for a crafting ability that will benefit ALL classes, solve the CM money problem and add a new dimension to PvP/PvE combat....as opposed to asking for a weapon that will ONLY benefit CMs, givesUS added power, will only increase cries for nerfs and is completely outta the template for CM's.
The difference is, one you may actually get. The other, you can hold your breath till you pass out, it won't happen.
Oh wait! Oh wait! We are COMBAT medics right? Yeah, we are. Or combat ability stems from those poison and disease packs (remember those?) not a ranged or melee weapon. But...but....we have Novice Marksman! And Ranged Support IV!!! We deserve an uber-weapon that does bio damage!
Ermmm....no. Maybe if CM still required Master Marksman, you'd have a point. That Ranged Support tree IS manifested in your abilities. That's where you got your ability to chuck those poison/disease packs with amazing accuracy. Sure, you had to use a gun of some sort to progress through that tree....but guess what? Most of the other classes have an equally silly tree they had to progress through....
You have both your COMBAT and your MEDIC now...keep whining for more. While you guys (and most other classes) keep crying to selfishly improve their templates, hopefully there are a few out there who will continue to champion for actually improving and balancing the entire game as a whole.
Bleh~