Combat Medic Archive

Thread: The Top 5 I posted....err make that 10

TsunamiKata
Sat Oct 04, 2003 12:43 am
#14

You know what. I'll be estatic if they just fix our issues and leave us the hell alone. I could less for bio weapons, chem grenades or other ludicrous ideas. I'm be astonished if we don't get nerfed again.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Markis
Sat Oct 04, 2003 4:57 am
#15

I like this list. We are a combat class why does everyone think we are not? Though we should not have the offensive power of a BH or Commando or even a Master of any Elite Melee or Ranged weapon class we should be able to hold our own. Which we can not in PvE our damage is to weak and slow.In PvP we do pretty good but we are still suicide bombers I would like to see our range be able toget 64Mmaybe by using a launcher for our poisins/diseases


Peace!



P.S. Keep up the good work Kave




Irodoko: Armorsmith
ShadowoftheVoid
Sat Oct 04, 2003 5:01 am
#16






Pulpp wrote:

What I DID like was the much more realistic, economically-viable and already-in-the-game idea of giving CMs the ability to craft weapon powerups of a Bio nature(exact numbers to be figured out by others)...


1) We can make money selling them.


2) No one will cry nerf (as long as balanced) because ANYONE can use them (no one cries about 16/33 powerups from weaponsmiths do they?)


3) While they won't be anywhere NEAR as dangerous as a concentrated CM application of poison/disease, it'll give doctors an expanded use for their services.






umm...there already are poison powerups out there..they're loot only and seem to only work on melee...but omg are they hideous...the twoi've sen had close to 8500 uses left on it, about a 300 effectiveness and around a 90-95 potency. AND it seemed ot have a faster tick rate than our poisons.


asfor the list...think its great...cash is a problem but if you work with other ppl its not all that hard to get.


it would be cool if disease's effected lairs tho...like it slows spawn rates...or does its normal thing of reducing the total haelth...or just keeps it from being healed by spawns while you're there or if you get cloned.




Haydir Ter-Luceyn TKM/mBrawler
Tyranny Jedi
Krys Ter-Luceyn Dancer/Doctor
Tomas Ter-Luceyn Artisan/Architech/Musician
Luceyn l60 NE Hunter - WoW
darksithmage
Sat Oct 04, 2003 7:09 am
#17

I don't see why folks think the weapon idea is stupid. I don't see it as such and here is why. As a medic profession /master doc/master ch I rely heavily upon resources like everyone else. As mentioned it is difficult to aquire many CM components as they are not in high demand. requiring me to have my friends survey other planets for me and set harvesters. This is a great strain on them and I don't care to bug them each time something shifts, which is too dang often these days. Now look at the cm profession, it requires a skill set from the MARKSMAN line as a pre requisite. WHY exactly? if we're not meant to be a combat class? It is completely stupid, I don't even use a weapon anymore, the marksman tree is keeping me from being able to pick up a skill I actually need, like artisanand survey 4. The reason I'd push for a weapon is cause the ranged support line needs to be justified as it does not carry into the profession and has no impact on it whatsoever. If we can't have a weapon, that's just as fine, but drop the ranged support Prereq and let us use the points for survey. This would not be a problem if I had points to spare but I actually like having my meds be effective and they are based on doctor's experimentation.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
darksithmage
Sat Oct 04, 2003 7:10 am
#18

/master cm. stupid board with no edit



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
Qjahe
Sat Oct 04, 2003 9:17 am
#19

Being a Master Carbineer and a Master Combat medic I would just LOVE a Area Effect dizzy for CM...


can you picture that? Trow a Area Dizzy effect stimpack.. then Charge Shot 2 (Multi-target - knockdown)..


That would just..... kill.. once everyone is incap you proceed with your Full Auto Area 2 (multi-target shot) with some health area poison.


That'll be great thanks


Yriah

Qjahe
Sat Oct 04, 2003 9:23 am
#20

typo in previous post "Once everyone is dizzy and knocked down (not incap)".


I would like to add that the people whinning for Weaponsfor CM is totally a bad idea. CM is a support class just like doctor.. its not a solo class. you want to Solo good pick a better layout.. go master Carbineer and Master Combat medic.. dont got Master Doctor and Master COmbat medic.. that will just not work.. Imagine giving more to CM and being a full combat class like carbineer.. its just too much power.


CM just need to be fixed and the cost lowered a bit for their CM stuff. and Maybe give Survey Ability to Novice Docs and Novice CM so they can survey on their own.


just my 2 cent.


Yriah

darksithmage
Sat Oct 04, 2003 9:33 am
#21

I don't recall anyone saying they want to be solo gods, that's you people's retort to every suggestion a cm puts on these boards, they want to be uber gods. What'd we'd like is a justification for the word combat in our name and the requirement of a combat class skill, that is all, not a gun that can incap krayts in one hit.....or poisons that take a half hour to kill a gnort. In pvp we are fine, but as i have said so many times, not all Cms lives revolve around pvp.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
Oback
Sat Oct 04, 2003 10:08 am
#22

i love the bio weopon idea, we are COMBAT MEDICS, even in rl field medics are trained on the standard m16, sidarms, and basic combat, we are not a supoort class, we are offensive combat class, we deserve a standard type of weopon that will make us somewat usefull in pve



pikesman

master commando

Rebel till the end
Qjahe
Sat Oct 04, 2003 11:43 am
#23

Face it people..


COMBAT MEDIC.


you do MEDIC stuff in COMBAT... its not an OFFENCE class.
You want some weapon with your Combat Medic take Carbineer or pistoleer or rifleman.


So tired of people whinning like babies. Classes dont really need Drastic changes, its not beta anymore. AT MOST they need to be FINISHED and fixed with what is already there and doesn't work before adding new stuff.


The poisons are fine. sure the Poison packs As are not too great and the Bs.. but nor are Stimpacks-As for healing. The only thing they need to do about that is lower the resources cost a bit and put more spawning resources.


Yriah
Master CARBINEER
Master Combat Medic

KarlaceEQ
Sat Oct 04, 2003 1:32 pm
#24

So tired of people whinning like babies. Classes dont really need Drastic changes, its not beta anymore. AT MOST they need to be FINISHED and fixed with what is already there and doesn't work before adding new stuff.



LOL not in beta thats funny





Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
Crimus
Sat Oct 04, 2003 2:30 pm
#25

Not a bad list at all, definitely some sore of bio weapons are neaded, we are in fact COMBAT medics. With all the skill points needed to be an effective combat medic as is, still leaves us pretty defenceless and useless once we're actually targeted by an enemy.


You can't stop at Combat Medic skills, cause what's the point of being a combat medic if you can't resucitate? so there goes those skill points Doctor.


Yes there are surveyors, but any combat medic knows how rare and hard it is to find some of our advanced resources, can you really afford to not have some surveying skills to jump on any beneficial shifts immediately? There goes Skill points on Surveying.


I can't imagine anyone in the game not having pistol, rifle, or carbine skills if you're going to be involved in combat. There goes more skill points on Marksman.


This leaves us with no points to move into anything like rifleman, pistoleer, or carbineer with any usefulness. As a result, we have no defense, very slow DOT attacks, relatively weak and ineffective armed attacks (especially in PvP), and weak weapons. All I find myself doing in PvP is: get involved, throw a ranged area stim, throw a poison or two (disease is more useless then poison), get targeted by an apposing BH, CH, or Commando, run like hell, while firing off my measely pistol at them (with no accuracy or defense happening), take 2 or 3 hits, die. Yay!! fun, please let me PvP all the time (<--sarcasim).


We as Combat Medics should actualluy be more Combat Effective, this means more effective DOT, the ability to have combat effective weapons (chemical warfare expert is actually one of our titles, make it so, IMHO this weapon if it effects damage directly to HAM should max out at about 420 damage), have some combat defences, and why on earth is it a doctor's medicine to cure states? State damage is inflicted in combat, should it not be a combat medics medicine?


At this point I'm very frustrated and bored with the profession, and don't see why anyone would want to be one unless you have a couple of AT's or don't mind following other people around on their missions to throw an area stim now and then.


Put me down for a vote for, yes to the bio weapon, yes to this is still beta, and fix this, make the COMBAT medic, COMBAT worthy.


Dr. Armand Wondoninjamon C.M.D. Lowca----------------------------------------------------------------------------------- Master Combat Medic--------------------------------------------------------------------------------------------------------------- Doctor 0-4-3-0------------------------------------------------------------------------------------------------------------------------ Marksman 4-4-0-4------------------------------------------------------------------------------------------------------------------- Artisan 0-0-0-2------------------------------------------------------------------------------------------------------------------------

Pulpp
Sat Oct 04, 2003 2:45 pm
#26






ShadowoftheVoid wrote:


umm...there already are poison powerups out there..they're loot only and seem to only work on melee...but omg are they hideous...the twoi've sen had close to 8500 uses left on it, about a 300 effectiveness and around a 90-95 potency. AND it seemed ot have a faster tick rate than our poisons.







Yes, I know there are already bio-modded weapons out there, that's what I said. And actually, their stats can range from as low as 3%, 50 pot. and whatever charges...and they are not just melee, they are ranged as well (and can include fire dots, etc). Obviously, I'd prefer reasonable numbers...hence when I said "numbers to be worked out by someone else".


Bio/Chemical weapon modification should be whose domain? PC CM's? Or NPC Nightsister Elders? Which one helps improve the game.....?



The saddest thing is, most of you don't seem to know the difference between asking for a crafting ability that will benefit ALL classes, solve the CM money problem and add a new dimension to PvP/PvE combat....as opposed to asking for a weapon that will ONLY benefit CMs, givesUS added power, will only increase cries for nerfs and is completely outta the template for CM's.


The difference is, one you may actually get. The other, you can hold your breath till you pass out, it won't happen.



Oh wait! Oh wait! We are COMBAT medics right? Yeah, we are. Or combat ability stems from those poison and disease packs (remember those?) not a ranged or melee weapon. But...but....we have Novice Marksman! And Ranged Support IV!!! We deserve an uber-weapon that does bio damage!


Ermmm....no. Maybe if CM still required Master Marksman, you'd have a point. That Ranged Support tree IS manifested in your abilities. That's where you got your ability to chuck those poison/disease packs with amazing accuracy. Sure, you had to use a gun of some sort to progress through that tree....but guess what? Most of the other classes have an equally silly tree they had to progress through....


You have both your COMBAT and your MEDIC now...keep whining for more. While you guys (and most other classes) keep crying to selfishly improve their templates, hopefully there are a few out there who will continue to champion for actually improving and balancing the entire game as a whole.



Bleh~

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