Combat Medic Archive
Thread: Mind poison is overpowered
First of all, I wish people would stop whining about powerful poisons. I spent a lot of time and money getting the best resources, and even grinding crafting exp for more experimentation points in the doctor tree, and thus giving up a lot of other skills I could've gotten for my character. As it is you need MCM just to be any good at poisoning. That's a lot of time, effort, and crafting that a lot of people don't consider. And there aren't very many people who've put the dedication into as I have, either.
Now, yes, I do think the duration is far longer than it needs to be. But what exactly do you peoplewant poisons to be? Low damage and requiring line of sight? Even getting rid of our ability to poison mind? Granted, I do think they need to be adjusted. But if do you guys know I can't throw a poison more than 40m? If I make itone longer range it'll be worthless. If you make themrequire LoS, they'll be completely inferior to a pistol/carbine/rifle.
I think the single, all-encompassing solution is to make doctors more effective at healing poisons. There are already more Docs than CMs out there.
Elenora wrote:
dustdoc wrote:
Ive got a pistol attack that does 2000 PvE damage and fires at cap (1.0 sec) and stuns (target cannot do any specials). I bet i kill you before the CM.
Lol id like to know what attack this iscuz everyone of the master pistoleers and smugglers i have fought dont have this then...
He's talking about Wild Shot, smuggler move.
Or at least I think so
SkipDikman wrote:
Hey Elenora, can you please explain to me what all the acronyms stand for? And what they are applied to? (ie, AOE, LOS, DOTs, etc). Sorry for sounding noobish, but I just recently started to check the forums more since I am finding out that playing a Combat Medic is much more like being an Artisan - with all the harvesting I've got to do; and this is ridiculous for the casual player, how does one ever expect to make the CM items that require more specific and uncommon resources? I could probably deal with the fact that combat medic is a little short on combat if I didn't have to deal with all the crafting garbage. Of course, some say you don't have to mine resources;that you can buy all the resources you need from the bazaar. Well, the last time I checked the mission terminal, the payouts were about 1500 per mission, if I'm lucky. You do the math with what resources are going for, but I don't need to tell you I'm sure.
AOE = area of effect
LOS = Line of Sight
DOTs = Damage over time
hope that helps
halved duration to 5 min, 75% less damage like we all do in pvp now, line of sight and healable with at first try. Thats should be the adjustment to the CM.
All I have to say is... LOL! Why not just ask to have them removed? Btw, what class are you? I'll head over to your class boards and complain.
Either non LOS goes and damage stays the same to maintain effectiveness
or non LOS statys and damage is reduced to 33-50% not 75% of what it is now and only MIND poison damage is reduced
right now H and A are balanced in PvP and actually is lower in DPS than other combat classes. H and A dots can be healed with stims. Having a low DPS on Hand A poison is balanced by non-LOS application.
The problem is mind damage...people only complain about Dots cuz mind damage is totally overpowering inpost-patch PvP....so mind dots need to have a lower effectiveness about2/3 no more than 1/2what it is now bringing it in line with riflemen and BHs. Or even better how about SOE get off theier collective lazy arses and figure out how to fixed a complete screwed up HAM system where one line is special in that it can bet healed but yet it can be attacked...if mind damage was healable no one would complain about dots...if mind damage was gone no one would have to complain about overpowered mind poison...
With my carbine..not even a good one at that.. I hit for about 300-350 in pvp with a 4 second delay.
So the poisons are in line as far as DPS.
I know it pisses ppl off because, like me , Going for the mind is the best choice.
It's just something that going to be done
Elnora,
couple questions
are you using adv components to get your resist rate so good? if so what are the stats plz.
Apollo
not usuing advanced comps...
using basics...find that 80 potency usually = 95% stick rate with dots....which i think is well in line with miss rates for other weapons...
stats on single target mind poison C pack is 25 charges 80 potency 23 range and 254 effectiveness
on the AOE mind poison C its 26 charges 80 potency 24 ranges nad 162 effectiveness
my dots do 2x the effectiveness fo 508 and 312 respectively...
Dude i can do 2700 mind damage to an NPC with my T21 rifle, once they fix it, its going to be INSANE damage.
Dont even try to tell me 280 mind damage is "A lot"
If i am not mistaken a rifleman has a greater range.... And besides whoever you are playing against sucks.
LOS = YES
nerfing any sort of dmg to mind,health or action = making us suck
Kama