Combat Medic Archive

Thread: Mind poison is overpowered

PeanutButterCoffee
Sat Aug 16, 2003 7:23 pm
#14

First of all, I wish people would stop whining about powerful poisons. I spent a lot of time and money getting the best resources, and even grinding crafting exp for more experimentation points in the doctor tree, and thus giving up a lot of other skills I could've gotten for my character. As it is you need MCM just to be any good at poisoning. That's a lot of time, effort, and crafting that a lot of people don't consider. And there aren't very many people who've put the dedication into as I have, either.


Now, yes, I do think the duration is far longer than it needs to be. But what exactly do you peoplewant poisons to be? Low damage and requiring line of sight? Even getting rid of our ability to poison mind? Granted, I do think they need to be adjusted. But if do you guys know I can't throw a poison more than 40m? If I make itone longer range it'll be worthless. If you make themrequire LoS, they'll be completely inferior to a pistol/carbine/rifle.


I think the single, all-encompassing solution is to make doctors more effective at healing poisons. There are already more Docs than CMs out there.




Evai
Novice Pikeman
Master Doctor
ORA
+Never Knows Best+
-Visk-
Sat Aug 16, 2003 10:19 pm
#15






Elenora wrote:





dustdoc wrote:
Ive got a pistol attack that does 2000 PvE damage and fires at cap (1.0 sec) and stuns (target cannot do any specials). I bet i kill you before the CM.





Lol id like to know what attack this iscuz everyone of the master pistoleers and smugglers i have fought dont have this then...








He's talking about Wild Shot, smuggler move.


Or at least I think so




kthxbye
TheDocTamer
Sat Aug 16, 2003 10:23 pm
#16

halved duration to 5 min, 75% less damage like we all do in pvp now, line of sight and healable with at first try. Thats should be the adjustment to the CM.
TheDocTamer
Sat Aug 16, 2003 10:24 pm
#17

combat medics are supposed to be supporters and poisons should help but not incap so easy as now happens
Elenora
Sat Aug 16, 2003 11:21 pm
#18






SkipDikman wrote:

Hey Elenora, can you please explain to me what all the acronyms stand for? And what they are applied to? (ie, AOE, LOS, DOTs, etc). Sorry for sounding noobish, but I just recently started to check the forums more since I am finding out that playing a Combat Medic is much more like being an Artisan - with all the harvesting I've got to do; and this is ridiculous for the casual player, how does one ever expect to make the CM items that require more specific and uncommon resources? I could probably deal with the fact that combat medic is a little short on combat if I didn't have to deal with all the crafting garbage. Of course, some say you don't have to mine resources;that you can buy all the resources you need from the bazaar. Well, the last time I checked the mission terminal, the payouts were about 1500 per mission, if I'm lucky. You do the math with what resources are going for, but I don't need to tell you I'm sure.




AOE = area of effect


LOS = Line of Sight


DOTs = Damage over time


hope that helps




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
PeanutButterCoffee
Sat Aug 16, 2003 11:29 pm
#19






halved duration to 5 min, 75% less damage like we all do in pvp now, line of sight and healable with at first try. Thats should be the adjustment to the CM.




All I have to say is... LOL! Why not just ask to have them removed? Btw, what class are you? I'll head over to your class boards and complain.



Evai
Novice Pikeman
Master Doctor
ORA
+Never Knows Best+
Elenora
Sat Aug 16, 2003 11:37 pm
#20

Either non LOS goes and damage stays the same to maintain effectiveness


or non LOS statys and damage is reduced to 33-50% not 75% of what it is now and only MIND poison damage is reduced


right now H and A are balanced in PvP and actually is lower in DPS than other combat classes. H and A dots can be healed with stims. Having a low DPS on Hand A poison is balanced by non-LOS application.


The problem is mind damage...people only complain about Dots cuz mind damage is totally overpowering inpost-patch PvP....so mind dots need to have a lower effectiveness about2/3 no more than 1/2what it is now bringing it in line with riflemen and BHs. Or even better how about SOE get off theier collective lazy arses and figure out how to fixed a complete screwed up HAM system where one line is special in that it can bet healed but yet it can be attacked...if mind damage was healable no one would complain about dots...if mind damage was gone no one would have to complain about overpowered mind poison...






--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Melampus
Sat Aug 16, 2003 11:41 pm
#21

With my carbine..not even a good one at that.. I hit for about 300-350 in pvp with a 4 second delay.


So the poisons are in line as far as DPS.


I know it pisses ppl off because, like me , Going for the mind is the best choice.



It's just something that going to be done



Elnora,


couple questions


are you using adv components to get your resist rate so good? if so what are the stats plz.



Apollo

Elenora
Sat Aug 16, 2003 11:52 pm
#22

not usuing advanced comps...


using basics...find that 80 potency usually = 95% stick rate with dots....which i think is well in line with miss rates for other weapons...


stats on single target mind poison C pack is 25 charges 80 potency 23 range and 254 effectiveness


on the AOE mind poison C its 26 charges 80 potency 24 ranges nad 162 effectiveness


my dots do 2x the effectiveness fo 508 and 312 respectively...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Zariell
Sun Aug 17, 2003 6:47 am
#23

Dude i can do 2700 mind damage to an NPC with my T21 rifle, once they fix it, its going to be INSANE damage.


Dont even try to tell me 280 mind damage is "A lot"




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Zariell
Sun Aug 17, 2003 6:48 am
#24

(Btw the T21 is bugged with an AR of 0, which should be 3. Once its fixed that number will near double)



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Elenora
Sun Aug 17, 2003 8:55 am
#25

no one really carries if u can do 2100 mind damage to an NPC...i can kill any NPC without getting hit by appying mind poison..the issue here is pvp...u will never get that hit on me cuz u will be dead from a mind poison before u even see me...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Willwill75
Sun Aug 17, 2003 9:04 am
#26

If i am not mistaken a rifleman has a greater range.... And besides whoever you are playing against sucks.



LOS = YES



nerfing any sort of dmg to mind,health or action = making us suck



Kama





Willwill #1 -Mentalist- DAoC Andred/Mordred RP Leader (Retired April 2003)
www.fatalisguild.com
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