Combat Medic Archive

Thread: *Combat Medic FAQ*

Agent001
Tue Apr 27, 2004 8:06 am
#14


do you have "Combat Medicine Use" skill tapes


or "Combat Medicine Effectiveness" skill tapes


The "Use" skill tapes do NOT work.


Never have, never will. They may show in your skill sheet as being increased, but they do not actually allow you to use more advanced items than what your normal skills would allow.

Message Edited by Agent001 on 04-27-2004 09:08 AM

Agent001
Tue Apr 27, 2004 8:24 pm
#15

if for some reason they worked for you, they were not supposed to


regardless


they dont work now, so its a moot point


Tirgwystraff
Wed Apr 28, 2004 10:42 am
#16






Bogoa wrote:
Errr you would bust my bubble. Now I need to check my oufit which is currently collecting dust. If that's true how was I using Area C's at novice. ok I check. Thx.






When were you a novice cm? Before the bioengineered clothing fix ( and med use was in clothing), med use did work ( in a buggy fashion). However, it only worked for the day you wore it, and when you logged off, it stopped. For one day only, I had a +75 med use. I was able to use res packs as a medic ( using the toolbar bug). After I logged off that day, it quit working. I bought a new piece the next day, and it worked, until I logged out. Once they fixed bio clothing to work properly, and took out med use, that clothing became decoration ( I still have several pieces of it).



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Bogoa
Wed Apr 28, 2004 6:12 pm
#17

Yeah you guys stand correct. Man!



After two years gone I returned.
jfang
Thu May 13, 2004 3:34 pm
#18


It's not really a FAQ, but a useful piece of trivia we might want to include:


The time for a food and chemical factory to make an object is 8 seconds per complexity of the draft schematic (as seen in the data pad).
Bogoa
Thu May 13, 2004 7:41 pm
#19

I like how you folks can break it down for folks like me.



After two years gone I returned.
Bamboozle
Sun May 23, 2004 3:05 pm
#20

I suggest an addition:


Q: I looted xx units of spider venom with xxx power. How much are they worth?


A: The appropriate place to ask this would be on your server's trade forums. Prices vary greatly from galaxy to galaxy.





The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

vortexala
Mon May 24, 2004 8:01 am
#21

Yeah, was thinking the same thing.

I'll add that tonight



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Mon May 24, 2004 8:32 am
#22

We also might want to make a stickied thread titled something like "Price check on spider venom and bile" or something, and include the same information. I agree putting it in the FAQ is good, butfew looking for a "quick price check" is going to check it. Seeing how this and rancor bile are our only two requests, it is feasible to "waste" a sticky thread on it.
jfang
Tue May 25, 2004 9:08 am
#23


This is actually more related to the "**How Much Is Rancor Bile? How Much is Spider Venom?**" post. That thread is locked though...


Do you think we should include an addendum of a rough guess as to the value of venom and bile. Something like:


"A rough guess might put 5 strength 70 charges bile at 3k a bile, and 100 strength spider venom at 10k a venom. As mentioned though, the exact number on you server may be much higher or lower, and these are just very rough guesses."


It would likely be more helpful to the posters (and combat medics for that matter) to at least know what order of magnitude they can expect to pay for the components, even if we can not give a reasonable exact price quote.
ResourceMonkey
Tue Jun 08, 2004 7:52 pm
#24

I was thinking about a comment for the hologrinders. If they are simply grinding, I'd suggest they grind Doctor FIRST. Then, while Master Doc, go buy some good buff sets (can find them for around 100K for 25 uses) sit in front of Coronet Starport and sell buffs at 10K a set. It grinds the Healing exp at an incredible rate and you can make some good money while you're at it. The only catch is that you have to have enough Skill Points to level the CM Healing as well as keeping the Master Doc. But this will get ALL healing experience for CM in under 4 hours and you will have done one silent holo profession.



FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
jfang
Tue Jun 08, 2004 9:09 pm
#25

That is debatable, ResourceMonkey, and depends on what your priorities are. If pure speed is all you are interested in, mastering combat medic is much faster than mastering doctor.

If you buy some good area poisons or area stims, a 0004 combat medic can earn medical experience faster than the best master doctor (who isn't using Halva). And earning 0004 combat medic is much faster than master doctor, which means you will earn more overall experience faster. You can even do the 'disease a pet' trick much easier if you are the diseaser, although as a combat medic there are better ways to get medical experience (as noted in the FAQ for those interested). Not to mention the slow part, the crafting, is much faster for combat medics. Less crafting experience needed, and when you get 0030 you get a schematics which let you get exp even faster than a doctor can, both to finish CM and to get doctor.

That being said, if pure speed isn't all your are interested in, there are definite advantages to mastering doctor first. The biggest is as you said, you can very easily earn money while doing it (you can sell buffs at 0240, albeit for less than a master). You can also earn a lot of money while learning combat medic this was as well.

However, the choice of which to do first is dependent on what your goal are, and there are definite benefits to doing either first.
jfang
Thu Jun 10, 2004 1:28 pm
#26


Texxie, I think the FAQ is a little out of date. I was double checking it before posting a "read the FAQ" post, and noticed a few things out of place (in a 30 second glance, I'm sure I missed something).


We know what Dunkawah Poison does. It gives potency in place of effectiveness, replacing an injection amplifier.


We don't list liquid petrochemcial fuel for resources used.


There is another technique for grinding medical experience involving a pet doing tricks and the owner having a buffed focus.


We can and should mention a little more about dabbling with combat medic. In particular, whypeople would want to be 0004, 4004, 0404, 4404, and 4044 combat medics, and how they would do.


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