Combat Medic Archive
Thread: -40 Combat Speed Modifier Unbalanced? Hard Test Numbers Inside.
It makes me laugh how some people seem to think that nerfing thyroid will put an end to hour long fights. All that will happen is they will take 45 minutes! and on a shorter fight the difference will be completely negligable...
The problem lies in the fact that everyone who PvP's regularlyhaschosen a survivable template, i.e. well rounded with good defense, healing and offense. Its becoming the same as it was pre-CU now - a battle of the mind (/force). Yeah granted it is more tactical and eventually someone will lose (or run). With the current defense and healing levels the only way to shorten fights would be to up damage / reduce defense, something i'm sure nobody wants...
I don't even have thyroid and I still stand up against jedi for stupidly long fights, due to being able to heal. I also have the ability to think and use tactics- something I reckon even the Jedi community would try to have nerfed ![]()
Message Edited by Y0ungPadawan on 08-17-2005 09:14 AM
Ternque01 wrote:
DarkNexus1014 wrote:
I don't know what you expect from this. Combat Medics already knew this wasn't overpowered, and when has hard facts ever kept Jedi from whining?
There are wolves in your house. You better use everything you can throw at them. Understand?
Nope, it still seems like they'll keep whining.
And why are you so interested in imagining things in my house? It will not quell your loneliness.
You stated:
"What this shows us roughly, is that if a Jedi with a Force Speed 2 buff and the Armor Break skill fought a player with 7000 energy resist armor who possessed the skill to do a -40 combat speed debuff, then at the end of the day, the Jedi would STILL be doing 18% - 14.2% = about 3.8% MORE damage to the targeted player than if none of the players were using any Armor Breaks, Force Speed, or combat speed debuffs."
This didn't make sense... are they not using them or are they?
BESIDES the fact that your basing this on having force speed/doc buffs and the ability to inflict armor brak (and having it stick and not be mitigated)... its very informative Yet, to me you kinda shot yourself in the foot. You all seem to spout out "its balanced its balanced!" but try looking at this from a REGULAR PROFESSIONS PoV, or even jedi who don't have the fancy speed buffs and whatnot. Yes CM is balanced.... to a profession that is supposed to be 1.5x STRONGER than any other..... Think about it.
Fugitron wrote:
You stated:
"What this shows us roughly, is that if a Jedi with a Force Speed 2 buff and the Armor Break skill fought a player with 7000 energy resist armor who possessed the skill to do a -40 combat speed debuff, then at the end of the day, the Jedi would STILL be doing 18% - 14.2% = about 3.8% MORE damage to the targeted player than if none of the players were using any Armor Breaks, Force Speed, or combat speed debuffs."
This didn't make sense... are they not using them or are they?
BESIDES the fact that your basing this on having force speed/doc buffs and the ability to inflict armor brak (and having it stick and not be mitigated)... its very informative Yet, to me you kinda shot yourself in the foot. You all seem to spout out "its balanced its balanced!" but try looking at this from a REGULAR PROFESSIONS PoV, or even jedi who don't have the fancy speed buffs and whatnot. Yes CM is balanced.... to a profession that is supposed to be 1.5x STRONGER than any other..... Think about it.
Ternque01 wrote:
I made a simple comparison:
In one hand, I had a situation where a Jedi with a speed buff and Armor Break went againt a non-Jedi with 7000 energy-resist, 75% chance of Armor Break mitigation sliced armor. In this situation, the combat speed debuff was applied to the Jedi and Armor Break was applied to the non-Jedi.
The second situation was where the Jedi had no speed buff or debuff and the similarly armored CM had no Armor Break applied.
The first situation is the regular conditions during intenst combat. The second situation depicts two players without any buffs or debuffs at all going at it.
The POINT was that during actual, heated fights in which both players throw everything they can at each other, the Jedi will do about 4% more damage to the non-Jedi, than if none of these buffs or debuffs existed.
Many Jedi players like to argue that the combat speed debuff is a HUGE liability for them in combat, but my figuring shows that a preparred Jedi will always come out on top of his/her default damage potential, which is a contradiction to their claims.
"Normal" profession?
Pikeman and Smugglers have this skill too, and I can tell you from experience that when I apply this debuff to an enemy, it doesn't really seem like it slows them down at all, but it does.
That's how I can't understand when Jedi whine about the debuff as if it slows them down by 40-50%, lol.
I can even barely tell it has taken effect because my healthbar goes down, down, down, down.
Ternque01 wrote:
MrSledge wrote:
Test numbers are fine and all, but we all know what the experience is like in-game. Something is going to change. No one cares for some standard fotw template fight that ensues that wastes 2 peoples time that neither are enjoying.
It will be changed.
This is not exactly the strongest argument I've come across.
No but it is the most cluelessly hopeful.