Combat Medic Archive
Thread: List your Template....
....Currently:
CM 0/0/4/4 Commando 3/0/4/0
....I'm Still Can't Decide....the Goal tho is MCM+MD+Rifle 4....Or....MCommando+MSmugler+Novice medic.
If CM Crafting is fixed then MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3)
I only use the doc buffs for burn rate stats mainly to offset my borked carbineer 8).
Whee, I guess I'll throw in here:
Artisan 0000 (gotta be able to survey)
Scout 1010 (gotta be able to get meats)
Marksman 0044
Medic Master
CM 4044
Carb 4404
I suppose if I'm ever so wealthy I don't care anymore, I'll drop the artisan and scout and actually master an advanced class. Then again, I'll probably totally revamp my character again before that happens.
Biehn
Marauder/Toxicologist
Former, uh, well, brawler, commando, BH, CH, pistoleer, squad leader...and i'm probably forgetting some of the other stuff I ditched. Oh yeah, merchant. That didn't last long.
Master CM
Master Doc
Master Medic
Marksman 1.4.1.4
Doc Graudin
Master Combat Medic, Master Doctor
Kauri
Doc 0.4.0.0
Marksman 0.0.0.4
Brawler 4.0.0.0
TKA 4.0.0.4
Thinking of dropping Rez for TKA 4.4.0.4 to get both KDs
CM 3/0/04 TKM Scout 2/0/0/0 just about to start as a novice brawler ![]()
Phrakture wrote:
Currently MCM + Doctor(0/2/0/4) + Carbineer(1/3/1/2) with one point to spare
If CM Crafting is fixed then MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3)
I only use the doc buffs for burn rate stats mainly to offset my borked carbineer 8).
As an Update, let me do this ->
Current:
MCM + Doctor(0/2/0/4) + Carbineer(1/3/1/2) [249SP]
If CM Crafting Fixed:
MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3) [250SP]
If Carbineer Fixed:
MCM + Master Carbineer + Marksman(1/1/4/4) [250SP]
Master Combat Medic (not many on the Scylla server)
Master Medic
Pistoleer 0/2/0/4 (pistol whip is nice)
Doctor 4/0/0/0 (so I can heal what others try to copy from me)
Bacon (CRA)
Scylla
Im currently aiming at:
Master Medic
Master Combat Medic
Marksman 4004
Scout 2000
Rifleman 4304
Subject to further tweaking as I progress. And to a complete re-jig depending on how the Rifleman/CM overhauls go.
Personally I'd like to see them disentangle the ranged+aoe healing aspect of the CM class from the poison+disease aspect, making non-master CMs more viable.
master combat medic/master pistoleer
just finished about a week and a half ago
Master Medic
Master Combat Medic
Master Doctor
Marksman: 4-0-0-4