Combat Medic Archive

Thread: List your Template....

JediQuic
Thu Sep 25, 2003 7:31 pm
#14

....Currently:


CM 0/0/4/4 Commando 3/0/4/0


....I'm Still Can't Decide....the Goal tho is MCM+MD+Rifle 4....Or....MCommando+MSmugler+Novice medic.

Phrakture
Thu Sep 25, 2003 10:38 pm
#15

Currently MCM + Doctor(0/2/0/4) + Carbineer(1/3/1/2) with one point to spare
If CM Crafting is fixed then MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3)

I only use the doc buffs for burn rate stats mainly to offset my borked carbineer 8).



Dr. Phrakture, D.D.S. Combat Medic, Surgeon, Carbineer - Starsider
Mraughh
Thu Sep 25, 2003 10:55 pm
#16

master doc master cm


marksman 0/3/3/4





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
BaynNotBean
Fri Sep 26, 2003 3:01 am
#17

Whee, I guess I'll throw in here:


Artisan 0000 (gotta be able to survey)


Scout 1010 (gotta be able to get meats)


Marksman 0044


Medic Master


CM 4044


Carb 4404



I suppose if I'm ever so wealthy I don't care anymore, I'll drop the artisan and scout and actually master an advanced class. Then again, I'll probably totally revamp my character again before that happens.


Biehn


Marauder/Toxicologist


Former, uh, well, brawler, commando, BH, CH, pistoleer, squad leader...and i'm probably forgetting some of the other stuff I ditched. Oh yeah, merchant. That didn't last long.

Gnuut
Fri Sep 26, 2003 4:03 am
#18

Master CM


Master Doc


Master Medic


Marksman 1.4.1.4



Doc Graudin


Master Combat Medic, Master Doctor


Kauri




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Austrian
Fri Sep 26, 2003 4:38 am
#19

Master CM
Doc 0.4.0.0
Marksman 0.0.0.4
Brawler 4.0.0.0
TKA 4.0.0.4


Thinking of dropping Rez for TKA 4.4.0.4 to get both KDs



Austrian Avenger

Master Combat Medic, Master Doctor
411 uR w0und5 4r3 b3l0ng t0 u5 !
Ailillja
Fri Sep 26, 2003 5:05 am
#20

CM 3/0/04 TKM Scout 2/0/0/0 just about to start as a novice brawler

Phrakture
Fri Sep 26, 2003 12:52 pm
#21



Phrakture wrote:
Currently MCM + Doctor(0/2/0/4) + Carbineer(1/3/1/2) with one point to spare
If CM Crafting is fixed then MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3)

I only use the doc buffs for burn rate stats mainly to offset my borked carbineer 8).




As an Update, let me do this ->
Current:
MCM + Doctor(0/2/0/4) + Carbineer(1/3/1/2) [249SP]
If CM Crafting Fixed:
MCM + Doctor(0/2/0/0) + Carbineer(3/3/2/3) [250SP]
If Carbineer Fixed:
MCM + Master Carbineer + Marksman(1/1/4/4) [250SP]



Dr. Phrakture, D.D.S. Combat Medic, Surgeon, Carbineer - Starsider
Sinabyss
Sun Sep 28, 2003 10:50 pm
#22

Master Riflemen / Combat Medic 4-3-2-4
Bacon369
Sun Sep 28, 2003 11:11 pm
#23

Master Combat Medic (not many on the Scylla server)


Master Medic


Pistoleer 0/2/0/4 (pistol whip is nice)


Doctor 4/0/0/0 (so I can heal what others try to copy from me)


Bacon (CRA)


Scylla




BACON "Git-er done"


Gavin4
Mon Sep 29, 2003 9:39 am
#24

Im currently aiming at:


Master Medic


Master Combat Medic


Marksman 4004


Scout 2000


Rifleman 4304



Subject to further tweaking as I progress. And to a complete re-jig depending on how the Rifleman/CM overhauls go.


Personally I'd like to see them disentangle the ranged+aoe healing aspect of the CM class from the poison+disease aspect, making non-master CMs more viable.


internetcrack
Mon Sep 29, 2003 10:09 am
#25

master combat medic/master pistoleer



just finished about a week and a half ago

nerfhearder1
Mon Sep 29, 2003 2:41 pm
#26

Master Medic


Master Combat Medic


Master Doctor


Marksman: 4-0-0-4

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