Combat Medic Archive
Thread: Dr + Cm ?
SioBabble wrote:
Brainplay wrote:
Doc+CM= pure support and very very dull. Great if all you want to do is back up others or for large scale PvP but if you want to do anything by yourself you're up a creek.
I very much disagree with this.
I created an alt just to go the Doc/CM route to support the PA, because I was so reluctant to let Tazz give up CM when he was so needed in group activities (any major content, basically) in the game. Also, got too used to being able to toss AOE stims and instantly heal a dozen players and pets and save the day when taking on a peko peko alb or a krayt.
Doc for the state, poison, and disease heals, and of course the buffing, CM for the battlefield healing and some offensive capability.
I find it challenging to keep people alive and myself alive at the same time. My presence is very much appreciated.
Re-read my post. Everything you supposedly disagree with is actually supporting what I said. If you're solo then you stuck with poisoning something and running around in circles (kiting) the npc on your speeder since you cant blast/beat it down. Do a 30k janta mission without a poison and see what I mean.
Morganite wrote:
Brainplay wrote:
Doc+CM= pure support and very very dull. Great if all you want to do is back up others or for large scale PvP but if you want to do anything by yourself you're up a creek.
This is untrue. In group pvp, the doc+CM is always the first target. This is one of hte toughest templates to play, but the most rewarding. My old running group knew that if I died, they died, I lived, they lived. Pretty easy when you think about it. It isnt easy to play the "god role", but damn is it fun..
lol ur group mustve been full of noobs then
a cm doesnt control rather if ur group dies or not
- 4440 Doc -(get BE clothes and bivoli and you can buff for about 2400 for 3.5hrs.)
- 0404 CM - (This lets you mind heal and toss area stims)
- 0030 Smuggler* - (This is the clencher. You gotta be covert IMO because since you dont have any defense or offense you will rely on FD. If a jedi or another player singles you out, you just FD and wait till your tef wears out then stand/cure/heal and carry on)
*If you want to FD everytime never fail you might have to sacrifice either curing diseases (go from 4440doc to 3440 doc) or drop some CM (go from 0404 to 0403)
Necessary supplies to make this work...
- Comp armor with high effectiveness (prolly a 28%stun/85%base suit since they are easy to come by, well easier than 40%stun/85%base)
- Burst Run recovery food - eat it and run around curing, then it will stop and in no time you can burst run again
- Havla (medical recovery time food) - Curing/Buffing fast is essential
- Bivoli & BE Clothes w/ +25 Injury/Wound Treatment - You can buff very well, and cure very well.
Macros...
- well, if you want macros for this I can do a cross-server email to you

This wasa very very effective support character. You gotta be the one and do the dirty work and leave the fighting for another day. You keep them alive they keep you alive and everybody is happy ![]()
Vyrticl wrote:
i am MCM / MDoc/rifles 4 (going for novice riflemen) and i love it! i love to be the support role the one that rezzes everyone and poisons the others. Also ranged healing rocks.