Combat Medic Archive
Thread: fighting krayts as a MCM/Mdoc/ rifles 4
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-Linux-
Wed Feb 02, 2005 6:44 am
#14
Obata wrote:
Jittaba wrote:
@DessTortion:
Why do you apply Substats-Poison/Disease like Willpower/Focus in PvE? I thought this is only intressting in PvP?
My second thought was like:
Will everything stack if I trow this:
Single Mind Poison A
+ Single Mind Poison B
+ Single Mind Poison C
+ Area Mind Poison A
+ Area Mind Poison B
+ Area Mind Poison C
+ Single Mind Disease A
+ Single Mind Disease B
+ Single Mind Disease C
+ Area Mind Disease A
+ Area Mind Disease B
+ Area Mind Disease C
That's total 6 Poisons and 6 Diseases for Mind.
Lol, I might be crazy, but it's my 1st time being Combat Medic, so any advice would be nice.
Jitt
Message Edited by Jittaba on 01-29-2005 12:13 PM
You can stack poison that way, but not disease. Only the highest disease on each pool will actually take effect. Poisons of different types (area/single and a/b/c) can be stacked, for a total of 6 per pool.
Diseasing secondaries in PVE is a good way to build up the mob's battle fatigue so that the diseases on the primary pools will create more wounds with each tick.
Mobs get Battle fatigue? They'res something i never knew.. 
TsunamiDaMan
Wed Feb 02, 2005 9:49 am
#15
santachristo wrote:
DessTortion wrote:
My full template is CM 4-0-0-4; with a Melee Profesion mastered (NOT TELLING) and Enhanced Force Sensitive melee speed and accuracy trees.
Using my + 12 point EXPER/ +24 assembly Master Combat Medic to craft packs for my 4-0-0-4 CM
I use VENOM and NON VENOM packs crafted to74 CM use.
Poisons and disease still stack A, B, + C's
I usally start with MIND like most do.
Apply Focus Disease A, B, then C
Then Willpower Disease A, B, then C
Then Mind Poison A, B, then C
And finish with MIND DISEASE A, B, then C
That makes 9 disease ticks every 40 seconds.
And 3 Mind Poison ticks every 10 seconds
Here is the Damage you'll do atMASTER depending on the Effectivnes of your packs.
Say these are your eff of the packs being used.
A disease100 eff = 200 @ MCM
B disease 120 eff = 240 @ MCM
C disease 154 eff = 308 A MCM
Thats 748 in mind Disease every 40 seconds
Thats 748 in Focus every 40 sec
Thats 748 in Willpower every 40 sec
THATS = to 2244 damage in Disease every 40 seconds to 3 mind stats
Or 1496 in Just Disease on one stat every 80 seconds
POISON
A =130eff = 260 @ MCM every 10 sec
B =205eff = 410 @ MCM every 10 sec
C =341eff =681 @MCM every 10 sec
And 1351 Damage in Mind Poison every 10 seconds
Or 8106 every 1 minute in poison damage
I solo canyons and giants without mind buffs only food!!
And drop 25k ham 60% resist NPC's and Creatures in 30 seconds
WORD TO THE WISE
DRAGONSAND LARGE NPC's will warp if poisoned and agro is lost.
And your Stats better be just right for soloing anything and holding out Luckly i'm a zab.
@desstortion
better show off in other forums. they might not know what you are talking about.
half of your writings are wrong.rofl
Hey, I was going to say something, but I figure someone else would catch it.
Instead of throwing all these diseases, you're better off throw health and/or action poison.
Grendelwyf
Wed Feb 02, 2005 2:02 pm
#16
yep, disease ticks are based on the battle fatigue of the victim, it's not the same formula as with poisons. mobs do receive battle fatigue, which is why by the time you are done killing a krayt, your diseases are ticking for 2-3k or more depending on the effectiveness of the disease.
Brainplay
Thu Feb 03, 2005 5:39 am
#17
-Linux- wrote:
Mobs get Battle fatigue? They'res something i never knew..
Yeah but only the high HAM stuff. Everything else usually dies before diseases tick once. Funny thing is that you can do a /diagnose on NPC's and see any wounds or BF they have before you fight them and after they're dead.
D0Gboy
Thu Feb 03, 2005 8:52 am
#18
Brainplay wrote:
-Linux- wrote:
Mobs get Battle fatigue? They'res something i never knew..
Yeah but only the high HAM stuff. Everything else usually dies before diseases tick once. Funny thing is that you can do a /diagnose on NPC's and see any wounds or BF they have before you fight them and after they're dead.
also the higher the BF they have most things RES go down, learned that fighting NS
Arcurium
Thu Feb 03, 2005 7:05 pm
#19
I dont think mind poison A B and C stack together anymore. They used to and people complained. If you want to do the most damage against krayt, do this. Since while hunting krayt, most rifleman use strafe 2, and most jedi use dervish 2, the health pool is going to drop the fastest, since the body tends to get hit more often than legs and head with random pool attacks. You should get some base spider venom, and make a health poison c, health area poison C, Health Disease C, Health Area Disease C. Make them with highend rancor bile, since range and area won't matter much. This will give you 100+ uses per pack. Stack them up, throw all 4 right after the tank aggros the krayt, then spend your time healing your teammates from a distance, running up to 7 meters to heal a state when needed. I find if you stand 7 meters behind the tank you can heal them without getting hit by the krayt. The way you manage this is by having another melee fighter on the opposite side of the main tank.
A diagram:
Second Tank Main Tank
You
I have often managed to stand there for an entire battle without being hit. The krayt seems to spray its area attack in a cone between the main tank and second tank. The main tank will likely be a TKM, he doesnt do much damage to a krayt. Don't worry about clearing intimidate from him. If he isnt a fencer, focus on keeping dizzy and stun off of him. Dizzy could get him knocked down, and the aggro will switch to someone else, like you. Stun decreases his defense stats, making him less effective as a tank. The secondary tank will likely be a swordsman, or Pikeman. He won't be taking as much of the damage, but does a ton of damage, keep intimidate and stun off them to keep the damage at full. They also need blindness removed because their accuracy sucks as it is.
Doc/Cm is the SWG equivalent of a Cleric. You are a healing machine. The purest combat support template.
For the other players in your group, they need to have taunt in their quickslots, one of the tanks needs to be designated to keep an eye on you, if something aggros you, they need to do everything in their power to protect you. Too many melee players dont protect their doctors, they do the solo thing great, butdon't know how to play as a team. I don't want to hear "Oh, I was busy with something else, I didn'tsee you being hit".If it is your job to protect them, do your job and the group works better.
The CM can do a lot to keep aggro off of themselves by running a peace macro. Have a macro of /peace; going over and over. It will keep most aggro from sticking on you.
Good luck with the krayt hunt.
,Veusheesras Teacas
Snoken
Fri Feb 04, 2005 7:29 am
#21
What about using Mind poison A.B;C and Willpower poison A,B,C and focus poison A,B,C?
Will that work?
D0Gboy
Fri Feb 04, 2005 9:05 am
#22
Snoken wrote:
What about using Mind poison A.B;C and Willpower poison A,B,C and focus poison A,B,C?
Will that work?
u can't poison willpower or focus but u can disease them
Mustelafuro
Fri Feb 04, 2005 10:38 am
#23
In big pve, pick one stat and go with it, just a waste to hit more than one. Usually in a pve group, go health, everyone can hit health. If its mostly riflemen and swordsmen, go mind, but since TK's are awesome krayt tanks, usually stack a couple health on em and kick back while my partner does the rest 
Personally I toss a single c each poison/disease, and mebe an extra poison or 2. It just depends on how much of a hurry your in I guess.
I must admit, I love the new massive spawns, I actually have something worth doing in pve now.
Oh almost forgot, you can go full stack if you want, at least in pve. You'll never get that much tossed out in pvp tho, soon as the blue balls start flying, you get shot up nicely
And watch tossing the areas in pve, with all the spawns out there, you may aggro all kinda of stuff on you if you have a good AOE.
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