Combat Medic Archive

Thread: why 600+ tick poisons over 600+ tick disease?

aMeRiKa
Sat Feb 05, 2005 2:44 pm
#14

600 tick poisons, like everyone else said, they tick way faster, and for those of us with my current template...

MCM/Pistols0040/Smug0030, this grants me the ability to throw a disease first, because most docs will automatically cure this, then the poisons, and then you use panic shot and delay them for 10 seconds, then you throw another poison, and panic shot again. Keep repeating, and I can take down players including jedi.


You will also note, you definately need a dancer and musician buff, 2 brandy's, and a muon in emergency, the total amount of mind you have is 3200, plus after 30 mins, you can stack another brandy... =)



aMeRiKa
FOUNDATION STONE



VTmoon
Sun Feb 06, 2005 1:31 am
#15






Gunfiter wrote:





VTmoon wrote:





aries_liak wrote:

Is targeting mind secondaries with disease ontop of the poisons the most effective strategy?






I use to do that sometimes when I'm greatly our numbered, I would use halva boming to hit seconderies, it helped slow down the raiding parties power if they didn't have as many docs.





Moral of the story... kill the docs first.





lol, see I don't give that advice, because I happen to be the doc too, lol. But in short yes, docs mind go first.




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