Combat Medic Archive

Thread: CM a support class now.

PKempi
Thu Nov 20, 2003 3:38 am
#14

We might be a support class, but the strongest support class out there.


I got some Doc skills as well (buffing/rezzing tree), so I can for one: put max points in the mind stats, which even lets me wear comp and still be effective. Granted, I dont wear the helmet in PvE, but it is good enough. Also, poisons dont get resisted all that much _if_ you're BF is at low level.


With the right tactics (and the right set of skills, which would include a gun of any kind), you can even solo quite decent missions. Admittedly, we won't be as good as a dabbling BH/Smuggler/CH but: ever thought of what MMorpg stands for? Correct, this is not a single player game.




--
A'lex Crestingfly
Master Combat Medic, Master Surgeon, Medical Professor, Trickshot
Member of Legion - victuri te salutant
Owner of [vts]Chemical Warfare Productions
Neo Rome, Naboo -1801 5394
SolSpur
Thu Nov 20, 2003 8:26 am
#15

The patch has only changedour tactics, not how effective we are in pvp and pve. To say CMs are a support class depends on the player.




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
TheGreatOne00
Thu Nov 20, 2003 10:12 am
#16

Honestly, I dont see how you thought of CMs at any time to NOT be a support class. You need medic to get it, enough said. So now I cant win 1 on 1 vs any class in the game 90% of the time and is nowmore like 30-40%. If you think a support class was ever ment to do that, then well...


Anyway, the only change I would like to see to the current state, is that when poison is on, they stay at 1 hit point andnot regen at all. However, if this does not get changed I wont cry, as we were way overpowered prepatch.




Ovonn Ig'A
Master Doctor
Master Fencer
ChoNaguriai
Thu Nov 20, 2003 10:15 am
#17






Avr wrote:





RageSalamando wrote:
I am a Master Combat Medic and a 0-1-3-2 Pistoleer and I can solo darktroopers without a pet. I wouldn't call us just a support class.




Can you kill dark troopers without your pistol? No your poison supported you. your a support class the devs say so.




Avr, it sounds like it's the Pistoleer that is the support class here... I think you need to rework your definition of "support class".



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Inhocmark
Thu Nov 20, 2003 12:38 pm
#18

Your Combat Medic is defined by how you spend the remaining skill points. If you go MCM/Master Doc then you've made yourself a support person. If you go MCM/Master TKA then you've made yourself a Combat Type.



Some people don't understand that it's not about 1 profession or 1 Mastery that defines who your character is, It's the flesh out.



CMs are meant to be Combat Field Support. Alone they can Aid their fellow warriors by weakening the enemy and keep their team alive. Doubt our power? I've hit over 20 people with a Area Poison and I've hit over 50 with an Area Heal. Alone, without any other skills that's power.


However, we should have never been allowed to poison to death. The incap in our poison made us too powerful. If you can just toss a Mind Area Poison and burst run, waiting until guys fall (one battle on Rori I DB'd over 10 people with one throw) then you're plain BROKEN.


The +1 is there, right or wrong to mostly ensure that the Hit and Hide tactic doesn't continue. It not only applied to our 'bleeds' but everybody else as well. The Hit and Hide ruined PvP because it doesn't force the user to be accountable (or present) for the death of their target. A Doctor/MCM should not be taking down a Master Combat Class ever!



While the Combat part of our medical skills are a fantastic augmentation to our normal combat skills, they should remain an aide and not a killing weapon.



And if people can't see how the old way was bad for balance....I feel bad for them.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
raz1337
Thu Nov 20, 2003 3:15 pm
#19






Inhocmark wrote:

Your Combat Medic is defined by how you spend the remaining skill points. If you go MCM/Master Doc then you've made yourself a support person. If you go MCM/Master TKA then you've made yourself a Combat Type.



Some people don't understand that it's not about 1 profession or 1 Mastery that defines who your character is, It's the flesh out.



CMs are meant to be Combat Field Support. Alone they can Aid their fellow warriors by weakening the enemy and keep their team alive. Doubt our power? I've hit over 20 people with a Area Poison and I've hit over 50 with an Area Heal. Alone, without any other skills that's power.


However, we should have never been allowed to poison to death. The incap in our poison made us too powerful. If you can just toss a Mind Area Poison and burst run, waiting until guys fall (one battle on Rori I DB'd over 10 people with one throw) then you're plain BROKEN.


The +1 is there, right or wrong to mostly ensure that the Hit and Hide tactic doesn't continue. It not only applied to our 'bleeds' but everybody else as well. The Hit and Hide ruined PvP because it doesn't force the user to be accountable (or present) for the death of their target. A Doctor/MCM should not be taking down a Master Combat Class ever!



While the Combat part of our medical skills are a fantastic augmentation to our normal combat skills, they should remain an aide and not a killing weapon.



And if people can't see how the old way was bad for balance....I feel bad for them.







can I have your baby? you are my new hero




Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Avr
Thu Nov 20, 2003 3:44 pm
#20

Hi all just an update. took everyone advice, found some friends and played the profession the way you recommended. It was fun. Used my Carbine for dealing the damage and focused on area heals. kept my group alive in theed while fending off several small waves.


Through a poison here and there, but really the best thing I could have done was the area heals. area c's are really nice. doing around 1k heals to the entire group. Was fun.


You guys really set me straight, I understand better now that this profession was really all about support in the first place. so the title here should have said CM still a support profession. I understand It is there to augement my main weapon, the carbine.


gone are my suicide bomber days. I think I will play around with being a main healer and not so much a solo artist. Solo is for the CH's and BH anyways, if I want to solo I'll just train up those lines.


I've read through some of the other threads and I tested out the crafting piece and the range piece. so in closing I think I rushed to judgement here. Sorry if I offended anyone.




Avr Wookiee of Flurry
Vexrog
Thu Nov 20, 2003 11:05 pm
#21

As a MCM 2 2 4 2 pistoleer I solo just fine and while incaped fighting bols my rock beetle finshed them off.


Area action poisen + health spot 1&2 is a beautiful thing.

Auto
Thu Nov 20, 2003 11:19 pm
#22

CM is definetly a support class now. We cant kill a target on our own so based on this fact alone, we are a support class.


CM's now need support and provide support.


I personally thing this is just 1 big joke being played on us by the devs, what kind of combat class cant incap a target? eesh




Greython Tolar of DOOM
Syzygy-Gorath
Fri Nov 21, 2003 6:51 am
#23

I was resting up in the Dearic cantina a few days ago, with my Master Combat medic title porudly displayed, when a covert imp came in and started chatting with one of the dancers. Apparantly he's a regular. Another patron asked me to tag him with a mind disease so he could help a dancer grind healing XP while he went off to study. As soon as the imp saw me toss the disease and watched it tick for 120 wound he decided it was time to strike up a conversation. "They're gonna nerf you" he said. Oh my god. I can't believe that's the first response we get. Come on, they just did nerf us. (Of course, I find I'm more effective now that I've been nerfed--it forced me to reevaluate my tactics and find something that works a whole lot better than what I'd done in the past)


As I said earlier, we're a support class. Sure, we get some Marksman skills, but it's the Ranged Support track. I mean, duh. I don't have a problem with that, nor do I have a problem with it taking me forever to solo PvE lairs just to make enough money to keep my harvesters running. What I have a problem with is people like this guy who think that any time they see anything happen that they can't do, it needs to be nerfed.


Are people that lacking in creativity that the only way they can find to increase the usefulness of their profession is to decrease that of ours? *sigh* Oh well.


(For the record, he claimed the were going to nerf range--while I've never seen any dev posts even hinting to this, it wouldn't surprise me. But like I told him at the time, that's fine. I've got the balls to walk right up to you and hit you with a disease from 6 meters. Don't bother me none.)




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

wongdong
Fri Nov 21, 2003 7:01 am
#24

Man you are so right!


Especially about the whiners who shout "NERF" every time they see you doing something they can't.





--------------------------------
Lilu Beeblebrox
My Multipass ID : 42
Kettemoor - Naboo - Temenos Island - next to the yellow Bulldozer
Happymob
Fri Nov 21, 2003 7:57 am
#25






PKempi wrote:
You mean you cant incap an opponent when at 1 health with a CDEF? What kind of combatant are you? Run up and punch them if you want, even without brawler, you will take that one hitpoint eventually.




In PvE, that will work. In PvP, it's a problem (and potentially a big one).


Here's the worst case - you are fighting someone who has doctor and musician buffs on their secondaries. They also have 90% composite armor (the best a smuggler can slice it to post-patch). Now, you have a novice marksman weapon. Say, a DH17 carbine, which does 30-130 base damage (that's 45-195 damage).


Now, if you mind poison them down to +1 mind, they still probably have 600 or so focus. If they are full of food and spice, it might be higher. Regardless, they are regening 5 mind every few seconds. So, if you shoot them at the wrong time in the poison cycle, you may have to do 10 points of damage.


Now, with that DH17 carbine, using my best (most damaging) novice marksman special (overcharge), I do 50-200 PvP damage (this is tested). Through light armor and 90% resists, this becomes 2.5 to 10 points of damage. Now, even if I do maximum damage, 8 points go to the targeted pool (most likely health and very rarely mind), and 1 point goes to each of the non0targeted pools.


So you see, unless I get a lucky mind shot at the right time, I may not kill them. Even if I get a lucky mind shot, I may not kill them. In my tests against a lightly armored opponent (bone armor - so the damage was only reduced by 53% total), I could only drop someone if I managed to pull an action hit. The 10% spillover wouldn't do it, unless they were truly at +1. In PvE, it's no big deal as they stay at +1. In PvP, you have to get a bit lucky, or have really high damaging weapons specials, or have a good special that targets the pool you have poisoned (a /headshot2 with a dlt20a will almost certainly take anyone done who has been mind poisoned, for example).


One can debate whether or not this is all a good thing or not (there's been plenty of that debate going on), but the reality is, in PvP, it's very tough to kill an armored opponent using just CM skills without using a disease (which I suspect will eventually get fixed).




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Inhocmark
Fri Nov 21, 2003 8:39 am
#26






Avr wrote:

Hi all just an update. took everyone advice, found some friends and played the profession the way you recommended. It was fun. Used my Carbine for dealing the damage and focused on area heals. kept my group alive in theed while fending off several small waves.


Through a poison here and there, but really the best thing I could have done was the area heals. area c's are really nice. doing around 1k heals to the entire group. Was fun.


You guys really set me straight, I understand better now that this profession was really all about support in the first place. so the title here should have said CM still a support profession. I understand It is there to augement my main weapon, the carbine.


gone are my suicide bomber days. I think I will play around with being a main healer and not so much a solo artist. Solo is for the CH's and BH anyways, if I want to solo I'll just train up those lines.


I've read through some of the other threads and I tested out the crafting piece and the range piece. so in closing I think I rushed to judgement here. Sorry if I offended anyone.






Support doesn't mean GIMPed. Put enough points into the pistol line to use an FWG5 and then let your poisons do the work. Kip Up Shot and Health Poisons make us excellent in PvE, as long as you understand your own limitations.


ie: Going after a Force Sensitive with no buffs and no armour hoping your poison and FWG will save you is a bit naive


The proof is in the prep. Want to hit the big mobs, we're good at it. Get yourself some composite (Helm is the most important) buff everything you can. (Dancer and hopefully musician and definately Doctor). Spices and food can be used as well to ensure your HAM pools are high. A buffed up MCM is a truly powerful thing.




Make no mistake, we are a support class, always have been. Nothing in our skill set tells me otherwise. Sure we have Marksman and a bit of ranged support but no inherant weapon skill. Our poisons are just there to support offensive weapons.


I've stated from the beginning before the patch thatthis change is good. I'm getting more experience and find myself a lot more balanced because of it. And seriously folks, if you can't fire off *1* shot in PvE or PvP you don't deserve the XP or DB.


We are a medical class, you want to be offensive, drop the artisan and pick up a gun, or a melee weapon or just punch something.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
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