Combat Medic Archive

Thread: Calls for CM nerf

Warmaker01
Sat Jul 16, 2005 4:18 pm
#14

Barring Jedi, there is no one template in the Combat Upgrade era of SWG that wipes the floor with everyone.

Example: My main character is a full stacked M.Marksman / M.Pistoleer / M.Carbineer / Rifleman. I do very well against melee & ranged characters, but staying within CM throwing range is not conducive to my success. However, I do have the tools to deal with it. Keeping a CM at a distance and constantly attacking is my key to success on a CM-based template.

Combat Medic is fine. The heals, debuffs, etc. are balanced out by the atrocious defenses. Same could be said about Doctor. A full ranged fighter hitting a CM based character can inflict alot of damage in short order, due to those low defenses.

sohokerv
Sat Jul 16, 2005 6:44 pm
#15



TeutonicOrder wrote:
If the Jedi are pissing and moaning then you better bet your sweet arses we will get ganked. Paralyze is "almost" not worth it when its 10m and lasts as short as it does. Lets screw the fanbois with the "I win" button and remove their ability to perpetually KD and root.
I thought there was supposed to be a "resistance" timer when something like that happened so it becomes almost impossible to be rooted as soon as one root ends.





this is happening with dazes and mezz effects on testcenter atm as for if roots and knockdown are included i dont know but you can bet that if they are then paralize will be too



Bothans are rarer than jedi
that makes me sad =o
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