Combat Medic Archive
Thread: TKA's Feel for you CM's
Schiller wrote:
meditation poisons and desease? Yea maybe in dreams under perfect conditions. Yesterday i failed trying to get rid of some crazy poison even tho mind buffed stacked brandy and using muon gold. No way, no chance for tka to get rid of a master poison and desease craftet with perfect resources.
NERF CMS big time. Nerf them all day long and when they are pissed nerf them again!
Cakins7005 wrote:
The 3 super classes in this game are TKA, Rifleman, and Combat Medic.
Interesting perspective. Doesn't come close to telling the whole picture. So let me try to sum up these three classes in an equally narrow-minded way -
A combat medic is the only class that can be reduced to 0 damage by another profession (doctor).
A TKA is the only combat class that can only deal a single type of damage (kinetic) that is easily reduced 80% or more with good sliced armor (composite or advanced ubese).
A rifleman... well, actually rifleman are pretty good (though onlybecuase of the nature of mind damage - otherwise they areactually reasonably well balanced with carbineers and pistoleers).
A combat medic is the only class that can be reduced to 0 damage by another profession (doctor).
A TKA is the only combat class that can only deal a single type of damage (kinetic) that is easily reduced 80% or more with good sliced armor (composite or advanced ubese).
A rifleman... well, actually rifleman are pretty good (though onlybecuase of the nature of mind damage - otherwise they areactually reasonably well balanced with carbineers and pistoleers)."
Combat Medic has a huge edge over Doctors due to the fact that doc cures take so long and cost so much mind. In a group 5 vs. 5, I was a Combat Medic/Doctor fighting another Combat Medic. We would poison each others group. I didn't come close to curing all my members since I can only use one cure every 3 seconds. A Combat Medic can throw an area poison roughly every 3 seconds. I was the only one was left standing in the group battle. Combat Medics are very powerful because of the fact most players aren't doctors and when there are no doctors, the group that you are poisoning is screwed. No nerfs are needed. Doctor cures need to be made faster though.
TKA is the only melee class that has special attacks for each pool. TKA is the only melee class that is only marginally effected by damage mitigation making them the highest damaging melee class for 90% of situations. TKA can also buff themselves and cure poison, disease, and bleeding. When you are knocked down and dizzied, 80% resistant armor becomes 30% because of the damage boost of hitting a knocked down target.
Riflemen are special because they shoot at the speed cap with the heavy armor piercing T-21 or the stun damage Jawa Ion Rifle. Master Head Shot is a good move but Advanced Strafe Shot is devestating and its AOE.
Those are 3 of the most powerful classes in SWG. I am playing one of them with my alt, and going TKA on my main. I may also ditch Swordsman and pick up Rifleman.
Achilles467 wrote:
A TKA posting this in the CM forum is amusing.
_Flash_ wrote:
Some[other]people just love to make[us] miserable I guess
I am also a combat med on another character. Were you trying to say that since I'm tka I'm automatically going to flame you? Be slow to judge buddy.
_Flash_ wrote:Man, I thought we were gettin hithard with the nerf cries in our forum. Instead of a nerf cry everyfour threads as it is in the TKA forum, it's one every two here lol. Some people just love to make others miserable I guess
TKAs dont need a nerf..There are defenses vs. knockdown and such..
CMs are overpowered for 2 reasons..
1) There are very few defenses vs. CM poison/disease, and the few that exist don't work!
2) CMs do not suffer the 75% damage reduction in PVP..
When 1 person can end a large scale fight, theres a problem. Toss in some light defenses, and enforce the 75% damage reduction like every other class in the game and we'll be good to go!
Schiller wrote:
meditation poisons and desease? Yea maybe in dreams under perfect conditions. Yesterday i failed trying to get rid of some crazy poison even tho mind buffed stacked brandy and using muon gold. No way, no chance for tka to get rid of a master poison and desease craftet with perfect resources.
NERF CMS big time. Nerf them all day long and when they are pissed nerf them again!
ha ha ha. Ok first of all if we had these resources which will cost us at leaste 20cpu we are gona be spending alot of money here.
/sarcasm
I guess the only way to even everyone out is to break out the 75% PvP reduction, (Which would also, the way the coding is now, reduce heals by 75% in PvP if I understand it right) and to charge everyone elsecredits every single time they shoot their weapon. That seems fair to me. Instead of ham costs there should be a credit charge = to the amount of damage done. Yeah so in PvP pistoleers would scream and so would everyone else. Ohh and just to make things "fair" we will charge the CH 500cpu extra everytime they give a command to their pets because I still don't think they are nerfed enough. Now lets see. what else do I have to say. ohh yes it would balance things out if we just gave everyone a gas mask and ummm gave everyone a pot roast for no real reason.
/dump
I say they nerf the $14.99 a month fee.
Anyone else want some cheese with their whine?