Combat Medic Archive

Thread: TKA's Feel for you CM's

_Flash_
Tue Mar 02, 2004 5:24 am
#14






Schiller wrote:

meditation poisons and desease? Yea maybe in dreams under perfect conditions. Yesterday i failed trying to get rid of some crazy poison even tho mind buffed stacked brandy and using muon gold. No way, no chance for tka to get rid of a master poison and desease craftet with perfect resources.


NERF CMS big time. Nerf them all day long and when they are pissed nerf them again!








That wasn't the purpose of this thread....


and Cakins, I meant dont you ever stop whining, I guess not..



------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

{gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg}
Cakins7005
Tue Mar 02, 2004 2:15 pm
#15

The only Swordsman who were ever good in PvP were not really Swordsman. They were defense stackers. Hell, Pikeman would be an uber class if they had +210 counterattack, and +100 melee defense. 0030 TKA's can solo the 26 k missions on Dantooine with buffs.


The 3 super classes in this game are TKA, Rifleman, and Combat Medic. Combat Medics arethe only ones that have to craft their own weapons and it is damn difficult!!!!! I bought poisons for a while from Loonytic even when my alt was a Master CM. You definetely need artisan and the entire survey line to even find the resources. You also need Doctor crafting the max out on the experiment points for the basic components. Essentially, you need to have an alt character, or a few guildies supporting youto be a cm if you want to pair it with a combat class. As soon as TKA's need artisan to survey for rare spawn radioactives, I will be happy.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Happymob
Tue Mar 02, 2004 2:54 pm
#16






Cakins7005 wrote:


The 3 super classes in this game are TKA, Rifleman, and Combat Medic.




Interesting perspective. Doesn't come close to telling the whole picture. So let me try to sum up these three classes in an equally narrow-minded way -


A combat medic is the only class that can be reduced to 0 damage by another profession (doctor).


A TKA is the only combat class that can only deal a single type of damage (kinetic) that is easily reduced 80% or more with good sliced armor (composite or advanced ubese).


A rifleman... well, actually rifleman are pretty good (though onlybecuase of the nature of mind damage - otherwise they areactually reasonably well balanced with carbineers and pistoleers).







Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Cakins7005
Tue Mar 02, 2004 3:54 pm
#17

" Interesting perspective. Doesn't come close to telling the whole picture. So let me try to sum up these three classes in an equally narrow-minded way -

A combat medic is the only class that can be reduced to 0 damage by another profession (doctor).


A TKA is the only combat class that can only deal a single type of damage (kinetic) that is easily reduced 80% or more with good sliced armor (composite or advanced ubese).


A rifleman... well, actually rifleman are pretty good (though onlybecuase of the nature of mind damage - otherwise they areactually reasonably well balanced with carbineers and pistoleers)."


Combat Medic has a huge edge over Doctors due to the fact that doc cures take so long and cost so much mind. In a group 5 vs. 5, I was a Combat Medic/Doctor fighting another Combat Medic. We would poison each others group. I didn't come close to curing all my members since I can only use one cure every 3 seconds. A Combat Medic can throw an area poison roughly every 3 seconds. I was the only one was left standing in the group battle. Combat Medics are very powerful because of the fact most players aren't doctors and when there are no doctors, the group that you are poisoning is screwed. No nerfs are needed. Doctor cures need to be made faster though.


TKA is the only melee class that has special attacks for each pool. TKA is the only melee class that is only marginally effected by damage mitigation making them the highest damaging melee class for 90% of situations. TKA can also buff themselves and cure poison, disease, and bleeding. When you are knocked down and dizzied, 80% resistant armor becomes 30% because of the damage boost of hitting a knocked down target.


Riflemen are special because they shoot at the speed cap with the heavy armor piercing T-21 or the stun damage Jawa Ion Rifle. Master Head Shot is a good move but Advanced Strafe Shot is devestating and its AOE.


Those are 3 of the most powerful classes in SWG. I am playing one of them with my alt, and going TKA on my main. I may also ditch Swordsman and pick up Rifleman.




Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
_Flash_
Tue Mar 02, 2004 9:20 pm
#18






Achilles467 wrote:








_Flash_ wrote:


Some[other]people just love to make[us] miserable I guess




A TKA posting this in the CM forum is amusing.







I am also a combat med on another character. Were you trying to say that since I'm tka I'm automatically going to flame you? Be slow to judge buddy.



------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

{gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg}
Radiant-Sharpie
Tue Mar 02, 2004 10:08 pm
#19



_Flash_ wrote:
Man, I thought we were gettin hithard with the nerf cries in our forum. Instead of a nerf cry everyfour threads as it is in the TKA forum, it's one every two here lol. Some people just love to make others miserable I guess





TKAs dont need a nerf..There are defenses vs. knockdown and such..

CMs are overpowered for 2 reasons..

1) There are very few defenses vs. CM poison/disease, and the few that exist don't work!
2) CMs do not suffer the 75% damage reduction in PVP..


When 1 person can end a large scale fight, theres a problem. Toss in some light defenses, and enforce the 75% damage reduction like every other class in the game and we'll be good to go!
Cakins7005
Wed Mar 03, 2004 2:24 am
#20

"TKAs dont need a nerf..There are defenses vs. knockdown and such.."

You left out that if you cause dizzy and posture change, people will still fall over and flop on their backs. That food that starts with a T is only a knockdown food.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
_Flash_
Wed Mar 03, 2004 5:34 am
#21

well, posture change doesnt have that high of a chance for success though.


But radiant, that wasnt the point of this thread. I was saying that every other thread is "nerf" here just like it is in tka forum. I was saying that we know how the cm's feel, just as the smugglers and other forums getting cried on.



------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

{gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg}
Rchuno
Wed Mar 03, 2004 12:41 pm
#22






Schiller wrote:

meditation poisons and desease? Yea maybe in dreams under perfect conditions. Yesterday i failed trying to get rid of some crazy poison even tho mind buffed stacked brandy and using muon gold. No way, no chance for tka to get rid of a master poison and desease craftet with perfect resources.


NERF CMS big time. Nerf them all day long and when they are pissed nerf them again!







ha ha ha. Ok first of all if we had these resources which will cost us at leaste 20cpu we are gona be spending alot of money here.


/sarcasm


I guess the only way to even everyone out is to break out the 75% PvP reduction, (Which would also, the way the coding is now, reduce heals by 75% in PvP if I understand it right) and to charge everyone elsecredits every single time they shoot their weapon. That seems fair to me. Instead of ham costs there should be a credit charge = to the amount of damage done. Yeah so in PvP pistoleers would scream and so would everyone else. Ohh and just to make things "fair" we will charge the CH 500cpu extra everytime they give a command to their pets because I still don't think they are nerfed enough. Now lets see. what else do I have to say. ohh yes it would balance things out if we just gave everyone a gas mask and ummm gave everyone a pot roast for no real reason.


/dump





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* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
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WillbieJedi
Wed Mar 03, 2004 12:59 pm
#23

well Schiller **edit**. You know your and ass when all you do is cry nerf. We all know why he doesn't have his server/player name in his profile people would be going out of their way to send cross galaxey tells to call him a beaach.




Zilf Starchaser

Kettlemoore

Master Combat Medic / Master Rifleman

"Nerf the Nerf Herders"

PS. I hate Nerf Herders.
IronBallz
Wed Mar 03, 2004 4:37 pm
#24

I say they nerf the $14.99 a month fee.


Anyone else want some cheese with their whine?





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Largon Lonestar - Valcyn Server
roymitchel1
Wed Mar 03, 2004 10:09 pm
#25

im a tkm and i dont feel anything for them. oops, i think i just got corpsed by a naked cm who threw a 1200 mind dot on me from 110 meters through a wall, time for me and my entire party, doctors included, to clone with 400+ mind wounds from 1 disease tick even though i dont have any battle fatigue.


(generalizations are a **edit**)



ROCK AND ROLL!
WillbieJedi
Thu Mar 04, 2004 1:01 am
#26

hahaha they edit acronyms now how quaint. that was supposed to be shut the **edit** up.


Too bad they don't edit omg (how wierd)
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