Combat Medic Archive
Thread: idea to rebalance CMs DOcs and medics
PsionicHawk wrote:
CMs feel very divided on this issue. However I'll voice my opinion.
Replacing poisons and diseases isn't a suitable design. I like the idea of having CM as a unique combat class. Apart fror DoT weapons we are the only class that can poison and disease.
That being said I do like the idea of CMs being the only ones able to heal while in combat. However if you try to regulate doctors to Medical Centers you would see many disgruntled docs. With Med Droids being as they are Medical Centers and Hospitals are very empty. It's a very complicated issue.
BlastmastaKRS wrote:
OMG LIEK PLZ NURF CM MOER CUZ LIEK WHEN I GO 2 PVP ALON WITHOUT A DOCTER I ALWAYZ DIE ND ITS NOT VRY FARE. SO WEN I GET ON MI JEDI TO LIEK GO KILL TEH SPOLITERZ WIT THARE EBAYED POIZON THEY CN STILL KILL ME CUZ LIEK THEY BOUT THARE POIZON ON EBAY AND WELL MY EBAY JEDI COST MOR ND SO IT SHUD PWN NOOB CMS.
wooooooooooooooooooooooooooooooooooooooooooooo there 1337 dude
i hope that was a joke...wait ok good it was...just scared me fora second thinking someone actually spelled like that
Hippofighter23 wrote:
im not saying that you should be nerfed.....all i am saying is that if you look at it you have to master more medic than actual fighter. hybred professions should be capoble of what functions lead up to it, meaning more medic is involved in ruthless killing. LIke commando....
Hippofighter23 wrote:
what if docters just coudlnt heal in combat...meaning they had to stay back some with a med droid out healing allthose who come within feet of him?
I wish I could say that I like the idea just out of spite for all of their abilities. However, since doctors are the only profession that can heal states, poison, disease, fire, and can rez they are really needed on the battlefield. Also toss in the fact that so few people actually target anything but the MIND pool unless they have no choice (even fencers use scattershot to hit the MIND pool) If there was more diversity of skills for different professions and various levels and strength then the result would be more balanced. Unfortunately while you can substitute a TK for a swordsman in most situations, you really can't substitute a Doctor with a Combat Medic. They made us too different and almost complete opposites.
Sorry that we come off too strong about the poison issue. Its just that health and action poisons are practically negated by a novice medic with stimB's and are blunted by the regeneration values of a person's buffs. Then there's the fact that a MASTER crafted poison can usually be cured by a person who has 1 1/2 trees of doctor. Then there's the new resists that soo many people take for granted as well as area cures. Poisons aren't what they used to be and the giant migration of people with Combat Medic templates to other professions says alot about our current so called "uberness".
Pahdbacca wrote:
Hippofighter23 wrote:
im not saying that you should be nerfed.....all i am saying is that if you look at it you have to master more medic than actual fighter. hybred professions should be capoble of what functions lead up to it, meaning more medic is involved in ruthless killing. LIke commando....
Well, let me look at it this way. If you feel CM has too much combat ability, feel free to take away our weapon certs (none), our weapon mods (none), our defense skill bonuses (none), our offense skill bonuses (none), our state bonuses (none), our mitigation (none).......
Just another way of looking at it.
Hippofighter23 wrote:
what i was saying was i dont think CMs should be running up frontal assults with the rifleman and tkms...they should stay back throw poisons, heal people, mind heal, i dunno....maybe im stupid..
Yo, go easy on yourself there man. Yeah maybe your ideas had no ill will intended but unfortunately we've had alot that have on these boards so when something like this gets rehashed we tend to come down hard on these topics.
Secondly,CM's areusually a second echelon or a quick hit and run power. However, our secondary combat profession often puts us on the front ranks regardless. Unfortunately due to the many that only see themselves as suicide bombers we as a profession get alot of bad press. I can honestly tell you that as long as I'm alive I become whats called a "force mulitplier" by keeping my group alive and beating down rebs with the wrath of the emperor.
p.s.- I can be bribed with chocolate chip cookies ![]()
Pahdbacca wrote:
Yeesh. I don't like the words stupid or sucked. You came in here, told us what you thought, and did it in a way that wasn't trying to put CMs down straight out of the gate. That took guts, and I like your style.
Here are my thoughts about CMs....
1) mind damage not being easily healedis a headache, literally. There are many, many things that can cause headache in real life; one example is allergies, another is a blood vessel bursting in your head causing intercranial bleeding.
There are a few professions that stand out right after somebody says mind damage...CMs...riflemen...swordsmen, etc. Lowering the CM's ability to do mind damage via poisons is like giving tylenol to help a headache. If the headache is caused by allergies...no biggie. Unfortunately, I think the headache in this case is caused by something more along the lines of an intercranial bleed. Tylenol may actually make the patient feel better for a little while, but treating the symptom of a headache in this case by lowering poison damage (giving tylenol) may make other feel better for a little while, but the patient may die if nothing is done to fix the underying problem (having one of the three attribute pools more easily damaged than it can be healed or buffed).
2) poison damage in and of itself. It was ok before spider venom. I have crafted infection amplifiers (the only component that causes damage in poisons and is replced by spider venom) with a power of 60 once...on the 1 day crafting change thingie. Since my highest has been 58 power. Minimum power for spider venom is 90....1.5 times the best crafted infection amplifier. I have seen screen shots of spider venom with a power of over 600....or over 10 times what can be crafted.
Long story short....poisons do not need to be lowered....get rid of spider venom.
3) (insert profession name here) should not be allowed to (insert ability here) at/in (insert a location here).
Lets face it.....besides mindheal and ranged stims, the Devs have given any opportunity for CMs to heal on the battlefield to somebody else. Intimidate, blind, stun, dizzy, poison went to Docs. Disease would be neat IMO of it were not a battlefield thing, but still, cureable by docs anyways. Revive - docs. buffs-docs. Fire blankets for goodness sake! - went to docs.DoT resists - Docs. Area cures - Docs. By intention or by forgetfullness, the Devs designed SWG to the point where thwy are not the primary battleground healer.
4) that leaves us with the damage causing aspect of CM. Brain is 100% correct with his statement. The only time CMs are going to be in the forefront longer than15 seconds is because of their other profession(s). The problem is CMs cause damage in a way that is unique. Even with DoT weappons, no other profession quite causes damage the way we do. That leads to a lot of misunderstanding by the rest of the combat peeps. They can't make their stacking defense template invulnerable to CMs so what do they want to do...have it nerfed. CMs aren't bulletproof, and don't have heat ray vision. Unfortunately, Clone zerging allows the mayfly suicide bomber CM to get back into the battle too quickly.
Taking away abilities from docs will never fly. Giving CMs the ability to do weaker area cures and cure states, land Dots, but not giving them buffs or rez could be something that could be looked into IMO. I'm not saying that your intentions are bad Hippo, but some of the CMs posting in this thread have been at it since ranged healing AND DoTs were broken...back when CMs were glorified medics. We have hased some of these ideas hundreds of times and may look at some situations differently. Take something new away from each idea you get feedback on, think about it for a while, and chances are you will think of another, better idea.
*deepbow* very well said, i think this shla be my final words from me
i thought up something, maybe it wasent good ![]()
now i guess ill have to get back to grinding tka..*sigh* good bye all
there is a combat revamp coming soon. (whatever this means to soe)
but as usually, soe thinks it is better to hide all their intentions, ideas, or whatever until it comes to the test center.
on the test center, we are all overmotivated to test the new glorious rescue of this bugged/unblalanced game.
then we find several bugs, several concepts that were not fully thought to the end and report it.
well, 2 weeks later, the publish is coming to life, with more bugs than on the testcenter, and none of our ideas and criticism have been accepted by soe.
they should just inform us about every step they are doing, and explain us why they are programming things the way they do, and have a look on our ideas.
i mean: we are writing and discussing here our ideas, while devs are in their own world, programming just now in their world what comes into their mind, without informing us, nor really accepting to start a discussion with us here on the forums.
santachristo wrote:
the discussion is useless, senseless and just attracting spam.
there is a combat revamp coming soon. (whatever this means to soe)
but as usually, soe thinks it is better to hide all their intentions, ideas, or whatever until it comes to the test center.
on the test center, we are all overmotivated to test the new glorious rescue of this bugged/unblalanced game.
then we find several bugs, several concepts that were not fully thought to the end and report it.
well, 2 weeks later, the publish is coming to life, with more bugs than on the testcenter, and none of our ideas and criticism have been accepted by soe.
they should just inform us about every step they are doing, and explain us why they are programming things the way they do, and have a look on our ideas.
i mean: we are writing and discussing here our ideas, while devs are in their own world, programming just now in their world what comes into their mind, without informing us, nor really accepting to start a discussion with us here on the forums.