Combat Medic Archive

Thread: Big List of CM Issues for August (VOTE!)

PlasticBoy
Thu Sep 04, 2003 9:41 am
#14

1. #1 Combat Medic Crafting/Schematics
2. #5 Factories
3. #19 Skill Tape Takeover of Abilities (Especially the second part, it's ridiculous that the only high-level loot items are useless for high-level characters)
4. #9 Lack of Communication from the Devs (Especially important is consultation on nerfs before they happen, even if they are perceived as exploit fixes since we have good ideas on how to best address exploits. As the devs have noted, we know the game a lot better than they do.)
5. #8 PvE viability
6. #7 Faction Points
7. #3 DoT Problems
8. #16 LoS issues
9. #10 Combat Queue
10. #2 Combat Medic Support line

Some notes on the other ones:
17. The patch notes this morning say droid perma-death is gone.
12. Local Player Targeting: Is this asking for a key to toggle through group members? Because that already exists, it's CTRL-Q by default.



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
HoTron-rex
Thu Sep 04, 2003 10:17 am
#15

in order:


9 Please God i hope everyone votes for this one


1


5


20


3


4


16


2


7


8




------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
JediQuic
Thu Sep 04, 2003 10:33 am
#16

1 - 3


2 - 16


3 -15


4 - 8


5 - 2


6 - 4


7 - 10


8 - 7


9 - 14


10 - 1



Great Work Zarlor! Its very Cool of you to fill in for the CM Correspondent like this...And your Doing a Great job too!

HoTron-rex
Thu Sep 04, 2003 10:41 am
#17

yeah zarlor, you are by far the man. thank you so much for stepping up to the plate



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Zarlor
Thu Sep 04, 2003 10:47 am
#18

Now, now. none of that!


You guys did most of the compile work. I mostly cut-and-pasted and did a quick check and edit. Let's face it you got NOTHING like the overbloated issue list like I have going on for the Docs. I put WAY too much time into that thing, I'm thinking. So in that respect I still gave us the short end of the stick.


Beyond that, the only reason you see me doing any of this is prodding from Texxie and Elenora and that only because I happen to know the correspondent email address.


So none of this trying to make my head any fatter than it already is, stuff! You guys deserve any credit that may be due, not me.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Hooster
Thu Sep 04, 2003 11:01 am
#19

1


2


7


15


18


2


20


Thanks for your help Zarlor!

david_iaeger
Thu Sep 04, 2003 11:23 am
#20

Zarlor is the MAN!


1) #3


2) #2


3) #1


4) #8


5) #4


6) #9


7) #10


8) #11


9) #13


10) #20

MichaelF77
Thu Sep 04, 2003 11:27 am
#21

#9 #9
#7 #7
#1 #1

#10
#12
#13
#3 excluding "Improvement of Doctor cures"



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Johaan
Thu Sep 04, 2003 11:36 am
#22

Thanks Zarlor.


Would you be so kind as to drop these into the stew pot?



1. #09 Lack of Communication from the Devs
2. #01 Combat Medic Crafting/Schematics
3. #13 CM effectiveness points not equal to 100
4. #15 Bio Weapons
5. #18 Group Performance Enhancement
6. #10 Combat Queue
7. #07 Faction Points
8. #03 TEF
9. #16 LoS issues
10. #10 Medical Missions



Johaan,
Starstrider

Pahdbacca
Thu Sep 04, 2003 11:38 am
#23

Thanks Zarlor


1) #2


2)#10


3) #1


4) #20


5) #6


6) #4


7) #14


8) #8


9) #3


10) #7


By the way, for the first time that I can remember, my factory is pulling from crates today after the patch...They may have already fixed this one.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
MichaelF77
Thu Sep 04, 2003 2:22 pm
#24



Zarlor wrote:

*sigh* leave it to an Imp to not read directions.

MichaelF77: Since #9, #7 and #1 are only ever going to be able to get 1 and only 1 vote from your for placement, where do you want them to be?

Is it:

1) #9

2) #7

3) #1

4) #10

5) #12

6) #13

7) #3

or

is there no #2 and #3 is 7, for example, or are there no 4,5 or 6 and #10 starts out as #7?

PLEASE help me help you and read the directions. Were they really that hard? I'm going to assume what I have above if I don't hear back.






I was following your instructions exactly to the letter, but apparently without neat number on the side it's hard to understand so here we go again:

1) #9
2) Skipped (repeated #9)
3) #7
4) Skipped (repeated #7)
5) #1
6) Skipped (repeated #1)
7) #10
8) #12
9) #13
10) #3

Thanks for the list, sorry for confusion.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
PsionicHawk
Thu Sep 04, 2003 6:34 pm
#25

1. 9 (Dev comunication #1 ISSUE!)
2. 1 (Combat Medic Crafting/Schematics)
3. 3 (DoT Problems)
4. 16 (LoS Issues) *note* I feel the way it is stated above should be reworded. It should be throw over walls but no cantina, starport, med center, guild halls, houses, ect. Traps and gernades should be the same way.
5. 7 (Faction points) *note* One idea I had in PvP is when someone is DBed 1/3 FP goes to the one who incapped, 2/3 goes to the DBer. (also refer to last bullet in #3 on previous page)
6. 10 (Combat Queue)
7. 2 (Combat Medic Support Line)
8. 8 (PvE viability)
9. 12 (Local Player Targeting)
10. 15 (Bio-weapons)



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Zarlor
Thu Sep 04, 2003 7:00 pm
#26

MichaelF77: Thanks. I'll put it in that way.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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