Combat Medic Archive

Thread: Please welcome our new Combat Medic Correspondent!

Kiwy
Thu Jul 24, 2003 7:13 am
#14

Welcome to our Correspondent


Check this out :


Aera Stimpack still doesn't work, they heal target, gives funny effects...


Poison get resisted way way too much, at a point, All A/B poisons packs are useless.


We need the Heal/Cure lines active and showing on the Combat Queues. (we need it)


Unsyncthe Heal timer from the current weapon Speed. (If not,CM is only good for Pistoler)


Allow range to be modified via Experimentation... (that s supposed to be)


Get rid of Durability stat on components for the only reason it s useless.


Give Experimentation Pts in regards to our Combat Medic craft skill and don't enforce the Novice Doctor addition.


Do we haveany ETA on all or part of this ? Are these issues on any plans to be corrected anytime soon ?


Give us some feedback.


/peace



Kitsu Heaven. Chemical Warfare Expert.




Kitsu Heaven
Mayor of Arkham
4821 431, Far Star Corellia.
Niamb
Fri Jul 25, 2003 5:16 am
#15

Welcome. I'm just getting into this profession and will be checking here for information. Thank you for giving your time to this forum. I have heard this class is broken at present, but I'm sure it will be fixed over time...especially with the imput from our new correspondent. /butters up Fark nicely.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Darth_Shaft
Sun Jul 27, 2003 11:24 pm
#16

Congrats on the position Filthy. I hope set a standard that all correspondents that follow will have a hard time matching. I fell there are a lot of issues that need it be addressed but kiwy did a exellent job of makeing a general list.


i think every one will agree that this class needs a LOT of work. but where do we start?


i think everyone should list the ONE problem they think should be the first problem addressed.


my pick would be to increase the potience of the poisons/diseases.


they need to be resisted less too, but if they were more potient they would atleast be worth it after all those resists.


again Congrats Filthy


"thats my 2 cents. let me know if i have change."


NefariusForlorn
Tue Jul 29, 2003 5:25 pm
#17

Nice to have u here filthy_mcnasty


-Korvein Kianeek
GottVerdammt
Fri Aug 01, 2003 9:02 am
#18

I won't say congratulations, because I personally don't feel that's in order with a position like this. It's crap, which is why I didn't volunteer.



I've been a master combat medic for weeks now, and the top of my list of things that need fixing are ALL area combat meds being single target only, ae heals requiring medicine use rather than combat medicine use and the ability to experiment on the range of combat meds.



Have fun, and don't take it personally if I'm on your ass.




___________________________________


You apply poison to Dylof.
Gott Furdamt'Sek says, 'Gott Insurance?'
Dylof is no more.
Dylof tells you, 'you misspled gott idiot'.
Tasmen
Sat Aug 02, 2003 12:00 am
#19

I'm not going to petition to remove him, not yet. He could have RL issues that popped up and are keeping him from online. However, I would like to see more input from him as he is our representative. I can only assume the devs are going to think that everything is alright if they do hear contrary. I'll wait to hear why he's been gone first, though, before I pass judgement.



~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
Tasmen
Sat Aug 02, 2003 12:02 am
#20

Doh, posted to wrong thread..ignore my last posting



~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
GottVerdammt
Thu Aug 07, 2003 2:18 am
#21

I just read my post I made. I was thinking of telling a previous poster about the experimentation on range already being in the game and made it one of my priorities. What I meant to say for my third priority was this:


The combat med subcomponents (dispersal mechanism, infection amplifier and resilience compound) need to be based on combat medicine crafting skill and not normal medicine crafting skill. I shouldn't have to be a CM/Doctor combo to make my poisons and diseases well.




___________________________________


You apply poison to Dylof.
Gott Furdamt'Sek says, 'Gott Insurance?'
Dylof is no more.
Dylof tells you, 'you misspled gott idiot'.
Pyrozest
Tue Aug 19, 2003 4:29 am
#22

hola!!



__________________X~GUN Ascendant~ X
______Light Jedi<WMyrk KeileW>Dark Jedi
(nn[[[[[[[[[[RnnnWXggggggServant of the Almighty Force gggggg)
CarverOrmazd
Sun Aug 24, 2003 12:45 am
#23

Welcome... OH WAIT... GOODBYE!



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Xahn
Thu Sep 25, 2003 1:32 pm
#24

Kavedawgwill be our new correspondent! Please work through him and give him your most important issues so we can address them. Thanks!




Xahn
Assistant Producer, EQII

Jacore
Thu Sep 25, 2003 1:36 pm
#25

Congrats Kave. Nicely done, and good luck.


Jacore

Kavedawg
Thu Sep 25, 2003 2:05 pm
#26

Thanks Jacore, and thank you Zarlor for going above and beyond your duties as the Doctor correspondent. I will do what I can to keep the player-dev communication flowing and the CM fixes comming. Feel free to send me a PM if you have a suggestion or comment you would would like to make. I will be checking the CM boards often so that would work too.



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
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