Combat Medic Archive

Thread: I poisoned a corpse :(

TsunamiKata
Tue Sep 30, 2003 11:01 am
#14






Brian9824 wrote:

People like you tsunami cause most of the problems in this game. I have participated in some PvP with some great people who fight fair and use tactics as well as with groups who do nothing but exploit.


It is much more fun to play against someone who doesent resort to cheating to win.




Yes, and coming from a Non-Combat Medic, I'm sure your words would carry great weight in my mind.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
TsunamiKata
Tue Sep 30, 2003 11:30 am
#15






Brian9824 wrote:

It doesent take a combat medic to tell you that diseasing someone after their dead is griefing. This post was made because this guy felt bad about diseasing a corpse. Most of the medics here posted that they try not to do it but it happens by accident sometimes.


Most combat medics I play against are great sports who dont grief. Unfortunately there are too many like you who ruin a fun game by your cheap tactics.


I'm sure you approve of the credit dupers and exploiters who dupe items too.




Just about as cheap as hit someone with a flame cone 2 and leave them burn. At least both disease and poison are cureable. Bring a doctor next time.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Brian9824
Tue Sep 30, 2003 11:44 am
#16

Ok im getting tired of people trying to use flamecone as an excuse to do anything they want. Also before you start using it as an excuse try knowing what your talking about.


1ST The DOT on the burns is bugged. It doesent factor in resists and will be fixed in patch.


2nd Devs are looking at the wounds and will probably adjust it(Guess they need to adjust wounds for diseases based on your reasoning)


3rd all flame specials require you to be at 16 meters or closer. Diseases can be apllied alot farther away. In addition you can't attack or heal for 15 seconds after using a special.


4th Flame burns dont last for 25 minutes like diseases. They wear off in 2 minutes tops


5th Flame burns can't be applied to corpses. Diseases can. That is the major issue. There is nothing wrong with diseasing/flaming a living person as long as when they die the disease/flame is over.


6th Flame burns dont carry over when you die. Diseases do.


The issue is diseasing corpses. I never said diseases are wrong or overpowered. Just that you shouldnt be able to disease a corpse. Especially since the game has that when you die you activate a clone. There is no way that the body you cloned before you die happens to have the same disease your corpse does....




Ta'koka Hyho
Creature Handler / Commando
TsunamiKata
Tue Sep 30, 2003 11:54 am
#17






Brian9824 wrote:

Ok im getting tired of people trying to use flamecone as an excuse to do anything they want. Also before you start using it as an excuse try knowing what your talking about.


1ST The DOT on the burns is bugged. It doesent factor in resists and will be fixed in patch.


2nd Devs are looking at the wounds and will probably adjust it(Guess they need to adjust wounds for diseases based on your reasoning)


3rd all flame specials require you to be at 16 meters or closer. Diseases can be apllied alot farther away. In addition you can't attack or heal for 15 seconds after using a special.


4th Flame burns dont last for 25 minutes like diseases. They wear off in 2 minutes tops


5th Flame burns can't be applied to corpses. Diseases can. That is the major issue. There is nothing wrong with diseasing/flaming a living person as long as when they die the disease/flame is over.


6th Flame burns dont carry over when you die. Diseases do.


The issue is diseasing corpses. I never said diseases are wrong or overpowered. Just that you shouldnt be able to disease a corpse. Especially since the game has that when you die you activate a clone. There is no way that the body you cloned before you die happens to have the same disease your corpse does....




Issue 1-2 not my concern therefore I won't bother to respond.


Issue 3: Disease can be applied farther away, true. But the animation requires to throw the disease/poison stop the character and will require 2-3 seconds at least before character will start to run again, given commando enough time to close the distance. And after poison/disease is thrown, there is a timer of 8-12 seconds, depends on the latency between the server and your client, before another heal/poison can be applied again.


Issue 4-6: Bring a Doctor.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
TsunamiKata
Tue Sep 30, 2003 1:09 pm
#18






Brian9824 wrote:
and btw tsunami maybe you should read the top 5 ideas that need to be adressed for combat Meds. One of them is the disease duration and how it stays even after cloning. Guess you better go disease those corpses while you still can.





Ta'Koka,


You seemed to have forgotten that I am a Combat Medic. I follow my profession dedicately. I know what's right, what's wrong, what's fixed, what are still outstanding, what my strength are, what my weakness are. I know just about everthing there is to know about Combat Medic. And for you to point that top 5 ideas to me is beyond insulting, I actually found it comical to have you a CH/Commando to tell me about what I should know about my profession.


Please do not educate me on what I know, because you're out of your place and out of your league.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Brian9824
Tue Sep 30, 2003 1:46 pm
#19

You follow your proffesion and keep up to date on whats going on yet you dont seem to grasp that the majority of combat medics consider the tactics you use to be griefing and poor sportmanship?


You don't seem to realize that your own coorespondents have acknowledged this and are taking steps to change this from happening.


You talk about how this is a war and you'll use any means nescessary to win it. Well have you ever heard of a term called War Crimes? There are rules to war. Rules which everyone should have to follow.




Ta'koka Hyho
Creature Handler / Commando
TsunamiKata
Tue Sep 30, 2003 1:59 pm
#20






Brian9824 wrote:

You follow your proffesion and keep up to date on whats going on yet you dont seem to grasp that the majority of combat medics consider the tactics you use to be griefing and poor sportmanship?


You don't seem to realize that your own coorespondents have acknowledged this and are taking steps to change this from happening.


You talk about how this is a war and you'll use any means nescessary to win it. Well have you ever heard of a term called War Crimes? There are rules to war. Rules which everyone should have to follow.




I didn't fail to grasp the majority of the Combat Medics consider the tatics I use to be grieving and poor sportsmanship. But then again, this game is not about good sportsmanship is it? This is not fishing, this is not hockey, this is not bowling. This is a game, it's not a sport, what sportsmanship do I need to offer to the opponent?


And Zalor is not our correspondent. He's a Doctor Correspondent, not a Combat Medic Correspondent, get with the program.


Yeah, just as they said, " All is fair in love and war." Too bad I don't fight fair.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Brian9824
Tue Sep 30, 2003 2:59 pm
#21

You know what forget it its not worth it. Half of you agree that its an exploit the disease people after they die and the other half thinks that they should be able to disease you when your dead. Its just not worth it. I tried to be civil and post ideas that would eliminate TEF rushes without taking away any of your dmg power and you flamed me.


Not once did I say you should be nerfed only improved. If you dont want to have a rational discussion about a way to use diseases to end TEF's while not explotin fine explot away. Ill stick to PvP against the guilds that fight with honor and respect.




Ta'koka Hyho
Creature Handler / Commando
Brian9824
Wed Oct 01, 2003 12:05 am
#22

Ok so I assume when Flame DOTS are fixed your going to stop poisoning/diseasing corpse since you seem to feel your justified since commandos can do the DOTs.


Oh and btw as far as your bring a doctor defense if your gonna fight commandos wait for it to rain or only fight by rivers/lake. Has just as much merit as your suggestion.





Ta'koka Hyho
Creature Handler / Commando
TsunamiKata
Wed Oct 01, 2003 12:09 am
#23






Brian9824 wrote:

Ok so I assume when Flame DOTS are fixed your going to stop poisoning/diseasing corpse since you seem to feel your justified since commandos can do the DOTs.



No.





Brian9824 wrote:

Oh and btw as far as your bring a doctor defense if your gonna fight commandos wait for it to rain or only fight by rivers/lake. Has just as much merit as your suggestion.



yes.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Brian9824
Wed Oct 01, 2003 12:19 am
#24




TSunami Wrote:


Just about as cheap as hit someone with a flame cone 2 and leave them burn. At least both disease and poison are cureable. Bring a doctor next time.






Seems to me your only validation to poison/disease corpses is that commandos can do similar wounds to someone if they get within 16 meters of a guy and use a flamethrower. Although you say you wont stop diseasing corpses even if there wounds are changed.


Sounds pretty hypocritical to me. I can't wait for the CSR's to remove the ability to disease a corpse and all the CM like you start crying about how you cant run into a battle and disease a group of dead guys anymore.




Ta'koka Hyho
Creature Handler / Commando
Brian9824
Wed Oct 01, 2003 12:24 am
#25

Oh a



Ta'koka Hyho
Creature Handler / Commando
Brian9824
Wed Oct 01, 2003 12:26 am
#26

and btw tsunami maybe you should read the top 5 ideas that need to be adressed for combat Meds. One of them is the disease duration and how it stays even after cloning. Guess you better go disease those corpses while you still can.



Ta'koka Hyho
Creature Handler / Commando
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