Combat Medic Archive

Thread: 6/3/04 Question and response

Morganite
Fri Jun 04, 2004 4:02 pm
#14

Exactly Texxie, and if it comes down to what the community wants, there will be no CM profession worth spending skill points on. The 75% that hates CM's or is to stupid to learn to deal with them will outshout the 25% that wants them balanced and repaired.


Answers like the ones given lead to dark day's ahead for the CM profession.



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Zarlor
Sat Jun 05, 2004 10:49 am
#15

I would interject that you probably shouldn't overanalyze the answer. We've discussed this pretty heavily before and several of the correspondents (includng myself at the time) provided what answers we could. In effect, though, I would say what I've been saying all along, the real answer to the question is that the Devs likely don't want toget pinned down to one set of skills, thereby tieing their hands against future growth. In effect the answer is, CM is what we play it to be. If the skillset allows us to do something, then that something is what we can do.


I think the real question is not CM Vision, but CM skills/abilities taken into consideration on their own. The whole debate about the pwoer of of Medical DoTs, or Mind Healing and so on, and how those things do or don;t affect game balance. I think they would rather address specific cases, but let us play our templates however we want to play them. If the way we play them show some imbalance, then I think they wan to address the imbalance itself, not the overall "profession".


In other words we will likely forever have those who think of CMs a primary healers, others who think of CMs as primary DoTers, those who find a balance between those and all three arguing which way is the "true" CM. All of them are, and none of them are and the arguments will likely always exist and I think that is probably as close to a "vision statement" for CMs as you are likely to ever get. CM is what you make of it and viewing one philosophy of playstyle for CM as being the "correct" one would just leave you wanting more.


So perhaps we should not argue over which playstyle is correct, and therefore argue how CMs should be changed to fit into that kind of model, but instead argue over wether the CM skills in any of those playstyles appropriately fills the bill for a balanced set of skills when integrated with and compared to other full templates (not just professions, but fully completed character templates).





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
PsionicHawk
Sun Jun 06, 2004 4:53 am
#16

He's alive



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Zarlor
Sun Jun 06, 2004 5:23 am
#17

Well, yeah. Just not highly active at the moment.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Morganite
Sun Jun 06, 2004 4:34 pm
#18


Zarlor, let me give you what an acceptable answer could have been that didn't tie them down to healer/damage dealer...



"We look at combat medic as a profession that can tip the scales in an evenly balanced group. He is someone who can keep his group healed from rangewhile inflicting damage onto another group from range. While admittedly the rangescurrently are not what we intended,we will be addressing the rangeissue in the combat rebalance."




The above statement gives a vague vision, but at least a legitimate vision/description without commiting to any particular style of play, and also using the phrase "combat rebalance" that is integral to any dev post reguarding any aspect of the game now a day's. It also clearly addresses the combat medic range issue, and would let people know they are aware of it, and would be doing something about it..



Now mind you, I PLAYED the combat medic profession for about4 months. So of course it would be easy for me to give an answer like that, I've been there, done that. Wouldn't you also think the person responsible for this profession should be versed enough in it's actuall gameplay to do the same???



1 thing I do like about the response, it should forever shut up the whiners "you are a medic, not a damage dealer". They left it to the persons choice how they used the skills given to them...

Message Edited by Morganite on 06-06-2004 04:38 PM



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
jfang
Mon Jun 07, 2004 7:40 am
#19


Morganite, assuming your answer is accurate with what the devs think of combat medics, it also avoids the underlying question of "what makes combat medics unique and special?" The line "can tip the scales in an evenly balanced group" applies to every elite combat profession, and "while inflicting damage onto another group from range" also applies to every ranged combat profession (I think there aresix of them). The only meaningful sentence, "can keep his group healed from range", was only a very small part of the answer and something we already knew (since we have ranged and area stims, and those schematics are almost certain to be around indefinitely).


It also doesn't really "forever shut up the whiners", because they would say something like "okay, we know you can do damage and we are okay with poisons existing,but should a primarily support class do more damage then a pure combat class? *Insert standard argument here about 75% damage reduction*" Nothing in your statement really defines combat medics as acombantant or support class.


I suspect that if the devs have answered as you suggested, people would complain that TH dodged the question. The devswant to keep their options open (for future development, or because they just don't know what a combat medic should be). However, any answer which *does* keep their options open, such as the one you posted, doesn't definitively answer the question we posed to them. My point isn't to criticize your answer, but to point out that any question which doesn't "tie them down to healer/damage dealer" would be considered evasive, and we would have had the exact same discussion as posted above.
jfang
Mon Jun 07, 2004 1:46 pm
#20


Morganite, I'm a bit confused. It seems like from the post you just posted that you also want the devs to give us a clear answer as to what they want to do with the class. However, in the same post, you also criticize our question, which was trying to find out what the class is meant to be and do. Wewere trying to pin them down with the vision of the class. What isour role on the battle field, healers orpoisoners?


Is your criticism with how we phrased the question? Is your criticism with the question itself? I'm not clear what you mean, or what you would want to have done differently. I think we are all looking to get the same information here, what the point of the combat medic class is (be it a "vision", "purpose", "unique abilities", "are our poisons supposed to act this way", etc).


Realistically, the reason we got a vague answer because of the question, it is because that is all the devs are prepared to give us. No matter what question you can come up, if I wanted to I could come up with an answer the devs could have plausibly given which does not address the base concern. I feel like you are ranting at the combat medic community(who for the most part agrees with what you are saying), rather than the source of your concern.



By the way, I think your question as to if SP should be directly related to the impact a player has on the battle field is a plausible one. It might be worth proposing for the up and coming question. I have some comments about it, both good and bad, but that is a different subject for a different thread.
Zurck
Mon Jun 07, 2004 2:18 pm
#21

I am confused... why are we trying to pin our profession into one of those two molds? Why can't we be both and depending on our own personal play sytle be one or the other or a combination of both? What am I missing? I think it's a blessing that they didn't come back and say we think you guys should be x... One of the main reasons I love CM is that I can do both.



Sall M'on
AoD
Black Sands, Tatooine
Morganite
Mon Jun 07, 2004 3:06 pm
#22

I am saying both the question and format it is given undersucked. There is no 1 question that will "force" them to give us a straight answer, but the answer they gave doesnt give a cm any hope for the future. If they want us to help them, they have to give us more information, and a stupid 1 question/week method of exchanging information wont do that unless they wait 235 weeks to let us ask enough questions to clarify all the grey area's. It is obvious the dev';s in charge of the professions dont spend anywhere near as much time playing them as we do, we KNOW what our professions can and cannot do, where they are weak and strong. Where they need to be nerfed and where they need to be strengthened under the current system. If they do not tell us their "vision" for how each profession fits into the "world we play in" under this combat rebalance, we have no means of helping them get there as painlessly as possible. We know the strengths and weaknesses of the CM profession, if we understand the "heirarchy" of profession skills in the rebalance, we can assist them getting us where we need to be to fit in said heirarchy. Without that, what help can we really give them? What is the point of trying to help them when we dont know where they want to take us?



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
jfang
Mon Jun 07, 2004 3:11 pm
#23


I can't speak for everybody else, but there are two reasons I wanted to know the vision of the devs in regards to the combat medic class, and if we were poisoners or healers. The first is curiosity. I think combat medic is literally the only profession for which I can't give a one linesummary of what they are supposed to do (implemented with more or less success, depending on the profession). In my mind, area stims and area poisons are so divergent such that to join the two together in a single profession is somewhat counterintuitive.


The second reason is that knowing the vision would help us see where the class was going, so we could provide input. For example, if the devs had come back saying "we meant combat medics to be primarily healers", we could more credibly give complaints about stim B's and doctor buffs making our class not work properly. If the devs had come back saying "we meant combat medics to be primarily poisoners", we could more credibly give complaints about PvE damage being low. As it is now, things more or less work, but little things could be better. Without knowing the overall purpose of combat medics, we have to point out everything, which is both distracting and wasted effort for both thedevs (to read and parse the information) and the combat medics (to comment on something which is outside the scope of the profession).


If the devs came back and said "you are foremost healers", "you are foremost poisoners", or even "your should be 50-50 split", that would be fine. However, I do want some definite commitment in regards to what we are supposed to beso I can better comment on the status quo, and get insight into what the future may hold. If nothing else, it would help reassure that the devs have a definite plan for combat medics, even if we haven't had any content or patches fixed in the past few months.

Morganite
Mon Jun 07, 2004 3:12 pm
#24






Zurck wrote:

I am confused... why are we trying to pin our profession into one of those two molds? Why can't we be both and depending on our own personal play sytle be one or the other or a combination of both? What am I missing? I think it's a blessing that they didn't come back and say we think you guys should be x... One of the main reasons I love CM is that I can do both.







I do as well, but to rebalance us, and all other professions, we need to know what basis they are using the balance them. are they trying to balance multiple profession templates? Or is it only the single professions? Are they trying to balance it so that if you spend 250 sp's on rifleman/fencer/tk, you should be stronger then my mcm/mws because you spent 250 sp's on combat, and I didnt? Or should I be stronger because I spent 160some sp's on 1 profession and you spent less on each one...



That in no way reflects the healing/damage dealing aspect of the class, just lets us know how much they envision a mcm affecting the battlefield.




MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
jfang
Mon Jun 07, 2004 3:20 pm
#25




I understand that, and I agree with a fair amount of what you said, Morganite. However, we can not control the dev's actions (such as making them read and post in the CM forums, or give a straight answer in the 19 answers thread).


Given that, what would you have the combat medic community do? Try again with a better question next week? Have Texxie run amok in the correspondent's forum (which I'm sure he or she, and all the other correspondents,is already doing)? How do you propose we address this?



Edit: Note I'm saying this in response to your post which began "I am saying both the question and format it is given undersucked".

Message Edited by jfang on 06-07-2004 06:23 PM

Zarlor
Mon Jun 07, 2004 3:39 pm
#26

Frankly, I just don't think having a Dev "Vision Statement" for CMs would make one bit of difference. Sure folks may THINK that it will allow them to focus feedback on balancing the "profession", but I think the devs have made it pretty claer that they are not interested in balancing the "profession", they are interested in balancing the "template." Hence the exact abi.ity of the profession itself is, effectively, irrelavent, it is only when combining the skills in toto that comprise the discussion they are intersted in when it comes to balance.


We all know there are many skills in CM that are currently a bit unbalancing because of how they were implemented/used when compared to the skills they presumably counter. The combat balance shoudl address a bunch of that stuff, but likely not all of it. I think when all is said and done it doesn't matter who thinks that CMs should be "primarily healers and a support class" and who thinks we should be "bio-terrorist" or any level of ability in between. All of that is effectively irrelavent in the large scheme of things simply because there are no "classes" in this game, only skills organized into professions. If there is an issue with a CM skill ro ability, then address that, but getting a "Vision Statment" likely would do nothing at all to further the cause of getting those individual skills addressed, IMHO. Just a different viewpoint that I think is pretty relavent, so feel free to chew on it for a while. (hint, hint)





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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