Combat Medic Archive
Thread: Disease Inconsistencies
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Pahdbacca
Tue Jul 13, 2004 3:47 pm
#14
Well, they must have changed it...no more BF if you aren't taking wounds...even if the disease state is still active.
Zurck
Wed Jul 14, 2004 6:58 am
#15
As have always thought that diseases should cause "state" side effects like stun, dizzy and blinded for example.
TsunamiKata
Wed Jul 14, 2004 7:09 am
#16
jfang wrote:
Diseases in PvP are very non-sensical.
Assuming a 1100 max of a primary stat, the as I understand it (as you can't wound buffs), and assuming 200 tick damage per tick (which is a rather low estimate for a master combat medic, especially factoring battle fatigue into the mix), it will take 6 ticks to black-bar any given primary stat. At 40 seconds a tick, this will take 4 minutes.
However, a disease will last for easily last for more than 10 minutes. So assuming you don't get the disease cured, there is 6 minutes where a victim is held invalid without the disease really doing any direct effect.
Note that in PvE when fighting a monster with 10K+ HAM this inconsistency is not present, and diseases are arguably working well.
You're assuming that disease will acutally consume all their HAM. If you haven't noticed, disease will only tick as much as original HAM -1 in PvP.
If the individual is human with stats shifted to 400 health, 400 action and 1100 mind. The disease will only tick 399 for health, 399 for action and 1099 for mind respectively. So a fully buffed individual with 3500+ ham will only loose that much, and having 399 less health out of 3500+ HAM is really a joke.
And if the individual is totally capped on wound from disease, it will not tick any longer, however it will give additional battle fatique. Needless to say, disease is worthless on it's own.
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