Combat Medic Archive

Thread: Something has to change

SolSpur
Mon Jul 05, 2004 11:24 pm
#14

Counterstrike is a nice game where you don't have to worry about 'templates'. Check it out.





Just stay away from the War Craft 3 CS mods and you should be fine



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
RhenGordon
Mon Jul 05, 2004 11:48 pm
#15

Morganite,


I can't believe you forgot about the fact that you threw three AOE poisons, three AOE Diseases and stacked all three levels of single poison and disease on all 250 of those players in 2.5 seconds.


It was unbelievable, I saw their doctors trying to heal. It was too hard for them, the one doctor cast like 15 cures on one player and none of the cures did anything about curing the player.


It was a sad day, but the fact they all sweared fealty to the empire made it turn out to be a wonderful day in the end.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Morganite
Tue Jul 06, 2004 1:08 am
#16

Sorry, I was trying not to seem like I was gloating, and I didnt want to use the "h-word" (havla)



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Liwiwo
Tue Jul 06, 2004 4:51 am
#17

pip i think your the most ignorant person i have ever seen writing on this forum, dont get sad cus your proff is getting nerfed, you'll prolly live through it, there there now.



Liwiwo
Brainplay
Tue Jul 06, 2004 5:34 am
#18






Liwiwo wrote:

pip i think your the most ignorant person i have ever seen writing on this forum, dont get sad cus your proff is getting nerfed, you'll prolly live through it, there there now.







OMG we're getting NERFED! OMG the devs must have finally told Liwiwo with their super secret MIND powers about the super secret stealth nerf where we throw rubber chickens with an effectiveness of 12.184672


I cant take it anymore! AAAGGGHHHH I'm a bad llama CM!!


*Disclaimer: These views do not represent the entire Combat Medic community and strictly belong to Keorythe...who is the real one who is nerfed. =p






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Pahdbacca
Tue Jul 06, 2004 5:44 am
#19






Liwiwo wrote:

pip i think your the most ignorant person i have ever seen writing on this forum, dont get sad cus your proff is getting nerfed, you'll prolly live through it, there there now.






Ignorant of what? Or did you just learn how to spell that word?



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Morath360
Tue Jul 06, 2004 6:01 am
#20

Agreed, it has to change. I shouldn't have to wait until a later publish for this either. It is absolutely ridiculas the way it stands now. I had a similiar experience yesterday on Bria in theed. Spent a bunch of time preparing and we got there with a large group. Spent about 1 minuted shooting people and the rest of the time meditating poisons away. Don't give me that its the gtef fault crap either. Its more than that and its more than the range.


I hate using my CM as it stands now so I don't use him. No skill just throw and go. No benefit to healing people.


I say since the devs are doing nothing about this that we boycott CM. Of course that will never happen because too many little kids love to ruin pvp. But just think, what a nice battle it would be without them. Yesterday had the makings of a real battle. Then the CM comes and its all over in5 minutes or so. Its very frustrating. Ok done ranting..lol..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Brainplay
Wed Jul 07, 2004 4:31 am
#21






Morath360 wrote:

Agreed, it has to change. I shouldn't have to wait until a later publish for this either. It is absolutely ridiculas the way it stands now. I had a similiar experience yesterday on Bria in theed. Spent a bunch of time preparing and we got there with a large group. Spent about 1 minuted shooting people and the rest of the time meditating poisons away. Don't give me that its the gtef fault crap either. Its more than that and its more than the range.


I hate using my CM as it stands now so I don't use him. No skill just throw and go. No benefit to healing people.


I say since the devs are doing nothing about this that we boycott CM. Of course that will never happen because too many little kids love to ruin pvp. But just think, what a nice battle it would be without them. Yesterday had the makings of a real battle. Then the CM comes and its all over in5 minutes or so. Its very frustrating. Ok done ranting..lol..





Tell ya what, lets boycott doctor buffs first. I'll give up my poisons then and we can have fun shooting each other without specials. Then and only then would healing be of any benefit.


Btw, EQ2 isn't going to have the same devs, nor the same GMs, nor the same content. Its going to be worse off than SWG in content. It took how many years with no real PvP considerations for EQ1 to get where it was? I played EQ1 right when SoV came out and it got old unless you were in a guild strong enough to take dragons. By the end anyone could do it.



Seriously though we'd have to boycott all melee to make this game funsince they make it really unfun. Its either who can headsthot3 first or who can KD/dizzy first and that sums up ALL of PvP. Next time take a look around the coronet starport and you'll realize that 80% of everyone there is a TK/fencer or rifleman...or tk/rifleman. I did enough hack and slash in EQ1, make the ranged professions the battlefield advantages they deserve!







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Jabbajamjam
Wed Jul 07, 2004 6:26 am
#22

.







Chumboy Squidface ~ Teras Kasi Master
kb4all
Thu Jul 08, 2004 9:07 am
#23






IUFAN4LIFEUL wrote:

PvP battle yesterday. About 20 of us that had just taken control of an imperial base. We consisted of the best PvP'ers on our server. We were holding it strong until the 2 combat medics showed up. 2 vs. 20. We had about 3 doc's and about 5 TKM's so they were covered. But because of the delay all 20 of us died. The CM's would mind poison/mind disease. Get killed, clone. Mind disease/mind poison. Get killed, clone. OVER AND OVER. They were literally throwing them from the steps of the cloning facility about 100 meters away. Since when should 2 people be able to take out 20? And CM DOESNT NEED A NERF!?!?!? Sure... just keep trying to save your asses longer. You all know you need one so stop saying you don't. PvP is not fun when a combat medic is involved. For example. 1 on 1. What should I do in this situation: CM is at 90 meters, mind poison/mind disease. He puts on burstrun and stays at least 90 meters from me where I cant shoot him... I die because of 2 buttons being pressed.






try using tactics next time. kd/dizzy the cm's and then mind disease em. try to keep em kd/dizzy and try not to incap em so the disease can tick. if cm is incaped DO NOT DB! TRIPLE INCAP THE CMS!




Itikew Ameaste Master Sharpshooter/Master Combat MedicShadowfire


Morath360
Thu Jul 08, 2004 9:16 am
#24






Brainplay wrote:





Morath360 wrote:

Agreed, it has to change. I shouldn't have to wait until a later publish for this either. It is absolutely ridiculas the way it stands now. I had a similiar experience yesterday on Bria in theed. Spent a bunch of time preparing and we got there with a large group. Spent about 1 minuted shooting people and the rest of the time meditating poisons away. Don't give me that its the gtef fault crap either. Its more than that and its more than the range.


I hate using my CM as it stands now so I don't use him. No skill just throw and go. No benefit to healing people.


I say since the devs are doing nothing about this that we boycott CM. Of course that will never happen because too many little kids love to ruin pvp. But just think, what a nice battle it would be without them. Yesterday had the makings of a real battle. Then the CM comes and its all over in5 minutes or so. Its very frustrating. Ok done ranting..lol..





Tell ya what, lets boycott doctor buffs first. I'll give up my poisons then and we can have fun shooting each other without specials. Then and only then would healing be of any benefit.


Btw, EQ2 isn't going to have the same devs, nor the same GMs, nor the same content. Its going to be worse off than SWG in content. It took how many years with no real PvP considerations for EQ1 to get where it was? I played EQ1 right when SoV came out and it got old unless you were in a guild strong enough to take dragons. By the end anyone could do it.



Seriously though we'd have to boycott all melee to make this game funsince they make it really unfun. Its either who can headsthot3 first or who can KD/dizzy first and that sums up ALL of PvP. Next time take a look around the coronet starport and you'll realize that 80% of everyone there is a TK/fencer or rifleman...or tk/rifleman. I did enough hack and slash in EQ1, make the ranged professions the battlefield advantages they deserve!








*Sigh... Just another slippery slope argument. Sure exaggerate all the lessor problems to justify keeping the main one..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Brainplay
Fri Jul 09, 2004 5:17 am
#25

Sorry Morg but we know the real issue, have asked for fixes, but of course people like you ignore those issues (which is game wide) and constantly cry nerf to 75%. Wake up man! If they took away MIND poisons we'd still poison health and action but it wouldn't be a quick death anymore and could be healed (god forbid should they need healing from something other than a stimB). Why? Think really hard on this one. The answer concerns something with a M...say it again...M. If you come up with the answer I'll give you a shiny paste on star.


Heres a few things to ponder while your at it:

CM=group effects

Doc=single effects


CM=ranged stims, poison/disease, healmind

Doc=small stims, cure states, cure poison/disease, suppress fire, revive, super buff

Squad leader=cure states.......run fast up hill and commit suicide to charge.err retreat

*insert other profession with useful medical support


GTEF=poison, die, clone, rinse and repeat. *gee is that supposed to really work like that?


Now that they've fixed ranged and havla can you at least start thinking about the real issues here?







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Diamanjin
Wed Jul 14, 2004 10:24 am
#26

/bump



Omiko

Master Dancer (September 2003 - Now Retired)
Master Pistoleer (Retired)
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