Combat Medic Archive

Thread: Combat Medic Issues

darmokVtS
Tue May 10, 2005 4:11 am
#14


PsionicHawk wrote:
1) The Heals themselves don't heal for enough damage. A small increase would be welcomed.


I disagree here, I have not the slightest problem to keep a group alive (if they keep the aggro away from me and I stay alive that is, this however gets better and better, the tanks by now get the grip how to manange aggro decently as it seems) and I very rarely use an enhancer so there is quite some potential in my healing abilities still ...

Message Edited by darmokVtS on 05-10-2005 01:12 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
NeoEcks
Tue May 10, 2005 6:57 am
#15






Hcrista wrote:
"some creatures regen rates are too high. you just waste your time poisoning or flaming them making these guys basically cm-immune"

hmm I can solo gorax, GDK, giant-canyon-juvi krayts, even adolescent dragons. Fire+poison can stop their regen rates and I can shoot them down with my 4-0-0-0 carbine skills, so I don't know what kind of cm-immune guys are u talking about.





you will excuse me but HOLY SH*T!!!!! you must be playing a COMPLETELY different game than i am playing. i am a CL 80 (TWO Elite combat classes) I have GREAT armor, GREAT weapons (one of my converted elite carbines does 1002 max damage) and some VERY nice meds i just piced up.... all that being said EVERY SINGEL MOB 5+ levels higher than me CRUSHES me in combat. i mean they hit me for 800-900 damage at a pop. there is NO WAY IN HECK i am keeping up with that type of damage...NO WAY


just as an example, i was in Bestine, and i forgot to go 'on leave' when a Dark Trooper Leader (or something to that effect) one shotted me. the damage from the single shot was 10,641. i will never forget that number as long as i live. the Trooper was a level 95




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mustelafuro
Tue May 10, 2005 7:14 am
#16

Would be nice if the ticks were less variable. Using a neurotoxin enhancer of just over 1200, I am getting ticks in the range of 240'2 to 350's. I can understand if it was against ppl with foods or poison buffs to absorb some of the poison, but I can duel someone and toss 20 times and get 20 widely variable ticks. We need a more consistant tick to make the enhancers worth it, if you use an enhancer there should be a base minimum that is equal to the maximum tick we could achieve without enhancers.


I agree we need our debuffs power increased, as well as adding an enhancer for the hemmroids ( which it what they should call it, I mean come on, your not going to do much action with a bad case of those) I have only found action debuffs to work well against someone who has lost action buffs and already has a low action. In pve it is fairly worthless, except for a few npc's who do alot of specials. Our mind debuff is only useful against other healers.


Area poison........enough said.


Paralyze is working fine, but can we get the mind cost lowered a little. I only use it to start the fight, as we can apply debuffs to someone paralyzed without breaking it. Once a dot is applied it becomes useless, so I only use it to try and keep a second attacker at bay. The high action cost means I can't do that for very long, but I can live with it.


Increase drag range for CM's.


Take the cm experimentation out of game.....why is it there anyway? Convert our cm exp stuff to med exp.


All in all I am satisfied with our combat ability, just need some minor changes. I have found ways to make it work as it is now, but there are some abilities I never bother to use because they don't work well. With a slight increase in debuffs punch, tweak infect again and work on making the enhancers more viable, we would be fine




Last but not least.......GIVE US BACK OUR INCAP!!! A fire/poison/disease should incap someone.



eapers
Tue May 10, 2005 7:28 am
#17



darmokVtS wrote:

PsionicHawk wrote:
Infect

Almost everyone agrees. This is a useless or broken skill. No wounds are generated or is generated so slowly as to be not be noticed. Please examine the usefulness of the skill.


It generates no wounds? Good, as far as I read the description it's working as intended then, dots are NOT supposed to give wounds anymore (very, very good move, the blackbarring with DoT's was one of the major annoyances in the old system).

What it does and is supposed to do, it debuffs regeneration which is, and here I agree, mostly pointless.

Message Edited by darmokVtS on 05-10-2005 01:12 PM





The description says it generates wounds.






JOHNNY-JONES JACKSON

AFK
darmokVtS
Wed May 11, 2005 1:57 am
#18



eapers wrote:


darmokVtS wrote:

PsionicHawk wrote:
Infect

Almost everyone agrees. This is a useless or broken skill. No wounds are generated or is generated so slowly as to be not be noticed. Please examine the usefulness of the skill.


It generates no wounds? Good, as far as I read the description it's working as intended then, dots are NOT supposed to give wounds anymore (very, very good move, the blackbarring with DoT's was one of the major annoyances in the old system).

What it does and is supposed to do, it debuffs regeneration which is, and here I agree, mostly pointless.

Message Edited by darmokVtS on 05-10-2005 01:12 PM





The description says it generates wounds.




Ok, then the description has to be changed, it was said during curb testing that dots are not supposed to cause wounds anymore.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Xanda
Thu May 12, 2005 5:56 pm
#19






Slaar wrote:

...we can resuscitate like doctors can. Seems a little odd that we can't heal wounds.






I agree with Slaar (and everyone else, for that matter) about healing wounds. I would clarify Slaar's sentiment one further: when we rez (unlike MDs), we inflict wounds (which is still better than having someone die). Nevertheless, it seems like a double punishment that we rez and cause wounds we cannot heal. I do think there needs to remain a firm difference between CM rez's and MDs, but in a good battle it would be nice to provide a higher healing power especially for damage we cause.


TOTALLY support the need for XP for non-healing powers. After all, CMs have almost exclusively "negative" or "damaging" powers, but only four healing ones (shot, spray, toss, and rez). Stands to reason that we should be seeing XP at least proportional to our "roles".


I am VERY happy with the CU and have little else to add to everyone else's very constructive comments in this thread. Would add:


***When paralyze sticks it would be nice to see the animation on the victim rather than just in their HAM bar area so that others know the victim is paralyzed before accidentally attacking them thus breaking the "root"


***Definitely see a role for AoE attacks: if we throw things that break open (like deuterium), it should have a limited AoE





--Xanda
WiskeDarkmoon
Thu May 12, 2005 6:10 pm
#20

So is there any news on our tapes being useless now? I for one spent a boat load on mine and would like to be compensated or converted, I really dont see this as an unreasonable request.




Wiske Darkmoon
Imperial Death Squads Militia
Leader/Founder IDS
fross
Thu May 12, 2005 8:25 pm
#21

you will excuse me but HOLY SH*T!!!!! you must be playing a COMPLETELY different game than i am playing. i am a CL 80 (TWO Elite combat classes) I have GREAT armor, GREAT weapons (one of my converted elite carbines does 1002 max damage) and some VERY nice meds i just piced up.... all that being said EVERY SINGEL MOB 5+ levels higher than me CRUSHES me in combat. i mean they hit me for 800-900 damage at a pop. there is NO WAY IN HECK i am keeping up with that type of damage...NO WAY


just as an example, i was in Bestine, and i forgot to go 'on leave' when a Dark Trooper Leader (or something to that effect) one shotted me. the damage from the single shot was 10,641. i will never forget that number as long as i live. the Trooper was a level 95


this seems to be a group level issue. those numbers are right for a solo-ist to try a dark trooper, but when im in a group of 8 i can do 4-5 advanced headshots ftw!


i use all 1k effect 200use enhancers, i have master medic and if i use all my abilities i still have a hard time healing a group. i even hand out 1200 stim d's.




Fross Raingrasp


Master Rifleman / Master Doctor / MFS Noob



Smillesmikk
Fri May 13, 2005 6:46 pm
#22

There is a issue with rezzing to. When I was on leave I couldnt rez other players, got the message "This is not a pvp target" and nothing happened.

When I was special forces I had to rez sevaral times before it actually worked.. Would need some more testing but its a bug



Lyrisam Meakov
(gggggggggggggggWnnnnnnnXnnnnnnnXggggggggggggggg)
J E D I P A D A W A N
eapers
Mon May 16, 2005 8:43 pm
#23

got one more for ya- enhancers dont show cooldown when in toolbar, making it hard to know when these moves can be used again.






JOHNNY-JONES JACKSON

AFK
PsionicHawk
Tue May 17, 2005 8:29 am
#24

updated here and on cor forum



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

JackSparrrow
Tue May 17, 2005 7:24 pm
#25



I had my giuld BE make me some Bio clothes. Well total it bumps my HE from +65 to +137 (4000 CM). However, I tested healing to see if healing would be better with the clothes. It is not. Bacta Shot heals for 250. Toss 350. Spray 250. With the bio clothing on or off my heals are the same.


Is this an issue, or is this intended? Or am I mistaking Healing Effiencies purpose?



##########################################
##########################################
##########################################
##########################################
##########################################
##########################################
##########################################
##########################################
Jaged / Joriff Veteran Bounty Hunter
Ladywolff
Tue May 17, 2005 7:31 pm
#26

paralyze should not stop working if a cm dot hasbeen applied. Otherwise once you dot someone paralyze is rendered completely useless from then. I understand the need for it to stop working if you shoot with a gun, melee weapon, etc.




--Ladywolff-
**Sith Apprentice - Syrene**
(Vendor "Ladywolff"on Tatooine, Bantha Plains (4748,8,-6586))
**Katrin'a Blade - 12pt AS/WS**
**Kristoff - Elder - Commando**

Page 2 of 5