Combat Medic Archive
Thread: who is sick of mind incaps!???
"complete diaster" lasts less then two minutes, quite a small tradeoff for 7 minutes of being invulnerable to riflemen UNLESS they have combat medic with deceases to bring your stats down.
See it all works out
lol what you mean I cant be immune to everything all the time?
only 7 mins...i wanna be unkillable about hrs at a time...i think everyone should have HAMs like rancors...
in fact...screw it im gonna give up and be a CH and sic my pet and run....
whos with me?
this game wasnt made for hard core players to constantly pull mobs for hours...if it was they would have never put in BF...
if u are fighting something for over 7 mins you are probably a bit over matched...
and 2 mins of downtime?! omg downtime? no no no i cant wait..my a.d.d. will take over...must keep twitching...need to keep moving losing attention span...
game was designed with considerable downtime in mind...
7 mins with 2 mins of down time doenst sound so bad to me
think PVP.
With rifleman smacking me for 1750 points of brain-damage, I need buffs 100% of the time. Most of PVP is just running around looking for opposite faction. Well, 1 second after you find them, you'd better have your mind-buffs up, because the mind-shots start flying...
(followed closely by everyone on both sides shouting for their pets to "Attack")
So, If you don't have a perfect idea of when the combat is going to take place, 7 minutes of buffs is useless. I can't think of many PVP outings that I could determine when a fight was going to break out to within 7 minutes of accuracy. It's not the downtime, it's the dependability.
PLUS remember, that you don't just get free mind-pool.. nooooo, you have to heal up to your new mind-pool max... Now you can make fun of combat-types for having a small mind-pool, that is not good tactics, but can you really fault a combat type for not spending precious stat-points on a high focus? Of course not, So you're going to spend at least a minute getting those new "buffed" pools full.
Now, you've got maybe 6 minutes, Better find that enemy quick. because if you don't, you'd better find a good place to hide. spice-sickness hurts bad.
so, I stand by my earlier statement. spice/food buffs are worthless at this point in the game. Don't waste your time with them.
If you want to argue mind-damage in PVE, I think it needs to be toned down (a lot) or we should be able to heal it enough to keep up with the damage from near-con mobs.
> Well, 1 second after you find them, you'd better have your mind-buffs up, because the mind-shots start flying...
I have mine hot-keyed, and I use it 1 sec BEFORE battle starts.
> PLUS remember, that you don't just get free mind-pool.. nooooo, you have to heal up to your new mind-pool max...
My spice has + willpower to match , does not yours?
It takes a few seconds to grow up to full power, yours takes longer?
You are combat MEDIC (at least I assume you are since we are on CM forum), do you not have your mind stats cranked up a little bit to 600-700 range ?
> so, I stand by my earlier statement. spice/food buffs are worthless at this point in the game. Don't waste your time with them.
See that's the problem: you are not using them (or using them wrong) and complain about being mind-incapped. Those who DO use spices are saying that mind incaps are not such a big problem - because spices help.
So between:
1) "I am getting incapped all the time - don't use spices they suck"
2) "Death to rifleman can be avoided if you use spices - here is how"
I think the choise is simple, but it's of course yours to make.
Think how you can adapt and improve, not how this-and-that sucks, and you will play better and have more fun.
personaly i dont care about PvP...and neither do the devs...
or they would have designed a game that had some semblance of balance...
if its not mind damage it will be knockdown, if its not knowdown will be BH flameshot...
have u been hit by this move? if did 300 damage and 80 wounds to me every16 or so seconds...that 300 and 80 health wounds...lasted for almost2 minsand probably only went out cuz i incapped. i went from 900 health pool to 350 health in 2 mins...and it was fire and nothing i could do about it...
oh i got hit by a 1900 headshot too like it matters if i can heal mind or not...
fact is the devs never put much thought into pvp...its first shot wins 10 sec fight...mind issue is becoming a pretty much PvE only kind of issue since thre are now so many ways to kill some1 in 1 shot or with one move that its not even worth it...dont get me started on BH underhand shot or smuggler's panicshot (which htey jst nerfed)
how about BH eyeshot? pure mind damage with a pistol...thats 700+ mind damage at a weapon speed of 1.9ish...aint no mind heal gonna help that buff or no buffs...
its not even worth worrying about mind damage in PvP anymore...
I don't think that would be a good idea, Khragon. The way I see it there are only 2 classes that can buff in this game. The Doctor can buff and the Squad Leader can buff. The CM is made for combat and that is it. Buffing is not Combat. I think that the poison and disease need to be fixed, not droped. If they worked corectly then they would be a valuable asset to any CM and they would also alow CM's to be much more useful in a battle then a doc would (not to mention the fact that we get a ranged heal). We aren't buffers, we are healers.
Pthyus,
Future CM