Combat Medic Archive

Thread: Tired of the argument our poisons need 75% reduction in PvsP

StrayCat1212
Sat Sep 06, 2003 4:44 am
#14

I believe the only way you are going to get 500 a tick is to get to Expert Doctor Crafting because the components are made using Doctor experimentation points. I have Doctor crafting and have gotten my poisons with kinda crappy liquid petro to 526 per tick at max so far...with regular components. As a side tip, Potency is a measure of how well your poison sticks. I find that an 85 rating or thereabouts is sufficient, since there is no real "resist" modifier.



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
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ShadowoftheVoid
Sat Sep 06, 2003 4:54 am
#15

one of the other posts asks for a group bonus for having a CM in it...well would be a nice counter to poisons if having a cm in the group gave a resist bonus that makes it harder for it to stick and may lessen the potency as well...can either make this an inherent bonus, skill, or yet another med for them to make. i dont think this should be a doc thing..since we made the poisons we should bebetter able to counter them.



Haydir Ter-Luceyn TKM/mBrawler
Tyranny Jedi
Krys Ter-Luceyn Dancer/Doctor
Tomas Ter-Luceyn Artisan/Architech/Musician
Luceyn l60 NE Hunter - WoW
StrayCat1212
Sat Sep 06, 2003 5:16 am
#16

Just to set the record straight, 500+ a tick damage is only gainable by doing a single target application. AE poison DoTs are about 66% the power of a single target poison. Combat Medics are usually the first targetted persons (thats why we hide our titles). And yes, I do believe that poisons are fire and forget weapons...and they do alot of damage, but SoE's goal was to keep PvP fast and furious.

I do believe that doctors really need a boost in their Cure Poison/Disease line, but not to the point of curing anything in one shot. But this kind of play balance wont come for another 6 months.



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
Naboo: +324, -4841. From any shuttle/starport on Naboo, take a shuttle to the metropolis Tal Valor. My vendor is in the -IM- Headquarters, west of the shuttleport.
Better business thru better advertising.
Khragon
Sat Sep 06, 2003 6:46 am
#17

Yeah the 500 DOT is a single application poison, not an AOE. My AOE poisons do over 300. Didnt mean to confuse
pyclone
Sat Sep 06, 2003 11:15 pm
#18

Don't forget stims need 75% reduction too in pvp, but to be fair our hams need to be up arond 4000seriously devs come on i'm bigger than a womp rat now let me have the hit points





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
FacelessPuppet
Sun Sep 07, 2003 3:09 am
#19

I have a Master Doctor / Master Combat Medic and ran some tests to see if CMs were overpowered... well, they're not.


Not only are decent poisons/diseases very expensive to make, THEY CAN BE (and often are) RESISTED. With the absolute best quality resources I can get and full effectiveness experimentation (which has no effect on potency), it's still pretty much only a 60% chance that it will stick.


Plus, it takes a full 10 seconds to retry and with each throw, you stop dead in your tracks. I've had many occasions that I'll get within the 30m max range to throw an AE poison, have all or all-but-one resist, then be promptly run down (+10 terrain negotiation? May as well be 0).


Not only that, but you either heal or DoT--can't do both.


If there's any problem it'snot w/ CMs, it's with the lack of Doctors.

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