Combat Medic Archive
Thread: Tired of the argument our poisons need 75% reduction in PvsP
I do believe that doctors really need a boost in their Cure Poison/Disease line, but not to the point of curing anything in one shot. But this kind of play balance wont come for another 6 months.
Don't forget stims need 75% reduction too in pvp, but to be fair our hams need to be up arond 4000seriously devs come on i'm bigger than a womp rat now let me have the hit points
I have a Master Doctor / Master Combat Medic and ran some tests to see if CMs were overpowered... well, they're not.
Not only are decent poisons/diseases very expensive to make, THEY CAN BE (and often are) RESISTED. With the absolute best quality resources I can get and full effectiveness experimentation (which has no effect on potency), it's still pretty much only a 60% chance that it will stick.
Plus, it takes a full 10 seconds to retry and with each throw, you stop dead in your tracks. I've had many occasions that I'll get within the 30m max range to throw an AE poison, have all or all-but-one resist, then be promptly run down (+10 terrain negotiation? May as well be 0).
Not only that, but you either heal or DoT--can't do both.
If there's any problem it'snot w/ CMs, it's with the lack of Doctors.