Combat Medic Archive
Thread: Where's the combat in the medic?
CimTaurus wrote:
Heal better in combat than a Doctor? Careful how you say that, only at master level or very near it would I put a CM over a Doc in combat. Sure ranged heals are a HUGE help, but they are weak compared to the meds a doc gets at equal levels of training.
But as I have stated before, the best Combat Medic is one that has about 3/4 of the CM tree and 1/2 of the Doc tree, and the rest in a weapon of choice. Unfortunately, since there is a ridiculous time delay on heals, rather than them being slotted in the queue like every other action, fighting and healing at the same time is dangerous if not impossible. So your "combat" is not only defined by, but is also reduced to the use of diseases and poisons.
Uh wrong...stim D master medic useage...Stim E master medic usage...
guess what...CM with a Stim E has the same bonus to speed and healing to that of a doctor. Only thing is CM cant make a Stim E...Nothing in the doctor or CM line improves upon the +100 injury treatment we both get a master medic. Thus, a CM can not only heal that same as a doctor with Stim E, the fact that a doctor cannot heal at range makes it obviously that CMs are much better damage healers at any level than doctors. The only place you could even say that docs heal better than CMs is if u include the fact that the Stim E is placed in the doctor crafting line and not the CM line...
and careful with the term "best Combat Medic" the best combat medic is the master combat medic, just like the best doctor is the master doctor...I understand what you are saying but ur term was incorrect, say something like the most versatile template for the CM is blah blah..because a Master CM will always heal faster and for more than a non master CM thus making him the best CM...same with the doctor...
and finally, granted that special and moves take up combat queue space allowing for use to heal less. And you are totally correct that it does in a way reduce the things we can do at one time...our combat is not limited to the use of diseases and poisons...
the fact is that the ranged support line not only grants special moves, but also adds other skills to make us more proficient with weapons, we get melee and ranged defense bonuses, aiming bonuses, bonus against sniper fire amoung many of the other bonuses we get...these passive skills make us more effective in combat by making us a better combatant...thus the combat in combat medic...its not just from the disease and poisons. Nothing that is a prereq for doctor grants any combat bonuses...
"but they are weak compared to the meds a doc gets at equal levels of training." Wanna bet? Actually they heal for the same. I'm using Ranged D's and I heal for 1600-1700, oh yeah and I'm not a Master CM yet, granted, all I'm missing is the Master Crafting Box... in which case once I get Master CM I'll be healing for even more. That's more than enough for any player and pets. Also, I can stay out of range so I don't get agro from nearness to a pet like a doc does. Oh yeah... and I can get into range faster. Oh yeah and most Doc's I know will get a few levels of ranged heals in the CM line so that they get the ranged heals.