Combat Medic Archive

Thread: Is crafting really too slow?

Tasmen
Mon Aug 04, 2003 10:25 am
#14

This is what I did to get that last 17k of crafting xp I needed for master CM. And granted, it took me about a week, but I also wasn't spending hours on end killing my wrist and crafting...


1) Made all components for the most part in factory. Exceptions: Sometimes I made my own Chemical controllers and I always made my own Solid Delivery components.


2) Hand crafted about 20-25 stim/wound packs a day and put those on the bazaar. I made a little cash and some xpeh too.


This method easily netted me about 2k a day (some days more, some days less).




~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
Tasmen
Mon Aug 04, 2003 11:12 am
#15






Elenora wrote:
how fast did it take u to cap out the other 3 trees of CM compared to the week it took u to crafting 17k worth of stims?





A little over 3 weeks I believe...but I also would go out to the tusken raiders and heal like crazy. So I levelled up pretty quickly there. And then other days, I did nothing but going around and tend harvesters. No xpeh for me.


I won't disagree that we can level up in medical xp very quickly if we want. You can do it pretty much without trying. I think the speed at which we can level in medical xp makes the speed at which we get our crafting xp seem excrutiating slow. But I'm not complaining. I manage to master CM in a month. And while that is slower than some, I still think that is pretty darn fast to master a profession.




~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
Elenora
Mon Aug 04, 2003 11:26 am
#16

I would full agree that CM is one of the easier professions to master with the huge amounts of med xp we generate...which is why im more for increasing the the med xp requirement of the other trees to scale it with the crafting tree rather than reducing the crafting xp...its just the fact that so many medical professionals sit on 3 full trees in their profession for weeks before hitting master...so i agree that crafting seems bad because of the speed of med xp. IN fact if med xp was scaled to crafting xp, you would find that would bring our class in line with the other on time required to reach master




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Jatr
Mon Aug 04, 2003 11:40 am
#17

i had enough crafting exp to get the first lvl of combat crafting + half of lvl 2, before i even reached combat medic.



crafting is fine for us




=======================================================
Master Chef - Vendor located in the Neo-rome mall, Naboo.
Elenora
Mon Aug 04, 2003 11:54 am
#18

the first level of a advanced medical profession is actally xp accumlated at the master medic level while gaining med xp in order to purchase novice doc/cm as a result it is still in balance with the skill progression that occured over medic leveling where its almsost universally accepted that xp between the trees is balanced.


the problem begins to occur when master medics begin usinghigher meds that heal for much more than at medic level with many more charges...hence the lag between packs used and packs made becomes pronounced and med xp and crafting xp lag




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Jatr
Mon Aug 04, 2003 11:58 am
#19

AH, i see how some could find that slow then.



I'll agree with you that more med exp should be required, and not crafting xp be sped up.




=======================================================
Master Chef - Vendor located in the Neo-rome mall, Naboo.
FlixFlix
Tue Aug 05, 2003 1:03 am
#20

Well I just mastered CM and the crafting was definetly the slowest. It was about a full box behind after all the others were done. But it was too bad, 3 hours of making stim a's for practice and it was done.



___________________________________________
Flix of Bria
Sizzmo
Wed Aug 06, 2003 6:53 am
#21

I don't think crafting is too slow. If anything, it's too easy. Sure, it's really boring, but time-wise, it's too short. I practiced solid delivery shells (36xp each) for less than 3 hours and got all of expert crafting. Intermediate took about 1 hour and advanced tookabout 2 hours. So in total, we're talking about less than 10hours to master cm crafting. 10 Hours and you're done for life.



Sizz McGee
Master Combat Medic/Doctor/Rifleman
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