Combat Medic Archive
Thread: When is Havla going to stop affecting your poisons?
vortexala
Wed Jun 30, 2004 2:12 pm
#15
SpeCiaL_Ed_ wrote:
B4k4slayer wrote:i'll stop using havla when cm speed/effectiveness tapes work.I didn't ask anyone to stop. Just asked when this will be fixed. Can I get a response from someone important?
The devs haven't said word one regarding this yet. When they do, and I can quote them, I'll do so here on this forum.
Until then, bumping or posting about it serves no purpose.
SpeCiaL_Ed_
Fri Jul 02, 2004 1:21 am
#16
You guys need to chill. A little too serious in this room. Get laid.
MelikyeKobine
Fri Jul 02, 2004 4:09 am
#17
LOL I agree. Of course, everyone is always serious in this room. Prolly cuz this is where all the whiners come to flame.
RhenGordon
Fri Jul 02, 2004 2:40 pm
#18
SpeCiaL_Ed_ wrote:You guys need to chill. A little too serious in this room. Get laid.
Donkey Kong.... yay!
Ternque01
Fri Jul 02, 2004 2:55 pm
#19
rhaspede wrote:
Ummm, what exactly does Havla do?
It allows CM's to throw poisons very very close to the speed cap.
PinnerAugustin
Fri Jul 02, 2004 6:15 pm
#20
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=34681
Brainplay
Sat Jul 03, 2004 6:27 am
#21
Ternque01 wrote:
rhaspede wrote:
Ummm, what exactly does Havla do?
It allows CM's to throw poisons very very close to the speed cap.
It also allows Doctors to make full cures or 3 stacked poisonsAT the 1 second speed cap. That is if they dont blow it all on buffing their bankrolls..*cough..err people.
Donobot
Sat Jul 03, 2004 11:39 pm
#22
Lexy wrote:
SpeCiaL_Ed_ wrote:
B4k4slayer wrote:
i'll stop using havla when cm speed/effectiveness tapes work.
I didn't ask anyone to stop. Just asked when this will be fixed. Can I get a response from someone important?
Yeah, I hope they fix it soon too. Having only half the listed # of heals work is really annoying.
Otherwise it seems to be working exactly as intended. Reduces the Heal Recovery timer. On my timestamp, it takes 3 seconds to throw a poison/disease or perform a heal even with Havla (because of the server slowness). A rifleman can take away 425 (175 a second was what I got hit for last night) mind from my pool after 3 seconds with their rifle, even with me having 40% stun composite and over 4k mind and 4k focus. And then it takes 8-10 seconds after applying to tick the first time.
Seems balanced to me.
Too bad headshot only hits one target.
AE Poison hits multiple targets in most situations.
You do not recieve a 75% pvp reduction.
You have 100% accuracy.
You have a range greater than 64m.
Your opponent has VERY little chance of "evading" the poison.
Not as balanced as you would like to make it seem.
Gouta
Sat Jul 03, 2004 11:46 pm
#23
And round and round we go... 
Can I get off this ride I'm getting dizzy.
We do not hit 100% of the time. You just don't get a message saying when you have avoided poison. However I do get the message saying so and so resisted poison.
/PUTS ON FLAME SUIT
Can I get off this ride I'm getting dizzy.
We do not hit 100% of the time. You just don't get a message saying when you have avoided poison. However I do get the message saying so and so resisted poison.
/PUTS ON FLAME SUIT
David25
Sun Jul 04, 2004 1:58 am
#24
Donobot wrote:
Lexy wrote:
SpeCiaL_Ed_ wrote:
B4k4slayer wrote:
i'll stop using havla when cm speed/effectiveness tapes work.
I didn't ask anyone to stop. Just asked when this will be fixed. Can I get a response from someone important?
Yeah, I hope they fix it soon too. Having only half the listed # of heals work is really annoying.
Otherwise it seems to be working exactly as intended. Reduces the Heal Recovery timer. On my timestamp, it takes 3 seconds to throw a poison/disease or perform a heal even with Havla (because of the server slowness). A rifleman can take away 425 (175 a second was what I got hit for last night) mind from my pool after 3 seconds with their rifle, even with me having 40% stun composite and over 4k mind and 4k focus. And then it takes 8-10 seconds after applying to tick the first time.
Seems balanced to me.
Too bad headshot only hits one target.
AE Poison hits multiple targets in most situations.
Unless using Spider Venom (rare loot, and rare to get good stats) our DPS is 50. RM get about 200dps (I'll just take an average from the damage I've taken in the past) and if they use strafe2 (even though random HAM) they get area damage and higher DPSas well.
You do not recieve a 75% pvp reduction.
Can't be done, unless you want buffs, heals, woundpacks to receive 75% reduction. Hell, just reduce all their stats then. I wouldn't mind it actually...low buffs so that encum matters, and stim Bs would be very ineffective...docs actually mean something!
You have 100% accuracy.
Untrue, you don't get the message you've blocked poison, we do.
You have a range greater than 64m.
Issue brought to the devs, the problem is they doubled our range at master, so thats why we can get above 64m....
Your opponent has VERY little chance of "evading" the poison.
It's happened quite a lot o.O
Not as balanced as you would like to make it seem.
There are a few issues, but it works pretty well
Brainplay
Mon Jul 05, 2004 5:35 am
#25
Gouta wrote:
And round and round we go...
Can I get off this ride I'm getting dizzy.
/puke
ooooooooooh, me stomach not feewing too goodz. For a second there I thought I ate a health poison. Wait no, thats collecting dust in the bank.
Arryth
Thu Jul 08, 2004 1:50 pm
#26
They will fix it after they take the huge dot weapons out of the game..
Nice havla bomb from Roore the other night ah??