Combat Medic Archive

Thread: Possible solutions to the problems with poison

0smspiff0
Mon Nov 03, 2003 9:50 am
#14

"To tell ya the truth, I was making the sugestion to HELP other players. You really think I have a problem when the duration of my poisons is 45 min or so with the "idle" time after incap?"

50 minutes - I sat through it once. That shuld be reduced to a single incap and the poison wears off.

I would prefer that poison DB you rather than keep you out for 50 minutes. But that is essentially a one shot kill - join the club and get into melee range like the rest of us. As it stands you can poison at 80 meters and run away - never giving the opponent a chance to even shoot at you - and you want a DB for it!

See my issue with it?


"I have absolutly no problem using my skills to grief"

(Yes I cut off the quote - get over it)

And that would be the problem.


"People like you that say you'd rather just have the poison never DB you and keep incapping you over and over"

No I never said that - I want a much shorter durration in poison and no auto DB. Or I want auto DB and a much shorter range on poison.

I also think the +1 HAM thing is stupid - I am all for an incpa - just not one that repeats for 50 minutes.



No Sig for now... stay tuned
0smspiff0
Mon Nov 03, 2003 11:02 am
#15

"Well, poison wearing off after incaping you is stupid also."

You didn't sit through 50 minutes of it.
From a non-CM perspecitive when I got hit by poison the first time I figured it would last about 5 minutes. So make that 2 incaps - the one that happens almost right away and the one that happens 5 minutes or so later. 5 minutes is a long time to stay out of a fight and not get attacked - you try it - go raid your favourite city with some people and then sit somewhere for 5 minutes and see how the experience goes.

Why exactly do you need more than on incap to kill someone? In my experience with ranged incaps (all I do :-) if it is one on one the incaped person does. If it is a group on group someone is going to DB the incaped player (never me it seems). If it is me against a group I very often do not get the DB in at all - even if I incap someone two times.


As far as getting in melee range....I'm a Master Pistoleer and Master Combat Medic.

I'm ALWAYS within 40 meters or so."

1) poisons work at 80 meters (or is it 90?) so you do not NEED to be in that range to poison.
2) Heavy weapons work at 16 meters (is that not what melee range is as well - or did they change that?) - 40 meters is not 16. I am making that comparison since those are the typical one shot kills (flame thrower/LLC) - asking for a one shot kill at 80 meters is way out of whack - and essentially that is what poison is at 3 incaps (with a DB on the 3rd incap) assuming no doctors are around - and before you even suggest finding a doctor readthe tread where I stated I looked for one for a little over an hour and a half one night.



No Sig for now... stay tuned
SpinalInjury
Mon Nov 03, 2003 12:40 pm
#16

I never supported the 80M rule. None of my poisons have ranges that high...because I'd rather spend my experimentation on other things.


Heavy weapons work at higher than 16M friend, sorry.

Bounty Hunters have eye shot, the cheasiest 1 second, 600 damage I've ever seen. So until YOU start a thread on the BH board telling them ideas on how to further balance your class' eye shot, don't come here tring to flame my ideas.



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
0smspiff0
Tue Nov 04, 2003 1:07 am
#17

"I never supported the 80M rule. None of my poisons have ranges that high...because I'd rather spend my experimentation on other things."

Unfortunatly that doesn't stop others from using it :-( But good on you!


"Heavy weapons work at higher than 16M friend, sorry."

Not for a one shot kill... which is what I am talking about.


"Bounty Hunters have eye shot"

You don't go for 80 meter poisons... and I don't got for spamming eye shot (nore do I go for KD on the first move unless faced with a CM or multiple opponents).

I actually groued with someone in Theed and when I saw that they were spamming eye shot I left them to die. No way I am going to help defend someone doing that.


"So until YOU start a thread on the BH board telling them ideas on how to further balance your class' eye shot, don't come here tring to flame my ideas."

I fully support (and have done so since it was suiggested) moving it to master. I am not aware of one Master BHer that spams eye shot on a regular basis - if someon has jacked up health and action then I might do it. I will do it if I want to get the hell out of there and not DB someone (for wahtever reasson) as it keeps them for chasing after me - but I have not done that in about two months.

I also suggested at some point that a time be put on all special moves since spamming any one of them is cheap. I also am fully supportive of trying to get actual balance into the game rahter than the pendulum swinging we have now - something that actually looks at the pros/cons of each profession and tries to strike a fair balance.

I also think that my ability to do a KD on someone and keep them down for 2 minuts (sometimes) is insane. No KD should do that.

I also wasn't flaming you - I was telling you why I don't think it is a good solution. If you want flaming I can do that - but lets try and keep it nice :-)



No Sig for now... stay tuned
CookieMonster2ekdr
Thu Nov 06, 2003 10:36 am
#18

80m poisons.? Hmm i must be making mine wrong. Or how powerful are these 80m poisons. Frankly mine are in the 38-50m range, so i can still heal well. If a CM Is throwing poisons from 80m, I guess he is forgetting the Medic part?



I would be intrested to hear someone who uses really long range poisons. Are they still strong enough to do the job. My poisons incap someone in 2-3 tics (about 450 mind each).






_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
Primel
Thu Nov 06, 2003 3:27 pm
#19

Just as an aside, I got spammed Eyeshot from 82m yesterday. So much for CM's outdistancing everyone, maybe more BH, Pistoleers, and Riflemans should use that Max Range Powerup more often



Primel
/canceled, given away....
Will be back when this game is fixed. So never.
Obergod
Sat Nov 08, 2003 3:49 pm
#20

First off i want to start with saying there WAS absolutely nothing wrong with poisons, prior to the 5 min delay crap. I don't know about you but if I get stuck with Serin gas or the likes of it, I'm gonna die. Ya my poisons do 400 a tick and tick oh every 20secs or something like that, and no I have never made any that go 80m+ that is just cheap. But then again so is eyeshot, or a dizzying kd that keeps u down for 2 min, or commando's being able to bleed my at-st or set it on fire.


As poisons stand now they should not be touched damage-wise. I love to solo raid coronet and generally i get oh 3-6 chars before i die, but I am PvP oriented and very well geared. The thing I have noticed is that 1/3 time MINIMUM is how often my poisons actually work, other-wise i get "the target resisted the effects" crap. So when it does hit, i see no problem with them being incapped within a minute of fighting if they haven't incapped me yet.


Range. I don't want to hear crap on range, pistoleers (not even a hybrid class!) are doing 350-400 PvP damage at a 1.0 attack speed if the gun isa krayt, and they are doing it at up to 80m if they had enough sense to put on max range powerup. Plus they have a much better hit rating that 1/3 shots= a hit. I mean seriously this is not kosher.


DOT. Our dot is terrible as is, our dot is only effective in pvp and vs. heavy armor critters. Otherwise we are glorified medics that can't even research our own components properly, can't use any wound packs over B and can't buff, rez, or cure anything. Our purpose is damage,so if invest over 150 skillpoints in mastering combat medic i EXPECT to deal out some serious damage. Not this hit or miss crap that it is now. However I totally agree with the decaying effectstheory, good thinking.


Disease. Not a griefing tool, can sway the course of many battles, especially near a cloning facility I use them all the time to send their people off to get heal or back to the cloning devices because they had no life when they started shooting at me.


THINGS THAT ACTUALLY SHOULD BE NERFED!


1. 5 min delay on poisons, that is just cheap and annoying.


2. Commando's should not be able to kill a bh, and if so not more than 1/5 times due to a fluke, the skill point difference is why.


3. BH's dizzy kd.


4. How at-st, probot, and mech's in general take damage, they are not human so u can not catch them on fire, poison them, bleed them, or stick them with a wire-mesh trap and slow them down.


5. Why doesn't anyone ever complain about entertainers? They are no fair at all, one snuck up behind me and whacked me with a slitherhorn yesterday, that is an outrage I GOT OWNED NERF THEM!! WAAAHHHHHHH!

DarkWraith65
Thu Nov 13, 2003 9:34 pm
#21

Obergod read the patch notes and learn about your profession before you post and complain.


All CM sub components have been moved to novice CM so you can fully experiment on them.


CMs now have the ability to heal mind.


Poisons have a tick rate of 8 seconds not 20 seconds.


All advanced components can be manufactured now and the attributes have been changed to ones the materials actually have.


Try makinga poison now and see what it hits for and how often it hits.


My pre-patch C individual poisons hit for 580. Can't wait to make one with new advanced components and actually use all 3 components.




Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
DarkWraith65
Thu Nov 13, 2003 9:38 pm
#22

Oh yeah almost forgot about machines catching on fire. Ever seen a tank burn? Ever hear of naplam. Yes, machines can burn.


What's the difference between a fuel/hydralic leak and a bleed?


The poison on probots I don't understand.On an AT-ST couldn't it be the crew that got poisoned?




Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
r2rknot
Sun Nov 16, 2003 6:06 pm
#23

Obergod :" I mean seriously this is not kosher.



No I am


But aside from that. I think the attacks should incap.(ever got a whiff of tear gas..I don't think I couldtake anything meant to really hurt me!)I also thing ppl should remeber that unless healed first anyone with a 1 in any pool will be hard pressed to attack because most all weapons use each of the 3 pools to fire even default shots. I think 80m is a a stupid range for a thrown item...i mean "hey bet I can THROW this can-o-whoopass further than you can EVER shoot that high powered laser rifel!!!" Outta be like 20-30m's That would be more sane.




Allister Cain-MBH and Pistoleer (4044)
WO-2 in the Rebellion
___________________________________________________
"War is God's way of teaching Americans geography."
- Ambrose Bierce
Page 2 of 2