Combat Medic Archive
Thread: +1 kills this profession... And all the people who complained about poison forgot 1 thing...!
There are two trains of thougths within CM. Those who think we are healers only and those who think we are combatants. We are both and the good thing about this profession you can play to the style you choose. Those saying the +1 HAM limit is good because we are healers are gving the shaft to our fellow CMs who play as combatants. I play a little of both, but mostly use CM for area and distance healing. I do use mind poison when in PvP. It is a good tactic. Is it fair? is war fair? I use disease only on pets and griefers. I would like the see the strength of poisons and diseases increase in PvE. Poison pack Cs should be equivalent to cyanide.
The other combat classes need to realize that if they are going to battle anf there is a CM present they will need a doctor or have an entertainer do a mind buff. Their novice medic skills will only get them so far and as another poster wrote they should not be a one man army.
What we need to do is every CM go to the general board and commando board and scream that flame damage shouldnot kill and needs to be able to cure. I think it is only fair. Everyone should create their own message to make a point.
Saratoga wrote:
There are two trains of thougths within CM. Those who think we are healers only and those who think we are combatants. We are both and the good thing about this profession you can play to the style you choose. Those saying the +1 HAM limit is good because we are healers are gving the shaft to our fellow CMs who play as combatants.
You are mischaracterizing the point of view of those combat medics who aren't against this (I will admit that the bounty hunters and commandos running into this forum for this are all about making us non-combatant). I want us to be a combat class. I want us to be able to dish out massive quantities of damage through area poisons. I want us to be able to be raid busters.
But I don't see any of that changing with the +1 change. The only thing I see it reducing is our ability to play the solo PvP suicide bomb game, which I think is a good thing.
This change doesn't kill the profession, it merely kills a couple of "tactics" that CMs currently use. I have great faith that CMs everywhere will adjust to the new rules and still be very effective in PvP in the future.
Being a master doc and master pistoleer
I would be quite happy for the incap to stay on combat meds
I think it keeps proffesions inline so not everyone is uber, but one thing i must say is even my stongest of doc meds against strongest of cm meds, it still takes 2 poison heals 2 get rid of the dot and think that suxs
They only thing im glad to see that is being fixed is the throw distance.
At the moment people can hit you up to 80 meters due to a bug and im glad this is fixed as it now will bring you 2 the same range limits.
happy hunting
> single shot from a CDEF pistol to put the person out of action, I don't
> know
For the 100th time -
Because their HP will be regenerated next sec so high that single shot from CDEF pistol will not be able to damage it!!!!
PLEASE READ CAREFULLY:
Say you are using mind poison and CDEF.
because of 80%/10%/10% distribution you will need to do 8x times the damage to health as you do at mind. So at 1st second after poison brings person to 1ho - you need to do 8dmg to health pool - not a big deal. But wait - you can't shoot every 1 sec with CDEF! You will probably shoot every 3-4 seconds - and guess what - buffed person in 4 seconds will have at least 90 mind back easily - you need to do 720 dmg to health/action pool to remove 90 mind. When you'll be able to do 720 dmg to a player with CDEF - let me know...
LOL,
I found this thread ammusing and yes im one of those CM that give the profession a bad name and i think this is great as i am leaving cm it was one of my biggest worries about leaving doc and cm. But now im safe and if any cm thinks he can take one hit point before my master BH kills u your out of your mind. Just shut up this profession is dead. The Devs will do this because people cry about people like me and now i will use eye shot or flame thrower to piss people off i enjoy it. Anyway dont complain CM was weak before the nerf so u should be used to getting your ass kicked anyway allthough i enjoyed poisioning people it made it more fun and challenging in a way. So when the nerf goes through i want u all to stand in line to give me faction points i will have my character maxed out in a week just in time for the death of u. So no more crying on this thread just take it lol now that im not a cm i hate mind poision and i hope it gets nerfed so i can make u all cry some more.
LOL.....................
Aquitis DarkMessenger
Master Combat Medic
Master Doctor
to Gnuut:
that would bea good argument if you didnt outrange everybody in the game. no classes get a guaranteed incap from 80m except cm.
and also, youre complaining about doing 8 mind damage? how about trying this out, since you are a support profession (look at marksman tree - ranged SUPPORT) how about having somebody else shoot the guy if you cant pull off 8 damage.
Well said tranced CM definatly needs too be nerfed, but this wont last long i dont think well i hope it does but i think after CM's get trampled for long enough they will bring them back and i will reconsider becoming one again doubt it cuz they will really never be like BH we have so many more good complainers see we Bounty Hunters know how to cry about things we can easily blow things out of porportion and cry on the dev's sholder till we get what we want and we do it sucessfully. Its not our fault they are so stupid and that half the CM's are supporting this lol. That shocked me the most that a CM would support this out of this world but its cool i think that whats CM's do best is run and hide now they just have no chance but what i dont want is people to feel like they have no chance it takes away the pleasure of griefing them i'd rather piss them off. I notice like newbies u really cant piss them off cuz they know they suck i hope the CM's on my server dont take this position i want to recive the nasty tells. Tranced this is going to happen either way so u can be honest with me is there really a Combat Medic out there that can kill u if so that is sad on your part they suck now ive never been beaten by a combat medic i drop them too quick and db the only thing i hated was the poision so after i db'd them i would still go incap a couple times but now im free as a bird and i lovin it. Where are these CM's that support this, they are not on my server. I find it hard to imagine a cm telling me after i rape him "oh thats ok we are a support class" where are these people i never met a CM that said that anyway i need to get off this profession and go to mine the devs actually listen to mine. But now that we have sucessfully taken down CM tranced i think that commando needs to get nerfed nextand then i'd say CH they are way too powerfull hey tranced u start the thread i have a good crying pitch all thought out already.
Tranced wrote:
to Gnuut:
that would bea good argument if you didnt outrange everybody in the game. no classes get a guaranteed incap from 80m except cm.
and also, youre complaining about doing 8 mind damage? how about trying this out, since you are a support profession (look at marksman tree - ranged SUPPORT) how about having somebody else shoot the guy if you cant pull off 8 damage.
80m is only possible at great cost to the potency and overall damage of the poison. I know we've tried to beat this into your thick skull before on many threads but you can't get past it.
As far as doing a piddly amount of damage goes, my primary skills are in poisons diseases and healing. Why shouldn't I be able to incap using my primary skills.
Tell you what though, go to the store. Find some Drano, Rat poison, Pine oil, Clorox. Take those items home and drop in a tablespoon of each into a nice hot cup of Bosco and Drink It. Let us know if it stops at +1 for ya ok?
Sad thing is . . . The poison stopping at 1 hp isn't even about PvP or class balance. Its because they can't figure out how to give CMs credit for killing a MOB if his poison does all the work. So they force us to hit a critter for at least 1 point with a weapon so we get loot / harvest rights.
The PvP implications are a side effect of the Devs not being able to fix the bigger problems.
And why exactly would a BH with access to eye shot worry about US doing mind damage? If they are going to do this for poison they need to do it for all DOTs and all Bleeds.
Kialium wrote:
Sad thing is . . . The poison stopping at 1 hp isn't even about PvP or class balance. Its because they can't figure out how to give CMs credit for killing a MOB if his poison does all the work. So they force us to hit a critter for at least 1 point with a weapon so we get loot / harvest rights.
Even if we only had to do 1 point of damage it still doesn't give us credit for the poison we used. Some asshat could come by while the mob is on it's last leg thanks to my poison, take one bodyshot1, and since they do more damage than me pistolwise I still get nothing. No they need to fix it so the damage done by our poison gives us combat xp and then based on that combat xp give us appropriate amount of faction points for example.
Kialium wrote:
Sad thing is . . . The poison stopping at 1 hp isn't even about PvP or class balance. Its because they can't figure out how to give CMs credit for killing a MOB if his poison does all the work. So they force us to hit a critter for at least 1 point with a weapon so we get loot / harvest rights.
.
you are mistaken, the +1 cap is to get rid of the incap dance and grace period that made poisons seem like they lasted for 45min.