Combat Medic Archive
Thread: Bounty Hunter and Combat Medic
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Skurr
Fri Feb 18, 2005 10:06 am
#14
5 stars for you Brainplay. I was reading the above of how the dude was saying someone with MCM and bounty 3 was making Knights run away and I almost crapped myself laughing. Exactly as you said, obviouly they never have been master cm. I was MasterCM/MDoc with pistols 4 and it sucked solo. You spend more time finding resouces and crafting and if you dare go solo YOU WILL GET OWNED. True you might by the grace of god get off one poison before your demise but all they need is a Doc with a cure poison pack. Also with 4004 combat medic your SEVERELY limited in the strenght of poisons you have acess to. You need to Master CM to be usefull. The UboorL33t L3guds still linger I see lol. Something to think about...
hamhamthe3rd
Fri Feb 18, 2005 5:17 pm
#15
how is their accuracy looking if they dont have anything in bh? not to mention their pistol speed, i just dont see them breaking saber block before being put on their back, dizzied and stunned then dead.
ZanthosBlastshield wrote:
Brainplay wrote:
Ok you can fight and maybe beat knights if they dont have any healing skills. Of course you wont be able to get any bounties that way either. No defenses with 4/4/0/4 CM and 3/0/0/0 BH and that equals a pretty dead CM. And if you get deathblowed before he dies you get nothing.Most people still seem to think CM's still have massive throwing ranges
I've heard all about these CM/BH templates and so far its only propagandaor theories by NON-combat medicsor its against padawans that even a novice carbineer can take down easily (nothing personal to the Mcarbineers). Its more akin to a MDoctor/MCM template. Awesome for support but solo its not that hot. Bring yourself a group and sure, you're golden. Solo it and only the noobs will let you live. Melee templates with toughness, CoB, intimidation, and non-85% blockable attacks are the most effective against most Jedi.
I tend to agree that the CM/BH template is pretty weak. There is one circumstance that will allow a CM/BH to have an advantage over a Knight. If the CM/BH has an extremely strong mindstack that requires over half a dozen heals to take off, the CM/BH just has to land one eyeshot when the Knight's mind is low, to incap and DB.
I've run into one scenario where I ran into 2 Knights in close proximity to one another. The first MAP hit both of them and they both ran...then I just picked one to hit with the MP.
Though this was pure coicidence, as I don't go around looking to solo Knights, it is possible to at the very least, engage two Knights.
I am not a BH, but around 75% of my solo run-ins have ended in under 15 seconds or less.
aMeRiKa
Fri Feb 18, 2005 5:22 pm
#16
this template is to weak to take on a Knight. If you are lucky, you might acheive killing a padawan, but not a Knight. The best mind ticks as a 4004 CM are around 450. And if you are capable of stacking area and single c's, you could get a tick around 900-1000. Meanwhile, your laying on your butt, awaiting the where you would like to clone option appear.. 
Brainplay
Sat Feb 19, 2005 5:55 pm
#17
And lightsabers dont use HAM either. Their mind pool can be at 0 and they can still wail on you with their sabers. I just took on a knight with a BH friend. Caught her by surprise and no resists so my effectiveness tailored poisons were used. It ticked once as I was incapped (/shakefist singlesaber mind attack)while my friend's shot bounced away harmlessly. Then she did a full heal and chased down the BH.
They dont have to cure it off to beat you. They just need to be able to keep themselves healed long enough to reach their doctor friends (unusual to not be more than 10m away). With the new 1 vs. 1 BH/jedi changes coming up you might have a better chance with that template. Wait nevermind, you're still gonna die and once dead their friends can intervene.
Good luck anyway. You're going to need it! 
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