Combat Medic Archive

Thread: Anyone else finding MCM/MRM uneffective

Jittaba
Tue Jul 05, 2005 12:33 am
#14

MRM/MCM never was a good combo, because Rifle is stick to large range, and CM medium/short range, wich makes Carbineer the best choice, or pistoleer. I prefer carbinee, because of similar damage to rifle!
jonzi
Tue Jul 05, 2005 3:02 am
#15

Am mbh, mcm, rifles 4xxx and i enjoy it a lot, but your template is just as good and i don't see how you aren't finding it effective, if you are fighting melee/pistols then just paralyse/drain/rupture and leg it out of range and spam specials, if they can't heal they are meat and if they get within range just paralyse them again.


Against players who have stacked ranged templates your healing should more than compensate for the extra damage, your only problem will be similar templates to your own. I also agree with the people who have suggested going mr,mcm, pistols x4x4 as the root is excellent in pvp.



Zypha () Dark Hoods - Bounty Hunter ()
Grozurr
Tue Jul 05, 2005 11:36 am
#16






Donder wrote:

I have used that method on CL 81 mobs. Most of the time it works just fine. Take care and experiment. Have fun in learning new techniques.



I relly enjoy my MCM/MRM.



Sable, Tarquinas







not sure, but i believe you can probably solo krayts with that temp. If it gets too close, paralyze, apply the cm stuff, etc, paralyze again once it wears off, and run. use kneecap shot to keep it at dist and just keep damaging it. Not super fast, but really effective. If it gets to you, you've got the heals to save you.
PyscoJuggalo
Tue Jul 05, 2005 2:41 pm
#17






Grozurr wrote:





Donder wrote:

I have used that method on CL 81 mobs. Most of the time it works just fine. Take care and experiment. Have fun in learning new techniques.



I relly enjoy my MCM/MRM.



Sable, Tarquinas







not sure, but i believe you can probably solo krayts with that temp. If it gets too close, paralyze, apply the cm stuff, etc, paralyze again once it wears off, and run. use kneecap shot to keep it at dist and just keep damaging it. Not super fast, but really effective. If it gets to you, you've got the heals to save you.





Well the pistoleer cor does it with Master Pistol instead of rifle, so most likely.... Yes.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Chris-DaMan
Tue Jul 05, 2005 3:03 pm
#18






Rebal1 wrote:

thats actually really good thinking ill try doing that for now on. Do you find your able to solo pretty big mobs doing that???





yeah soloing big stuff works pretty good for me that way. i soloed level 86 krayts really successfully. however when i went for level 90 or 92, dont remember for sure what the highest of them are i screwed up and died pretty quick. It might be possible to solo them but you really need to watch out that you basically never screw up and never really get hit.
Chris-DaMan
Tue Jul 05, 2005 3:14 pm
#19






Rebal1 wrote:

lol ya i reposted on rifleman forum incase people were looking there and not here thank you for replys though. Its just i find it really difficult to utilize rifleman and combat medic at same time cause the only really effective move in rifleman is sniper shot and getting past 20 m going prone and hitting a sniper is not easy to do and leaves you vulnerable afterwards i find




not meant as a diss. i can totally understand you posted this on both forums.

Rebal1
Tue Jul 05, 2005 6:14 pm
#20

thanks alot for advice everyone. I just respected right now to MBH/MRM/0020 in medic/0003 in pistoleer its very effective for me. Cause i have stopping shot and i can heal for around 1000 points every 5 seconds or so. May respec to CM though its something im not sure right now
MastemaBrother1
Wed Jul 06, 2005 9:40 am
#21






Rebal1 wrote:

thanks alot for advice everyone. I just respected right now to MBH/MRM/0020 in medic/0003 in pistoleer its very effective for me. Cause i have stopping shot and i can heal for around 1000 points every 5 seconds or so. May respec to CM though its something im not sure right now




what?





..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

Rebal1
Wed Jul 06, 2005 2:13 pm
#22

well i should say i can with my healing shirt and droid
MastemaBrother1
Wed Jul 06, 2005 5:30 pm
#23






Rebal1 wrote:

well i should say i can with my healing shirt and droid





that's better, but still pretty high




..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

Resta
Wed Jul 06, 2005 6:50 pm
#24

im master bh master riflemen and cm0004



i canbacta tossfor 1300 and bacta spray for 1000 with my heal eff +17 bando


wish the cybernetic arm heal eff bonus would work though...doesnt seem to work atm.





COL. RESTA 'SAAR
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Jittaba
Thu Jul 07, 2005 2:41 am
#25



Chris-DaMan wrote:


Jittaba wrote:
MRM/MCM never was a good combo, because Rifle is stick to large range, and CM medium/short range, wich makes Carbineer the best choice, or pistoleer. I prefer carbinee, because of similar damage to rifle!


well i take it you mean after cu? lol.

Altho i must say i do like it. I already answered your thread on the rifleman forum




Well, I can beat pretty much every cm/rm combo with mcm/mcarb/doc4000 and food/drugs. That's just my opinion! Rifle is a long-range combat profession. CM ist a close/mid range, as well as Carbineer is, and Pistol is a clos-range proffession. Imho CM/Carb is the best combo, I've played it since CU, and never got any real probles, expect at the beginning, where pretty everything was bugged.
Chris-DaMan
Thu Jul 07, 2005 8:12 am
#26






Jittaba wrote:





Chris-DaMan wrote:





Jittaba wrote:
MRM/MCM never was a good combo, because Rifle is stick to large range, and CM medium/short range, wich makes Carbineer the best choice, or pistoleer. I prefer carbinee, because of similar damage to rifle!





well i take it you mean after cu? lol.


Altho i must say i do like it. I already answered your thread on the rifleman forum







Well, I can beat pretty much every cm/rm combo with mcm/mcarb/doc4000 and food/drugs. That's just my opinion! Rifle is a long-range combat profession. CM ist a close/mid range, as well as Carbineer is, and Pistol is a clos-range proffession. Imho CM/Carb is the best combo, I've played it since CU, and never got any real probles, expect at the beginning, where pretty everything was bugged.




thats why i said "well i take it you mean after cu"


because before cu: combat medic and rifle combo = no chance for you. (like 4004 cm, 4030 doc, master rifles) Of course this template sucked against jedi.


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