Combat Medic Archive
Thread: /healMind
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Innazar
Tue Jun 15, 2004 10:07 pm
#14
My MCM is also a TKA4 1 4 3.
Makes short work of mind wounds with med and i have not seen anything but mind wounds taken with a mind heal no BF no will power or focus.
But at 0 BF its 40 wounds as the BF goes up the wounds do as well so if your 300 BF might have a 150 wound applyed
jfang
Wed Jun 16, 2004 6:26 am
#15
DoctorGriggs wrote:
I use /healMind a LOT especially in the Deatch Watch Bunker. If I have a Jedi with me it works really well because any minds I accumulate he can heal.
I did discover something new tonight though - seems like the amount of mind wounds I received from using /healMind depended on my Battle Fatigue. When we first for to the bunker I could heal like 1000 mind and get only maybe 30 wounds. Near the end when I had 1000 Battle Fatigue I was getting like 400 mind wounds for using /healMind just once.
Is this normal?
Yes. As testing using diseases, you will take wounds equal to:
base wounds * ((100 + BF) / 100)
So assumingheal mind acts the same way, you will incur:
000 BF: 40 mind wounds
100 BF: 80 mind wounds
200 BF: 120 mind wounds
300 BF: 160 mind wounds
Going into battle with BF is a quick way to hurt yourself quickly...
Templar1865
Thu Jun 17, 2004 3:19 pm
#16
Here here on the DWB. It's amazing how fast the rest of the strike team goes down when the mindheals and area stims stop.
bradimere
Thu Jun 17, 2004 6:44 pm
#17
1) the times i use mind heal is on a DR who is doing combat resses and is losing his mind.
2) In a nasty fight were the force comes into play, and is doing mad dmg to the tanks
Sspectre
Fri Jun 18, 2004 7:54 am
#18
In PvP:
I use /mindHeal on anyone that's getting attacked and is low on mind
In PvE:
I use /mindHeal only on tanks... riflemen who waste their mind with specials are gonna need to fend for themselves.
I use /mindHeal on anyone that's getting attacked and is low on mind
In PvE:
I use /mindHeal only on tanks... riflemen who waste their mind with specials are gonna need to fend for themselves.
Brainplay
Sun Jun 20, 2004 1:29 am
#19
oblivion3134 wrote:
40 wounds to heal 1k mind...sounds like a fairtrade off to me.
Message Edited by oblivion3134 on 06-15-2004 11:13 PM
Dont forget the heavy mind cost when using it. Even buffed it will take off a 1/4 of my mind each time I use it. Not everyone is a human that can migrate their stats too 1100. I'm a zabrak and my focus is capped at half that. 40 mind wounds is devestating to me. Take away the wounds associated for it and it would make for a better ability but still to be used sparingly due to the high mind cost.
The the ability to heal the mind pool in the combat revamp I wonder just what will become of /healmind for combat medics?
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