Combat Medic Archive
Thread: A simple reply to illustrate the power of poison...
jfang wrote:
Morath360 wrote:
First of all I am a master TKA on my main pvp character Kahless. You simply cannot meditate the poison away fast enough and if you get a disease on you forget it.
I will point out that a TKM can meditate away the strongest non-loot disease that a CM can make is 5 seconds or less. It is only poisons which are difficult to meditate away, given you have the opportunity to do so.
If I am not mistaken, doesn't the order of meditation work first on the poison? If that is the case, you have a 3 minute wait before you even get to the disease.
Mmaxx wrote:
The only counter to a CM is a Doc. Sorry but there is no prof that is resistant to all other profs.... and that is the way it should be. A good PVPgroup should include several Profs working together.
Morath360 wrote:
Mmaxx wrote:
The only counter to a CM is a Doc. Sorry but there is no prof that is resistant to all other profs.... and that is the way it should be. A good PVPgroup should include several Profs working together.
By the same token, there shouldnt be a profession that all other professions except one cannot resist. That is my point exactly. Having a mix of professions where all working together in unison make a deadly force is balance. Not where just one profession is causing all the damage. I agree with you that the defenses of the CM are weak. I am against that as well. I just would like to see it balanced on both sides.
Sorry but CMs aren't the only profs that apply poisons and diseases, we just do it better then everyone else. The DOT weapons that are included in most inventories to the same types of damage we do but still the doc is needed to counter it. The doc is also requried for those nasty burns people get. That is what the master healer does. heals what others can't.
Mmaxx wrote:
Sorry but CMs aren't the only profs that apply poisons and diseases, we just do it better then everyone else. The DOT weapons that are included in most inventories to the same types of damage we do but still the doc is needed to counter it. The doc is also requried for those nasty burns people get. That is what the master healer does. heals what others can't.
-Hoodlum- wrote:
Morath,
You speak of players mixing classes it is their choice to be a uber defense template... Everyone has their choice of what they want to be to counter certain types of attacks in PVP. As a MCM/MD I never really think I will ever kill anyone on my own even with spider venom poison. If they come right at me then I have a great chance of dying, if they panic and try to flee then they are dead meat. Even with my uber spider venom poisons I still have to hit them ONCE with my marksman 4 rifle.... Trying to shoot a defense stacker with marksman 4004 is very very sad hhe.
My template for PVP MCM/MD is based for group PVPing, I can do awesome support heals and cure all the states that may be placed on my team. I do NOTHING for damage and I get hit by almost every single attack directed at me. My job is to cure poisons, fires, heals and toss poison and diseases to slow down the enemy.
My template is a very very nice PVP support class, without the support I am pretty much dead.
Honesty, I don't get what your trying to say here. Up until 3 days ago, I was a MD/MCM as well. I know it has very weak defenses and on top of that I am a Wookiee with that character. I wholeheartedly agree your defenses stink. No one knows that any better than I do. However the facts remain the same. My original post stands. CM outdamages all others in pvp hands down. Having said that, I know changes are in the works. You seem to play a little more as the classes were intended I believe. However most CM in pvp do not have the lofty intent of helping out their group with healing and such. They are in it for the high damage that it can do to multiple targets that is nearly impossible to keep up with.
It is obvious that the devs are starting to believe this as well given the bit about the innoculations and area cures. This really kinda shows they acknowledge that the power and duration is the problem. Both of those solutions would in effect limit those two critical areas. You may be saying to me that they said nothing about reducing the power. Well that is true for now. However, if an innoculation takes place where it is 100% resisted for a period of time, then that is the ultimate reduction in power and duration.
Just to wrap up, yes I agree CM has low defenses. However, it does not change fact that it does the most damage right now. Also, the bit aboutstill having to shoot them and it being impossible on defenses stackers is really not the point. Whether you do the actual killing or not doesnt change the fact that you really did the person in.
Anyway nice thoughtful post..