Combat Medic Archive

Thread: A CM from the perspective of a Jedi

zanzanEXPO
Fri Jul 23, 2004 5:50 am
#14

my prespective of combat medics is well..if your bored you better read this story


so there was a battle at anchorhead, about 10 rebels, 10 imperials and 2 light and dark jedis.

my friend was a dark jedi, pretty good one.


the battle was going, our 2 dark jedis started to attack there group and so did the other 2 light jedis.

then wang,i and everybody else on my group got hit by a poison and disease, we all died[needless to say from what...poison and disease tripple incap].

but there are still 2 dark jedis kicking and screaming, they killed about 5 people from there group and nearly got another jedi till..well..they got hit by 1k mind poison and 600 disease tick, most of the time they were able to cure it and outheal it but when it gets halva spammed, they simply died after 2 minutes of that.

it was pretty lame IMO, nobody attacked them beside the CM, after they killed him he kept clone rushing them.

something has to be done about it, CM have to much power in group fights. 1 combat medic killed a group of 10 regular players[rifleman/fencers etc] and got 2 dark jedis, thats in my book overpowered.(we refused to use combat medics in our group, no fun in that)


also adding friendly fire to CM is going to make this game ugly, a griefer with his griefer buddy[not saying that most CMs are griefers] goes to coro, duel each other and start spamingarea mind disease and poison..guess what happens the city dies.





gggggggggggggggxnnntnnnxggggggggggggggg


zanzanEXPO
Fri Jul 23, 2004 6:57 am
#15

does it even matter?combat medics can still spam poison, you should have seen my combat log.

"someone apply poisono to you"

5x "youeat morepoison"




gggggggggggggggxnnntnnnxggggggggggggggg


JEAUX_ZUF
Fri Jul 23, 2004 9:13 am
#16








Dalraich wrote:


I seriously hope that your joking when you say that having 600+tick poisons makes us powerful in PVE. 600 damage every 7 seconds whereas tkas can hit for 2k a second hmm.... thats balanced.







other then the fact that you're a healing profession, 2k is the raw damage. take away 60-100% of that, and we dont do crap dmg




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Brainplay
Fri Jul 23, 2004 11:47 am
#17






JEAUX_ZUF wrote:




other then the fact that you're a healing profession, 2k is the raw damage. take away 60-100% of that, and we dont do crap dmg






A healing profession with Poisons and Diseases! Rarrr!


You're also a hand to hand profession that should get owned by a ranged profession hands down (no pun intended..well maybe) in every engagement at range and only a limited number of times at close range. I'd rather get punched by some kung fu wanna be than get shot by a rifle, carbine, or pistol anyday.


I can live with broken ribs, I cant live with a hole through my chest or ebola. Have a nice day









Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

SSKing
Sat Jul 24, 2004 7:15 pm
#18

If u think the cm's area poisens should hit every 1 then he would become a player killer. He could nail a few neutrals not even in the fight his own men opponets every 1 he would b more of a suicide soilder. if it was put like that no 1 would b cm.

Gistelixi

Swordsman/Combat Medic/Doctor
Chewie101
Mon Jul 26, 2004 11:56 am
#19


I seriously hope that your joking when you say that having 600+tick poisons makes us powerful in PVE. 600 damage every 7 seconds whereas tkas can hit for 2k a second hmm.... thats balanced.



That 2k dmg from the TKA is then reduced by 75% then armor reduces it further. Also the damage per second from one AoE poison doing 600 dmg a tick to 20 people is too unbalancing not mention multiple CMs stacking poison and disease multiplies the effect. If all poison doesnt get nerfed then at the very least AoE poison needs a nerf to its dmg potential.

Message Edited by Chewie101 on 07-26-2004 01:56 PM



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