Combat Medic Archive
Thread: Please post CM patch bugs to this thread
Kave,
I encountered the same COA badge issue you did last night while hunting on Dant. 2 of my factions are now at 5034. I bugged it along with relevant contents of combat log. What I think is happening is that the COA bonus is not getting the sign right...that negatives are becoming positives.
As to the disease/AT-ST....to my knowledge this still persists. Poison/Disease will not cause aggro on an NPC walker. You can directly target a NPC walker for poison/disease. You can still hit a faction walker in an AOE roll.
Kave, I know this isn't a post-patch bug but these AOE rolls are just stupid right now, and I wish the dev would look at it. I haven't tried it post-patch (because i tend not to use them with their current bugs) but pre-patch I could nail non-grouped coverts with the AOE blast. The proper checks are on the original target, but there's no intelligence whatsoever to the checks on the AOE radius, and any CM can get no-risk first strike capability on covert opponents. I would presume that this hasn't changed post patch, and would like them to investigate it.
Jacore, MD/MCM, Tempest
I cna confirm that items from split crates are just fine. I split up some Stim -B crates last night to check this and they all worked fine and had the correct stats.
What I didn't check was what factory crates of Stims come up as on the bazzar. Now that I can split crates, I'd like to start offering "6-packs" of my discount stims on the bazzar for 3k. (28-30 uses, ~300 heal)
but if they aren't going to show up in the pharmacuticals section, that would be just a waste.
Kavedawg wrote:
so maybe the bonus faction ignores the 5000 cap? Otherwise, how would I have been able to get over 5k in the first place. has anyone else come across this on live?
That is what it looks like to me, a friend of mine actually noticed this and brought it to my attention then did a few tests to see.
So is the factory eating components when you stop/start production? or is it when it runs out of other resources? I am guessing it's the oldout ofresource bug
It happened in this instance when it ran out of resources. I made the schem for 1k and only put stuff for 50, was making the ranged E's for it.
just need a reassurance that the items pulled from the new crate still have that stats of the itemspulled fromthe original crate. thanks
I dida test with this today. Worked like a charm. Took my crate of now 49 stimpack e's and split one off. Examined the 1 in a crate and it matched, then took it out of the crate and it matched.
On another note, I don't know if this is intentional or not, but I did the rebel badge mission with 2 of my friends yesterday, and we all could do the final step at the same spawn point. This also cleared our spawn points from the map, Saved some time and killing since all 3 are maxed out on xp, only cool part woulda been possible loot and FP's.
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I've noticed this happens with single targets also.
Another bug that gets me every few days is i will target someone and try to throw a ranged aoe stim and it will say "cannot target the selected object with this action" (or something similar). Then it will proceed to draw the animation for me throwing a aoe heal, not actually healing the target, but sometimes healing only a few of the people around the target. Most often i just lose mind and a charge on the stim. This never happens with regular ranged stims for me, only aoe stims. It also seems to be relative to certian zones, like it will happen to me all around bestine for a entire day, but no where else.
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AOE heals i've tried from 10m - 40m and sometimes will get the cant heal this target on the person I selected to throw it on.- usually this is in a city say like a cantina. Happens in pvp also. I think its a factioncheck issue that if i try to heal my faction member and a rebel is within the AOE radius it wont let me heal my intended target, but will heal any other of my faction players. Covert and overt alike.
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This happens often if there is a LD target in your Area of effect. I've noticed it alot in Cantinas.
Kawe, I can also confirm the AOE poisons not causing aggro on faction missions. I have tested this twice now, and they just walk around and die...
The Ranged Stimpack - B schematicno longer shows up in my crafting station, although I have the appropriate skill (Int Combat Medicine crafting).. Is anyone else having this problem?
Glad that you are here Kavedawg.
AOE Heals are healing enemy pets. The result is they stand up and start attacking last target. Against a huge force this is being abused by some cm's to heal an incapped pet and then have teammates drop it again. Because a CH can't store this pet it can be looped resulting in a huge vitality loss to the pet and more than a smear against CMs.
I know we can't pick our targets with aoe stuff. Maybe the answer would be coding pets to go with owner to clone and not be able to be called until a timer expires. ?
Look forward to working with you.
AOE Stims do not work on Faction Pets (Reb/Imp) regardless of who you are targeting with the AOE Stim, however regular Stimpacks work fine.
Revenge TEF is not completely gone, there is a new form of it.
GhostMedic wrote:
The "You cannot heal this person" message is something that I encountered a fwe weeks ago so I am certain isn't *exclusive* to this patch. Though the incidence rate may have increased poet-patch. I encountered it in a cantina while grinding med exp. I was in the entertainer's group of about 15 and I could see the Ham's, thuse knowing exactly who I was and was not healing with the AOE's. So, naturally I assumed that the 2 people who weren't getting heals from my AOE's were Imps (counter to my faction) called it good and let the newb medics heal them.
I come to find out later that it is not a case of faction. That is, those who were ont being healed by my AOE's, whom I thought were imps, were NOT imps and could be healed by my regular ranged stims. As long as it wasn't AOE, it healed them just fine.
That's all I can say about that.
Been having this too, have you noticed the charges not going down in such a case too? I had one pack at 1 charge for about an hour.