Combat Medic Archive

Thread: Putting out fire!

Gallion
Thu Oct 30, 2003 11:29 pm
#14

Ideally. I'd like to see a fire cure in the medic tree. Maybe in the diagnostics tree.

"Whats wrong with him?"

"I think he's on fire. pour some water on him"

Then, I'd like for Combat Medics to get a ranged version in the form of water balloons
Nextre
Fri Oct 31, 2003 8:55 am
#15

This is funny coming from a cm, which relies on another incurable dot

Valkahr
Fri Oct 31, 2003 10:09 am
#16






Nextre wrote:

This is funny coming from a cm, which relies on another incurable dot






Which incurable dot is that? You couldn't mean the poisonsand diseasedots that doctors can cure with wound treatment speed 2 and 4 respectively?
JudasTyberius
Fri Oct 31, 2003 3:31 pm
#17



bjeezy01 wrote:

Oh, so just run in the water you say....ok, next time you get a flame attack on Tat, you go right ahead and run to the water....oh wait THERE IS NOT WATER ON TAT!!!! That doesnt solve anything unless you are cloes to water....every other attack.. poison/bleed/blind/etc. can be cured/stoped by another class...all but fire....Fire requires you to run to water....well we dont always have water to run to.






You don't read so good, do you?

Ledo



Ledo Valasio - Master Bounty Huh?
JudasTyberius
Fri Oct 31, 2003 3:32 pm
#18



bjeezy01 wrote:

Oh, so just run in the water you say....ok, next time you get a flame attack on Tat, you go right ahead and run to the water....oh wait THERE IS NOT WATER ON TAT!!!! That doesnt solve anything unless you are cloes to water....every other attack.. poison/bleed/blind/etc. can be cured/stoped by another class...all but fire....Fire requires you to run to water....well we dont always have water to run to.






And there IS water on Tatooine. 2 smalls bodies of it. You just probably dont get burned near them very often.



Ledo Valasio - Master Bounty Huh?
LeGhenaven
Fri Oct 31, 2003 11:27 pm
#19

I have a simple idea on how to solve the fire problem.


Give us a new schematic : The Fire Extinguiser!


That would definatly help out alot for the majority or people with this gun pointed at em.




"Hell hath no fury like a women scorned for sega!"- Brodieman


Rayleon Amedus
Master Artisian, Master Weaponsmith, Master Merchant, Rifleman.
mikejson
Sat Nov 01, 2003 1:23 am
#20











Nextre wrote:

This is funny coming from a cm, which relies on another incurable dot








HAHAHAHa, uhm ya, I got this special pack called poisease, NOBODY CAN CURE IT!!!! HAHAHAH




Jintar Arres DralliTricilla
Combat Medic Rifleman Jedi Padawan Doctor ArmorsmithDancer Musician Merchant
Silent Partner S & J Inc.
wardpower
Sat Nov 01, 2003 1:41 am
#21

I say master medics should get some type of basic water balloon that works like a stim a would on damage. Then docs should get some uber water balloon while combat medics get ranged and area water balloons. If the devs want the can require they be made with water from advanced planets so we can do more running around chasing resources with our lack of survey skills.....But even cooler yet we should be able to get flame retardent clothing from some type of BE water engineered thing that gives an increase to burn defense. Either way I agree with the water balloon theory

Shazam
doctor/CM
valcyn
RodianKiller205
Sat Nov 01, 2003 3:05 pm
#22

maybe CM's can use water guns. does no damage but puts out fire.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Page 2 of 2