Combat Medic Archive
Thread: My template for CM/Doc
why medicine 4? if your not gonna be a master doctor, there is no reason to get anything outside of treatment IV and Crafting IV. This will let u rez and buff and /healstate
Sure you cant cure poison or disease, but seeing as CM is bugged all to heal and poisons and disease mean litte now....
So far my plan was to go master CM, master Pistoleer and drop my doc and surveying skills, but the resource shifting as you said is an unbelievable pain in the ass. Basically unless you know someone to constantly make you harvesters and survey for you, you'll need the survey in the end.
What's most appealing to me about this skill setup is you'll have insane experimenting points to spend on crafting items. Even if your medicine use skill isin the toilet, you'll still be able to play with most enhance packs enough that you'll be using them. Also, /healstate is not half bad. I'm slipping back and forth between which way I'm gonna go, because I don't want tobe defenseless, but I don't want to be resourceless either...
Good post though, I like to see where other people are going with professions. Helps me see what my options are alittle more clearly
For what it's worth, here is my endgame template:
Master Medic
Master Combat Medic
Master Doctor
Marksman - Ranged Weapon Support Ability Specialist
Marksman – Intermediate Pistol Skill
Novice Artisan
Ok folks.......I know I've posted my ideas on a good CM track on other threads. However I have made what I am going to consider to be my final rewrite of my projected CM track, and it follows thus:
Master Medic
Master Combat Medic (duh)
Pistol Specialist
Ranged Weapon Support Specialist
Exploration IV & Survival IV (Scout Track)
Novice Doctor
Novice Squad Leader
Leadership I & Tactics I (SL Track)
The main reason I chose some skills in the SL track was because of their overal potential health benefits to the group as a whole with the /formup and /rally commands reducing their dizzy and stunned effects and bolstering their health attributes some. As a healer and protector of the group, I found this to be highly appropriate. The Novice Doctor only will give me a slight edge on healing wounds in the field while in camp.
This is the track I feel the best with and I think I will shoot for that. I still have survey III right now, but should be able to surrender that before much longer.