Combat Medic Archive

Thread: Joint Doc/CM Request: Passive Poison/Disease Resists

Jacore
Sat Oct 04, 2003 7:51 am
#14

Well i'm both too Mraugh...it's not a powergrab really. We have a highresistance to this form of weaponry.


Master TKA get a +55 to equilibrate...posture changes on them and even fi they fail the roll they often get a second save.


We're sstill plenty vulnerable to a host of other form of damage. I just think for all the offense a MCM/MD gives up...they should gain a high resistance to this particular form of damage.


Jacore

JediQuic
Mon Oct 06, 2003 6:07 am
#15

.....makes Docs even more unstopable then they already are....


You guys like this but a Bio Weapon you have a problem with?(Not ment to change the subject at all)




Perhaps if, like Pulpp Said, Other Classes Got very Spesific defences to their own weaponry then i would be behind this one.....But as it stands now I Agree with the system that makes you have to Choose. Cures are the Poison Defence, Heals are the weapon defence. If you want to Defend against poison then you are gonna have to Pick up the class that has the Ability. Just the same as if i Want to Shoot a Gun then i am Gonna have to pick up the Class that shoots a Gun



Again like Pulp said, Passive defence mods don't appear to be "Activated" anyway. i remember Combat Equlibrium Used to put you into a Continuous Knockdown loop as long as you were Dizzy...Very funny to watch tho

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