Combat Medic Archive
Thread: CM Issues being addressed
Has this issue ever been brought up? (perhaps its not an issued, but I think it should be)
Why do we not get to use Combat Med experiment points when crafting the components for combat meds? (ie. Infection Amps/Dispersal Mechs/Res. Compound and their Advanced counterparts)
It seems rather foolish that I need to go to a doctor class to get the best results on the components that I use in my CM items.
In answer to your question Skip the following was taken from an excerpt under the "Big List of CM Issues for September":
"CM’s don’t get to carry over experimentation points into the CM crafting line, and cannot use CM experimentation points on medic sub-components, sub-components only used for CM products. Suggestions are to either allow CM Crafting to give experiment points to the current subcomponents (if possible) or to med crafting (if not), or to give CMs their own unique components created using CM Med Crafting."
Check out that thread for a load of information on what is in the workings for us Combat Medics. http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=7344
-Roary
Grr.... need Edit!
ABECs were giving the wrong XP. Look further down the thread, you'll see more of the specifics in my other post.
> more competitive with the strength of high level dots.
How was it not competitive before ? Any semi-decent C sure poison pack cured my top-of-the-line (90+ potency 250 dmg) with one application.
Now what, B packs will be able to heal it with one application ?
So pretty much anyone who got cure poison will be able to heal it ?
tex, that's not entirely true. we had a word on it once and nothing happened.
anyway, i dropped most of C last night, and the rest will follow.. take care all, i'ts been 7 interesting months.
too little - too late
-µ-
yay! fixes ![]()
Glad i didn't surrender my cm skills tonight after all..almost went ranger for a breath of fresh air.
MichaelF77 wrote:
> Increased the power of cure poison and cure disease dots to make them
> more competitive with the strength of high level dots.
How was it not competitive before ? Any semi-decent C sure poison pack cured my top-of-the-line (90+ potency 250 dmg) with one application.
Now what, B packs will be able to heal it with one application ?
So pretty much anyone who got cure poison will be able to heal it ?
I tested this with my top of the line 90 potency 150 point effectiveness AREA poison C versus my own 90% efficiency experimented but they don't tell you the value darn it cure poison C, and it 2 applications of the cure.
fighting against another combat medic, in a group, we were all poisoned (mind, naturally), I cured poison on one of my teammates, it did not cure it completely, and I didn't get any other opportunities to cure after that as my brain was too burnt out from 2 ticks of the poison (the 3rd got me).
of course, these days nobody bothers with trying to get a doctor to cure poison or disease. they just duel their buddy and get themselves killed to clone and hop back into the fight. Its a great system... really... *cry*
Zalor,
Just wanted to say Thanks for the Great Job Keeping up on this! Very constructive thread!