Combat Medic Archive

Thread: Is Now A Bad Time To Pick Up Combat Medic?

DoctorGriggs
Sat Aug 21, 2004 10:36 am
#14

My take on it is that CM is actually somewhat balanced now, but still effective in both combat and very effective in healing.

I been pvp'ing lately on my alt with poison and disease resist buffs and they do help, but I still get hit by some nasty ticks sometimes.

The effectiveness of CM's in combat depends on how prepared others are now. A group that is unprepared for CM will get decimated.

As for healing, no other class, not even doctors, are as effective at healing. The ability to throw area stims in pvp or pve and heal like thirty people in a radius for like 1000 damage is pretty damn nice

The Death Watch Bunker actually feels a lot easier with CM's in the group



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

neutrineaux
Mon Aug 23, 2004 3:29 pm
#15






somerandomuser wrote:
After the nerfs is the best time to pick up a profession.. you don't have to 'unlearn' anything..





lol, that is a novel way to look at it.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Aug 23, 2004 3:30 pm
#16






PORNALICIOUS wrote:

tell the 47 overt rebs i killed in 4days that cm sucks =p



MANDOZER






dang, where do you find those? most everyone i threw at was buffed, and those that weren't had a doc on /follow. lol



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Aug 23, 2004 3:36 pm
#17






Qi-zen wrote:


Combat Medic is good support profession...we all know that the nerf was coming for pvp. CM was neverintended to be anything more then support...Some would like it to be an elite profession, but that was not the intentions of the Devs...now if you wannacomplain about theamount ofcredits for the professionthat’s another matter.


0={Qi-zen shin}=> BoC Radiant

TKM/Doc/CM ultimate killing machine






i beg to differ. the "official" handbook (prima) and the devs (at least at some point) have indicated that the role of cm in combat was to be a very potent one, especially in the line of poisoning. the decision to pursue that approach, vs. one of "support" (which i gather you take to mean healing) was clearly to be made by the individual cm. and given your pointregarding the skill investment, it should be as elite a combat prof as any other, just as bounty hunter and commando should be. we are simply the latest in the growing line of disabled profs.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Aug 23, 2004 3:42 pm
#18






Feralcom wrote:


For PvE I would choose CM if you usually group with others. If you are usually solo, Doc is better.


So if your solo, CM will not do much for you. You can’t heal your own mind and there is no need for ranged or AoE heals. By going Doctor, you can also cure and buff yourself.


In groups, CM is much better than MD. AoE heals rule over Doctor and Mind Heal is awesome when things go wrong.


Poisons just don’t work well in PvE. Weaker mobs die before they can set in and tougher mobs don’t even notice. I have yet to find anything in-between. I’m sure it helps, but it is way insignificant compared to what the melee and ranged weapons do.


It is still a great profession. The nerfs didn’t hit PvE CMs too hard. Things are pretty much the same for me as before the nerfs.






generally, i agree with you. but cm is really only helpful in certain situations in group pve atm imo (hehe, lots of abbr). the vette and dwb are good examples. but on a recent weekend, in a group of three doing level 199 janta missions, i never once needed my cm skills through an entire evening of play. buffs and melee skills were all that was needed.


we have been talking about having guild activities where we do pve un-buffed, just to try and recapture some of the fun when there is an actual threat to us. if you are unbuffed vs. higher level pve, cm is great for healing support.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Brainplay
Tue Aug 24, 2004 4:20 am
#19

Get buffed, go to Yavin or Endor, whip out your brightest outfit and put away your armor, whip out you best CDEF weapon or survival knife or wood staff. Have fun. No VK's for TK's either.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Qi-zen
Tue Aug 24, 2004 5:28 am
#20



<< in a group of three doing level 199 janta missions, i never once needed my cm skills through an entire evening of play. buffs and melee skills were all that was needed. >>


That was my point...why would you need buffs to hunt Janta missions if you are a CM + Combat profession ?


Ihunt Jantas/Mokks w/o Armor or Buffs and using only my TKM skills with CM.


If i were to hunt on a planet where the Mob content is much higher, then i would use Buffs/Armor.


I always keep reading posts that CM skills are only needed in groups...Where is this statement coming from in the manuel ?


CM with any Combat Profession is a viable Solo template




0={Qi-zen shin}=> BoC Radiant

TKM/Doc/CM ultimate killing machine
neutrineaux
Tue Aug 24, 2004 8:05 am
#21






Qi-zen wrote:



<< in a group of three doing level 199 janta missions, i never once needed my cm skills through an entire evening of play. buffs and melee skills were all that was needed. >>


That was my point...why would you need buffs to hunt Janta missions if you are a CM + Combat profession ?


Ihunt Jantas/Mokks w/o Armor or Buffs and using only my TKM skills with CM.


If i were to hunt on a planet where the Mob content is much higher, then i would use Buffs/Armor.


I always keep reading posts that CM skills are only needed in groups...Where is this statement coming from in the manuel ?


CM with any Combat Profession is a viable Solo template




0={Qi-zen shin}=> BoC Radiant

TKM/Doc/CM ultimate killing machine







talking others into playing against high level mobs is a tough sell. i prefer group play, so i gotta go with the flow. but the idea is the same. just say no to buffs and armor! lol


in a similar vein, with just buffs, or maybe plus some mabari, any master fencer can solo jantas, too, without cm. so cm is still not really needed/helpful in high level pve in most cases.


i liked the endor advise from another post, too. will try to tempt my guildies into that...




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Brainplay
Wed Aug 25, 2004 4:46 am
#22






Qi-zen wrote:



<< in a group of three doing level 199 janta missions, i never once needed my cm skills through an entire evening of play. buffs and melee skills were all that was needed. >>


That was my point...why would you need buffs to hunt Janta missions if you are a CM + Combat profession ?


Ihunt Jantas/Mokks w/o Armor or Buffs and using only my TKM skills with CM.


If i were to hunt on a planet where the Mob content is much higher, then i would use Buffs/Armor.


I always keep reading posts that CM skills are only needed in groups...Where is this statement coming from in the manuel ?


CM with any Combat Profession is a viable Solo template




0={Qi-zen shin}=> BoC Radiant

TKM/Doc/CM ultimate killing machine







You're doing more damage in 1 second spin attacking than you are every ten seconds with a poison. Only nighsister elders and DWB yard trash are worth poisoning. Hope your swoop is full condition when they start shooting or throwing debis at it.


CM suxxors in PvE....hoped you would have read the other posts on it by now.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Qi-zen
Wed Aug 25, 2004 7:01 pm
#23




<< You're doing more damage in 1 second spin attacking than you are every ten seconds with a poison. Only nighsister elders and DWB yard trash are worth poisoning. Hope your swoop is full condition when they start shooting or throwing debis at it.


CM suxxors in PvE....hoped you would have read the other posts on it by now >>


Rofl... first things first, yes ive read all the posts about this subject and lets not confuse tactics with efficiency.


Those are the ppl that rely on Buffs/Armor...aka god mode. Which is boring & lacks any true understanding on tactics, when you can spamunarmhit 3 all day.


If you think CM is only useful for group/high end content then you're wasting skill points on a profession that you don't need. Btw, I never leave my vehicle out on hunts only - onlynewbies do that.


Try doing30k Janta/Mokk missions unbuffed/armored maybe thenyou will see what i'm talking about




0={Qi-zen shin}=> BoC Radiant

TKM/Doc/CM ultimate killing machine
Qi-zen
Wed Aug 25, 2004 8:52 pm
#24

Just solo a Mokk rockshaper...no Buffs or Armor...now try that with pure melee & CM - Good luck !
Cypher71
Thu Aug 26, 2004 5:30 am
#25

I have been reading on the CM board lately because I am thinking of making my MD/Swordie a MD/MCM instead. I wanted to say a few things about some of the posts here that I've been reading. I don't know if any of you have noticed, but since mobs now use weapons and special attacks they can dish out some serious damage. I was running from a janta with a rifleman/ch alt of mine and before I was able to get away, it smacked him for over 1700 dmg in the legs (wasn't wearing leg armor). Now had he not been buffed, he would have been dead, just that simple. I would really like to see any of you melee professionsgo Mokk/Janta hunting with no armor and no buffs. I really would. I think I would see alot of dead melee masters. Prove me wrong.


-Angle



-Angle
First and formost, a Private Practice MD.
DarksideCalls
Thu Aug 26, 2004 8:37 am
#26

lol



Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic

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