Combat Medic Archive

Thread: Combat Medic crafting question

TyfoE
Thu Mar 17, 2005 7:18 am
#14

You're still considered a 12-point crafter without assembly.



:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
Eskie
Thu Mar 17, 2005 5:34 pm
#15



Weewapa08 wrote:
So for combat med SK, are they Medicine Experimentation? or Combat Medicine Experimentation?




You need Combat Medicine Experimentation for schematics granted in the Combat Medic profession and Medicine Experimentation for schematics granted in the medic and doctor professions.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Weewapa08
Thu Mar 17, 2005 5:42 pm
#16

question answered, thanks!




0000000000000000000000Weewapa Itzimossk
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0000000000000000000000The Few, The Proud, The Empire
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alucard82
Thu Mar 17, 2005 11:26 pm
#17

I should have clarified my original post, sorry. All you need to be considered a 12pt CM is a total of +20 CM Experimentation. I listed the assembly tapes but should have said they are a separate entity. They just help during the crafting process.



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


Brainplay
Fri Mar 18, 2005 2:12 am
#18

The more experimentation tapes you have the lower the complexity of the item you craft helping towards more "amazing successes" but only slightly.


The more assembly tapes you have the lower the complexity AND the higher the type of success rate you'll have per experiment attempt giving you more "amazing successes" but on a much greater level.


In other words if you're at +20 experimentation and have to choose between a +5 experimentation tape or a +5 assembly tape, the assembly tape would have a greater impact. Of course having both would be even better


Yes crafting is evil....but you get bragging rights





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Obata
Fri Mar 18, 2005 2:10 pm
#19

No modifier changes the complexity. Starting complexity is determined by the draft schematic, and the complexity increases by 1 every time you experiment. The assembly tapes don't affect experimentation, they only affect the assembly role (less important now that critical failures on assembly were removed). Experimentation tapes not only grant an extra point for every +10, they also help with every experimentation roll. So, even if you have +20 to experimentation, it's better to get another +5 experimentation than to get +5 assembly.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
AlwaysTipa
Sat Mar 19, 2005 2:15 pm
#20

I seem to be broken.. I am a master CM with an additional +21 points of CM experimentation in CAs and I am only getting 5 experimentation points to work with. Has anybody else ever experienced this issue?

Thanks,
Tipa



________________________________________________________________


Tipa Dhathmica - Master Bio-Engineer ~ 12PT Meds.
Tipa- Dhathmica - Master Rifleman ~ Master BH
Bailey' - Master Swordsman ~ Master CH
-xTc- Medical Supplies in Pheonix Risen: waypoint -140 -5826
________________________________________________________________

Eskie
Sat Mar 19, 2005 2:25 pm
#21



AlwaysTipa wrote:
I seem to be broken.. I am a master CM with an additional +21 points of CM experimentation in CAs and I am only getting 5 experimentation points to work with. Has anybody else ever experienced this issue?

Thanks,
Tipa



You dont have CAs still, right? You already put them in clothing you wear while experimenting?
Just making sure...



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
AlwaysTipa
Sat Mar 19, 2005 2:35 pm
#22

yes they are in clothing and I am wearing them.. in the skills modifier box it says I have +121 for combat medic experimentation but I am still only getting 5 points to experiment with. Even without the clothes I should get at least 10. I have filed a CSR ticket but nobody is answering me.. It has been 4hrs so far. grrrr



________________________________________________________________


Tipa Dhathmica - Master Bio-Engineer ~ 12PT Meds.
Tipa- Dhathmica - Master Rifleman ~ Master BH
Bailey' - Master Swordsman ~ Master CH
-xTc- Medical Supplies in Pheonix Risen: waypoint -140 -5826
________________________________________________________________

Eskie
Sat Mar 19, 2005 2:37 pm
#23



AlwaysTipa wrote:
(...) I have filed a CSR ticket but nobody is answering me.. It has been 4hrs so far. grrrr



Give them time, best I got was 2 hours, worst was about 3 days so far.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
alucard82
Mon Mar 21, 2005 12:29 pm
#24






AlwaysTipa wrote:
yes they are in clothing and I am wearing them.. in the skills modifier box it says I have +121 for combat medic experimentation but I am still only getting 5 points to experiment with. Even without the clothes I should get at least 10. I have filed a CSR ticket but nobody is answering me.. It has been 4hrs so far. grrrr





You have to be standing next to a crafting station. IF its near other crafting stations you have to be right up on it, to be safe just walk inside it. Maybe this is it?



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


Obata
Wed Mar 23, 2005 4:14 pm
#25






AlwaysTipa wrote:
I seem to be broken.. I am a master CM with an additional +21 points of CM experimentation in CAs and I am only getting 5 experimentation points to work with. Has anybody else ever experienced this issue?

Thanks,
Tipa





When making regular stims or woundpacks, or any of the medic/doctor components, you will ony have 5 points. Those items use your medicine experimentation modifier. Your CM experimenttion modifier only takes effect when you are crafting CM components or CM goods (poison, disease, ranged or area stims).



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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