Combat Medic Archive
Thread: What's the BEST Poisons/Effectiveness you've made/owned/seen?
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Gnuut
Fri Apr 23, 2004 8:00 pm
#14
TsunamiKata wrote: Non spide venom powered profavo.
http://members.cox.net/arudb/swg/poisons.jpg
Depending on resource shifts on Kauri this is average of what I use, sometimes higher sometimes slightly lower on damage. Kauri sux for resources.
Gnuut
Fri Apr 23, 2004 10:47 pm
#15
Barca, the AE Mind Melt ICBM -100 is what owned Fingolfins crew of 25+ vs our defending crew of 6 at the NCA base defense a few months back. Why? They didn't bother to bring many doctors... Keep in mind iX was involved in that fight too. Maybe you weren't there but even Viciousely got schooled. I made those before spider venom became available.
Even with Cosmosspamming uber cures on himself,I have still drained his mind using my Creeper tactic that uses poisons not much different than those you see.
Barca
Fri Apr 23, 2004 11:03 pm
#16
I havent logged in for 3 weeks. life is good without having to look around every corner for a combat medic
Napounet
Mon Apr 26, 2004 6:25 am
#17
Graudin,
I understand you so much. As a MCM on Kauri, I struggle so much to find some nice ressources :/
Bloody Eleton does not want to pop.
Loonytic
Mon Apr 26, 2004 6:49 am
#18
Bamboozle wrote:
Rikilii wrote:
How do you get them so high?
My AIAs are 60 power, using 998 OQ, 311 DR Eleton, and 978/125 Titanium
In my final combines, I'm using:
--fungus with around 995 OQ, and about 975 PE,
--copper with 950 OQ, and
--liquid petro with 950+ in OQ and PE
And I still only get up to about 325 (with great successes)
Is there a stat on one of the other subcomponents that affects effectiveness
I use:
-IAs 63 power (made on crafting day)
-Copper with 990-ish OQ
-LPF 983 OQ, 775 PE
-Fungi 960 OQ, 840 PE
Kind of odd.. Your stuff is overall better except for the IAs. I wouldn't think 3 extra power would give that much difference?
I've never had the resources to make better than IAs 52 power and am able to make effectiveness for singles at 345.
Newgurus
Mon Apr 26, 2004 7:06 am
#19
Spider Fangs are ONLY used for weaponsmiths to make better Projectile Feed Mechanisms. I think you were referring to Spider Venom (adds damage to your poisons). The other loots worth using are Rancor Bile (adds charges to your poisons).
Bamboozle
Mon Apr 26, 2004 8:46 am
#20
Do you know the stats on the other resources you used?
Loonytic wrote:
I've never had the resources to make better than IAs 52 power and am able to make effectiveness for singles at 345.
Loonytic
Mon Apr 26, 2004 11:07 am
#21
i do have 12 experimentation points as well that might be the reason, plus i live in a research centre
Bamboozle
Mon Apr 26, 2004 1:04 pm
#22
So do I... But you don't need 12 experimentation points to max effectiveness. I was more interested in the resources you use.
Loonytic
Mon Apr 26, 2004 1:59 pm
#23
I use:
- IAs 52 power
- Dispersal Mechs 24/19/11
- Res Compound 62/120
- Aluminum CR 768,CD 776, DR 634, 692, ML 899, OQ 988, SR 854, UT 790
- Fungi OQ 980, PE 941
- LPF OQ 1000, PE 773
Bamboozle
Mon Apr 26, 2004 2:18 pm
#24
*drool* Nice.
Wish we'd had resource spawns like those on Chimaera.
Loonytic
Mon Apr 26, 2004 3:29 pm
#25
oh and they do let me max out effectiveness with all 12 points
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