Combat Medic Archive
Thread: TKM/CM for PvP?
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NeoEcks
Sat Oct 02, 2004 7:19 pm
#14
we really cannot TELL you what to do. it has to be up to you, but again i personally would suggest TKM / CM 4004 with the ranged and melee defense brances from the enhanced reflexes tree in FS, as well as melee accruacy from combat prowess.
OR
if you do not want the force sensitive skills go TKM / CM 4404
OR
if you do not want the force sensitive skills go TKM / CM 4404
Brainplay
Sun Oct 03, 2004 2:10 am
#15
NERF MELEE!
Sorry, there was no nerf CM in there so I had to put something. Besides, melee make range look like they're using slingshots.
Is CM/TK a good idea. Yeah, TKM is pretty powerful and a MIND poison would go a long ways to helping headhit1 along nicely.
tommotX
Sun Oct 03, 2004 6:45 am
#16
i would do those force sensitive skills...but the grind to get those is to hard
NeoEcks
Sun Oct 03, 2004 6:53 am
#17
tommotX wrote:
i would do those force sensitive skills...but the grind to get those is to hard
it is not that bad, i am working on them now...well, i WAS working on them, then i had to make a profession change
however i think you will be quite happy with TKM / CM 4404
Justman
Sun Oct 03, 2004 10:53 pm
#18
i'm tkm/ cm 4/0/0/4, doc 3/0/0/0, and it works out extremely well
tommotX
Mon Oct 04, 2004 3:23 pm
#19
how many hours did it take you to get those 3 branches of FS skills?
NeoEcks
Mon Oct 04, 2004 5:35 pm
#20
tommotX wrote:
how many hours did it take you to get those 3 branches of FS skills?
i wish i could tell you but i don't keep track of that kind of thing really. i don't "grind" the way other players feel they need to.
i just play the game and enjoy it, and level when it is time. i can tell you that it did not take all that long though. i had a BLAST finding things like Malkloc lairs (things spawn like CRAZY 8-12 at a time), beating on the lair till i was completely surrounded and then just stacking area poison after area poison.
you have applied poison to a Malkloc
you receive 515 points of medical experience
would litterlly scroll off screen so i could not count how many i was getting at once.
it was GREAT!!
Little-Green-Guy
Tue Oct 05, 2004 11:08 am
#21
tkm x/4/4/4
doc 4/3/4/x
cm 1/x/x/4
(i think thats my combat players build)
self sufficient....
rocks for PVE very effective PVP (support roles)
ZanthosBlastshield
Tue Oct 05, 2004 1:42 pm
#22
What happend to all the MCM / Master Rifleman? I guess that would be, SABERBLOCK2 *in echoing tone*
I've stuck with this for the last 7 mos.
MCM
TKA x/4/4/4
I would have dropped MCM for 4/4/x/4, but I do all our crafting for our guild. I have always fancied TKA 3/4/1/4, but we always have entertainers available, and I wanna be able to have effective PvE skills.
raditz_farstar
Thu Oct 07, 2004 3:35 am
#23
KnightHawk420 wrote:
Cornflake2gs wrote:
Good luck finding effective Fire Blankets/Poison/Diease Cures.
I would recommend 4030Doc + 0004CM vs 4004CM + 4000Doc
Finding those are totally doable. Just takes top notch resources like mentioned above. I would think most servers have at least 1 terribly prolific doctor who sells meds. Atlhough personally I have an alt to make mine.
Sorry i disagree. Med use55 fire blankets cant be made on my server (farstar), i've a +2 doc alt and the resources simply haven't spawned yet. Template wise, i've gone for
Cm4004
Doc3010
Fencer 4442
I loose melee mit 3, but with tapes ive 115 dodge...using aircake and CoB im still very hard to hit. Add to that i've got enough med use to use fire blankets, and use janta enhanced poison cures.
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