Combat Medic Archive
Thread: New doc packs adjusted/balanced???
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vortexala
Wed Aug 04, 2004 8:28 pm
#15
Finally got set-up to do some real, serious, in-depth testing of the new stuff tommorrow night. Once I get all the numbers, I'll post it in a sticky for everyone to see.
SolSpur
Wed Aug 04, 2004 10:02 pm
#18
Finally got set-up to do some real, serious, in-depth testing of the new stuff tommorrow night. Once I get all the numbers, I'll post it in a sticky for everyone to see.
One thing thats always bugged me about TC. Why are the resources so bad? I would think its hard to do any in-depth testing.
Gnuut
Wed Aug 04, 2004 11:06 pm
#19
Texxie if the Docs insist on balance then I say we give it to them 100%. Let's require the Doc to use specific stat AE poison heals and specific stat single cures to counter all our poisons and disease.Health Poison Cure C will never cure a Mind poison A etc. This way the Doc would have to be on his toes to cure each specific stat poison and disease using a variety of packs. If the Doc isn't sure what poisons and diseases his patient is afflicted with, give the ability to /diagnose the ability to see what poisons and diseases are on the patient.
"Oh but you can't use /diagnose in combat" the Doctors will cry. Tough luck get out of combat or spam every single disease and poison cure till you guess which one is the culprit.
SolSpur
Wed Aug 04, 2004 11:23 pm
#20
I like the idea Gnuut. A few possable changes suggested:
- As soon as the doc initiates a cure it uses a charge. Non of this theres no poison of this type to heal message.
- CMs are rooted for 4 seconds when tossing poisons, its only fair docs should be rooted for the same length when using an area cure.
Ocain
Thu Aug 05, 2004 12:29 am
#21
vortexala your class has been the king of the battlefield for about a year now
the other classes time to shine and have fun has come, and now your fighting against that
please stop trying to keep your class the unmitigated insane DPS which it was before this patch
i personally have stopped pvping, because of cm's
keep petitioning the devs i guess, and thanks for ruining the game
the other classes time to shine and have fun has come, and now your fighting against that
please stop trying to keep your class the unmitigated insane DPS which it was before this patch
i personally have stopped pvping, because of cm's
keep petitioning the devs i guess, and thanks for ruining the game
vortexala
Thu Aug 05, 2004 12:47 am
#22
Ocain... seriously, need a clue?
There is BALANCE and there is NERF. I, and those who have been here with me, have always sought BALANCE. What we have presented instead, if implemented improperly, is a NERF.
I'll not abide by an all out NERF against the CMs.
Clear enough?
There is BALANCE and there is NERF. I, and those who have been here with me, have always sought BALANCE. What we have presented instead, if implemented improperly, is a NERF.
I'll not abide by an all out NERF against the CMs.
Clear enough?
vortexala
Thu Aug 05, 2004 5:38 am
#23
Sol: The resources on TC are good, I just don't have access to them since it's not my home server. I've been relying on the kindness of the CMs that do play there. Also, since the population isn't as large as a Live Server, there aren't as many resources floating around to begin with. But, thanks to the CH Correspondent and several of his Citymates from Bria, I'm now fully set up. Got 8 factories churning out components using live-level resources. Also have live-level resources for the final combines on the C-Level cures and innocs, as well as C-Level poisons/diseases.
Should prove very, very useful in testing. Just need some Janta Blood and Spider Venom and I'd be set
Gnuut: Great idea. But they won't go for it. Doesn't hurt to ask though
edit: quoted your post to the corre forum Gnuut
Should prove very, very useful in testing. Just need some Janta Blood and Spider Venom and I'd be set
Gnuut: Great idea. But they won't go for it. Doesn't hurt to ask though
edit: quoted your post to the corre forum Gnuut
Message Edited by vortexala on 08-05-2004 05:44 AM
MasterSatyr
Mon Apr 04, 2005 7:29 pm
#25
vortexala wrote:
I'm trying to get some assistance from the Devs on the testing side of things tonight, hopefully I'll get it and be able to report back with some hard numbers.
But yes, there have already been some changes/tweaks already to the new items since they were implemented last week...
Doesn't mean I won't try and get them tweaked even further if possible
/lick texxie
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