Combat Medic Archive
Thread: So how many CM are Mad
Akkori wrote:I guess I come out ahead in this....I only have a CM suit, and could never afford to buy a Doc suit. So if I decide to re-spec to BE for crafting, I can also make the meager remaining Doc stuff on par with the old-time buff-slaves. If my math was right, any existing CM should be able to pick up the ONE tree of BE we'll need to continue making CM stuff at the same skill cost we spend right now....Current Master CM SP= New Master CM + 0004 BE SP
Here's hoping!
Mustelafuro wrote:
I can't believe you think we are getting nerfed. We're not and will still be extremely effective. Think about it, with weapon dot's gone, we are back to being king of the poison. Plus we still get our heals. To be honest it looks like our healing got nerfed more than our combat.
Attacking mind was too easy anywayI'm very excited and wish we could get to playing with this stuff. Sure some folks see it as a nerf, esp the ones with the macro /apply poison, /headshot 3, /headshot3, headshot3, /snipershot. I hope it becomes a little harder to play a cm, more thought and tactics. And if we aren't the uber poison tossers, well maybe being more of a healer will keep me from getting ganked at the start of the fight for a change
Getting some defense will rock, and if they throw in a weapon.....even better. As long as we still have direct poison and area poisons, its all good on the combat side. And the more I think about it, the debuff aspect of disease is going to be critical in group warfare.
I am very curious on this Daze ability........
What I want to know is what is going to happen to resist buffs?
ANY good CM worthy of PvP doesnt use macro's. The only time I ever use a macro is in a large fight, where I lag really bad everything is delayed like 30 seconds instead of 4.
Your positivity on this subject brings new hope for me.
/lick
Akkori wrote:
Dont forget we have an Offense rating of 4....one point away from the ultimate damage dealers - Commando's, Swordsman, and Rifleman. We even outrank BH in damage according to this rating.
guys we don’t have to worry so much I’ve been looking at the cu ages as much as the rest of you and we have to realize we maybe able to combine skills with other profs. the game is going toward more on abilities as a character vs. what you can to with what gun. so there is an exponential amount of possibilities...oh sorry let me introduce my self I’m maxxhope/ emel ro'skoda on eclipse and I’m looking for cm's who want to find out the best combos for our beloved Cm profession....I don’t want to gripe about the changes I just want to come out with CM on top of this CU
... and I think if we work together like the other professions are doing we can find out the best for us. anyone have any new info on it?
Granted it needs work but Beta it is not. I know they want you to focus on the combat part atm but I couldnt go on .... so I found myself some resources and made some stims. figured I'd try and grind out CM as fast as I could. well I made it as far as crafting a bunch of stims. The 3rd stim I used I noticed the 51 sec cooldown thats where I stopped.
Best thing they could do after the bugs are worked out is put it on its own server and see how many go there.... my vote is stay as is right now... broke profs, bugs and all. Thats not SWG, maybe SWG2 the WoW me 2 game.
I also gotta say... The new devs are doin a great job but chock this up as a test.
My wife rearanged her screen like WoW and found it much easier to play but still hates it. LOL
everything will be made using med. experimentation. what will happen to our +25 cm exp suits???