Combat Medic Archive

Thread: Why have poison stop at 1 point?

Taewyn
Sun Oct 26, 2003 10:19 am
#14

Tests suggest that all hits do some damage to all 3 pools, in a roughly 80:10:10 ratio - 80 to the pool you hit, and 10 to each of the others. Any hit should incap a player with 1 point in any pool.


Absolutly correct...This is true even for targeted pool atacks....So an attack must do 5 damage to incap them hehe.





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Zarlor
Mon Oct 27, 2003 5:08 pm
#15

Those figures just can't be right, looking at them that way. I have my stats migrated for max regen, low stats. THat means that I have something like a base 700 Con, for example, with a 600 Health. I thin kBuff (master Doc, of course, with 110 roid and advanced components) and often get a Con rating close to 3.8k. Being a Wookiee I have no armor to affect my regen rates. THose figures would imply that my Toon could regenerate their entire healt HAM in less than 7 seconds. And that just doesn't seem to be right to me. I'm pretty sure that Ican''t regen anywhere near THAT fast.


It is a good point, though. I was kind of thinking that regen shouldn't be a part of the equation for something like this, but since it is it should probably be addressed. Dropping and holding at 1hp is one thing, allowing the regen is pushing it.


Haleing isn't particularly relavent because healing can be factored into any damage dealing situation. At least with a DoT any damage healed can be ticked back down without further attacks being required on that target.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
MichaelF77
Mon Oct 27, 2003 6:04 pm
#16

Note that these figures are 10% !
For actual example - I am carbiner using mind poison, no special targets mind (though I will have to use scatter shot I guess - since it has a chance to get mind - but's it HIGH LEVEL attack).
If a person has 30 mind left - I need to do 300 damage shot to incap him (80-10-10 seems to be correct formula).
If a person has 60 mind left - I need to do 600 action-health damage shot to incap.
With 30 a sec regen rate on the 3d second my damage requirement is already VERY high - and I am 4/3/0/3 in Carbine!
Novice carbiner has NO way of dealing that kind of damage, so he has to either use health/action poison (which can be healed) or hope someone with eneough damage-dealing capabilities backs him (giving doc time to cure poison alltogether) or hoping for lucky shot (don't think you'll be able to time it with lag and what's not).



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Post_Beta_Tester
Mon Oct 27, 2003 6:34 pm
#17




MichaelF77 wrote:


though I will have to use scatter shot I guess - since it has a chance to get mind - but's it HIGH LEVEL attack




Umm. Scattershot 1 is in the first speed box after novice carbineer. How can this possibly be considered a "high level" attack? =P

MichaelF77
Mon Oct 27, 2003 6:59 pm
#18



Post_Beta_Tester wrote:


MichaelF77 wrote:

though I will have to use scatter shot I guess - since it has a chance to get mind - but's it HIGH LEVEL attack


Umm. Scattershot 1 is in the first speed box after novice carbineer. How can this possibly be considered a "high level" attack? =P






Because it's in Elite Profession.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
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