Combat Medic Archive

Thread: A solution to the +1 stop

fargledaer
Tue Oct 28, 2003 7:49 pm
#14



mikejson wrote:


fargledaer wrote:



Reduce the effectiveness of AoE poisons somehow- NOT to the extent that people don't want to use them, but to the extent that a combat medic can't take on 10 people by himself and expect them to incap before he/she is killed. They would still be useful in PvE and especially in large PvP battles where they will still do a lot of damage in total, just spread out.



Uhm, just a question, are you a combat medic? AoE's are less effective. Well from what I know, I couldn't make an area poison as strong as a single target one. In all actuallity, I did test it once, if I just experimented on effectiveness and not potency at all(so the AoE was about 40 points less on potency) I still couldn't get the AoE higher, it was about 80-100 points less.

maybe I'm doing something wrong though, I don't talk to many othere Combat Medics on my server...






Admittedly, no, I am not a master yet, and may not finish up the healing speed tree to get there depending on how this patch turns out, but I am trying to think objectively, without class bias. I have Crafting IV, so I can only make AoE Bs right now. I am mainly going by what I have heard in regards to my AoE suggestion. If the reports of combat medics dropping whole teams in PVP are exaggerated, then perhaps they should not be weakened, but the most common complaint about the CM I have seen in game is the AoE damage. It's one of the reasons I went for CM from the beginning.

Personally I can't imagine an AoE poison being that good either... I can't even imagine that it wouldn't be resisted by half the people in range, but if they are as good as other classes make them out to be, something should be done to them in the name of game balance. I will leave it to the Masters to discuss if they want, since I do not have the first hand experience to form a fair decision... Unless any of you want to give me some nice AoE Mind Poison Cs heh heh heh...
mikejson
Wed Oct 29, 2003 10:12 am
#15






fargledaer wrote:


Personally I can't imagine an AoE poison being that good either... I can't even imagine that it wouldn't be resisted by half the people in range, but if they are as good as other classes make them out to be, something should be done to them in the name of game balance. I will leave it to the Masters to discuss if they want, since I do not have the first hand experience to form a fair decision... Unless any of you want to give me some nice AoE Mind Poison Cs heh heh heh...




Hey man, I'm not bashin ya, I was just letting you know what I found. I really would like to know if anyone out there could verify my numbers, or let me know that my crafting sucks hehe. I always want to make better poisons...




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