Combat Medic Archive

Thread: This is the WORST Profession forum EVER, please this should NEVER happen. read

Lupus
Tue Feb 17, 2004 12:23 pm
#14

/cheer YamadaMan



__________________________________________________________

"Explore for there is much to discover........"

Iruk Es'kre
Master Commando / TKM
(and dont forget the most important Novice Scout)
Munga_Meds
Wed Feb 18, 2004 2:47 am
#15

The range thing is a bug - I for one hope it gets fixed soon.


It won't stop the nerfherders from trolling our forums, and will probably not stop them calling for nerfs cause there isn't any room in their template of the month for any healing...


Five stars to the post originator thought, well stated facts. Lets hope the nerfherders graduate from kindergarten soon and move on to WHOLE sentences... and paragraphs with coherent and continuous subjects...



Athera- Master Tailor
Talusian Haven, Talus, Kauri
Brikker-Sunrunner
Wed Feb 18, 2004 3:00 am
#16


Master Teras Kasi :


Combat Equillibrium +55


Defense Vs. Dizzy +5


Defense vs. Posture Change +30


Ranged Defense +45


Defensive Acuity +81


Defense vs. Blind +10


Defense vs. Knockdown +20


Defense vs. Stun +15


Melee Defense +57



Master Commando:


Alertness +10


Ranged Defense +22


Defense vs. Knockdown +5


Melee Defense +9




Now, which one has crappy defense again?





------------------------------------------
Medic, Combat Medic, Doctor
YamadaMan
Wed Feb 18, 2004 5:47 am
#17

TKM

Combat Equilibrium +55
Defense vs Blind +10
Defense vs Dizzy +5
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +15
Meditate +100
Melee Defense +57
Ranged Defense +45
Taunt +10
Unarmed Accuracy +205
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57 ----------------- forgot that one
Unarmed Center of being duration +30
Defense Acuity +81
Unarmed Center of being efficacy +90 ------------------- and 99% of people don't use that one either
Melee Damage Mitigation +3 ------------- huge difference

Master Commando

Alertness +10
Carbine Accuracy +60
Carbine Speed +30
Defense vs Knockdown +5
Flamethrower Accuracy +80
Flamethrower Speed +45
General Ranged Aiming +30
Heavy Acid Beam Accuracy +30
Heavy Acid Beam Speed +30
Heavy Acid Rifle Accuracy +80
Heavy Acid Rifle Speed +45
Heavy Lighting Beam Accuracy +30
Heavy Lightning Beam Speed +30
Heavy Particle Beam Accuracy +40
Heavy Particle Beam Speed +50
Heavy Rocket Launcher Accuracy +50
Heavy Rocket Launcher Speed +40
Melee Defense +9 ------------ /agree this one sucks
Pistol Accuracy +60
Pistol Speed +30
Ranged Defense +22 -------------- here you go
Rifle Accuracy +60
Rifle Speed +30
Taunt +10
Thrown Weapon Accuracy +55
Thrown Weapon Speed +40
Unarmed Accuracy +50
Unarmed Damage +45
Unarmed Speed +25
Unarmed Toughness +20 -------- oh ! what's that ?
Rifle Concealment Chance +20
Unarmed Center of being duration +13
Unarmed Center of being efficacy +45 ------- but no one use that one !
Ranged Mitigation +3 ----------------- oh ! another one here !

Master Combat Medic

Alertness +10 ---- yeepeeee ! +10
Carbine Accuracy +10
Carbine Speed +5
Combat Medic Effectiveness +90
Combat Medicine Assembly +100
Combat Medicine Experiment +60
Combat Medicine Experimentation +40
Combat Medicine Use +100
General Ranged Aiming +30
Healing Range +100
Injury Treatment +100
Injury Treatment Speed +75
Medical Foraging +100
Medicine Assembly +50
Medicine Experimentation +50
Medicine Use +50
Melee Defense +2 ----------- yay !
Pistol Accuracy +10
Pistol Speed +5
Ranged Defense +6 ---------- w00t !
Ranged Injury Treatment Speed +100
Rifle Accuracy +10
Rifle Speed +5
Terrain Negotiation +50
Wound Treatment +5



now with complete stats find the lowest defense .... "uber" you said ? overpowered ? where ?



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Dynastar
Wed Feb 18, 2004 11:27 am
#18






YamadaMan wrote:
TKM

Unarmed Center of being efficacy +90 ------------------- and 99% of people don't use that one either




TKM Center of Being is broken. Either the Center of Being, or the Defensive Acuity which it is supposed to trigger does not work.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
YamadaMan
Wed Feb 18, 2004 12:24 pm
#19

so we get to the same point everytime ----- fix the bugs

and sorry, I use CoB as fencer 100% of the time, didn't know TKA's one was broken



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Galaxy-Stalker
Wed Feb 18, 2004 12:51 pm
#20

Here's just a tought, bear with me on this. I'm definately a nOOb, but I was sittin here reading all this as I have for the last week, and a thought came to mind. Since I hear many people talk about CM and the range thing and how they should not be able to "throw" as far as someone who shoots. Anyway what I was thinkin is maybe when they made the game they were thinkin that the CM would be using some type of projectile weapon. Since RL is brought up quite a bit in these posts, let me say this" No one in there right mind is gonna be actually throwing something like this at someone, one would use a grenade launcher or something similar to that to deliver this type of material (unless you are a terrorist and enjoy takin yourself and your friends out with you.)


I personally think that Devs should come up with a weapon to deliver this stuff at a distance and make some type of penalty for hitting target within certain range. ex poison or disease self and those around you.


Anyway just an idea






Savir Ebari


Jack of all trades,master of none


"Say what again , I dare ya, I double dare M*** F***"


Samuel L. Jackson Pulp Fiction



XingYuen
Wed Feb 18, 2004 2:05 pm
#21

This guy gave a medic class a 10 on offense... That alone I have problems with.




Xing Yuen

RhenGordon
Wed Feb 18, 2004 2:39 pm
#22

I had to give you five stars on that one. It was a well thought out post.


What I like the most is that you wrote it so the stupid leet dewds can understand!! I think the rest of us should do the same thing.





>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SioBabble
Wed Feb 18, 2004 2:51 pm
#23

YamadaMan:


You are so absolutely on target, it is frightening.


Oh, the indignity of a l337 d00d being pwned by...a carebear!


Which is absolutely the worst thing that can ever happen to one of these people.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Pappi
Wed Feb 18, 2004 4:18 pm
#24






SioBabble wrote:

YamadaMan:


You are so absolutely on target, it is frightening.


Oh, the indignity of a l337 d00d being pwned by...a carebear!


Which is absolutely the worst thing that can ever happen to one of these people.









aha! so if i surround my posts and this board with hearts, will the nerf-herders go away?


*passes the tray of chocolate chip cookies around*





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Brikker-Sunrunner
Wed Feb 18, 2004 6:30 pm
#25



Yamada's post - With comments !


TKM

Combat Equilibrium +55
Defense vs Blind +10
Defense vs Dizzy +5
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +15
Meditate +100
Melee Defense +57
Ranged Defense +45
Taunt +10
Unarmed Accuracy +205
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57 ----------------- forgot that one
Unarmed Center of being duration +30
Defense Acuity +81
Unarmed Center of being efficacy +90 ------------------- and 99% of people don't use that one either
Melee Damage Mitigation +3 ------------- huge difference


Yes, I forgot the Unarmed Toughness. Since TKM generally go Unarmed, they gain that much more defense again. CoB - broken as someone said. Melee Damage Mitigation +3, another big one I left out. More for the TKM.



Master Commando

Alertness +10
Carbine Accuracy +60
Carbine Speed +30
Defense vs Knockdown +5
Flamethrower Accuracy +80
Flamethrower Speed +45
General Ranged Aiming +30
Heavy Acid Beam Accuracy +30
Heavy Acid Beam Speed +30
Heavy Acid Rifle Accuracy +80
Heavy Acid Rifle Speed +45
Heavy Lighting Beam Accuracy +30
Heavy Lightning Beam Speed +30
Heavy Particle Beam Accuracy +40
Heavy Particle Beam Speed +50
Heavy Rocket Launcher Accuracy +50
Heavy Rocket Launcher Speed +40
Melee Defense +9 ------------ /agree this one sucks
Pistol Accuracy +60
Pistol Speed +30
Ranged Defense +22 -------------- here you go
Rifle Accuracy +60
Rifle Speed +30
Taunt +10
Thrown Weapon Accuracy +55
Thrown Weapon Speed +40
Unarmed Accuracy +50
Unarmed Damage +45
Unarmed Speed +25
Unarmed Toughness +20 -------- oh ! what's that ?
Rifle Concealment Chance +20
Unarmed Center of being duration +13
Unarmed Center of being efficacy +45 ------- but no one use that one !
Ranged Mitigation +3 ----------------- oh ! another one here !


Ranged Defense +22 - Not something to get excited about. Unarmed Toughness +20 - I beleive it only works when you fight Unarmed. Commando's are not Teras Kasi. We use guns. Ranged Mitigation +3 - Another one I left out. Good, but I'd rather have Melee.



Master Combat Medic

Alertness +10 ---- yeepeeee ! +10
Carbine Accuracy +10
Carbine Speed +5
Combat Medic Effectiveness +90
Combat Medicine Assembly +100
Combat Medicine Experiment +60
Combat Medicine Experimentation +40
Combat Medicine Use +100
General Ranged Aiming +30
Healing Range +100
Injury Treatment +100
Injury Treatment Speed +75
Medical Foraging +100
Medicine Assembly +50
Medicine Experimentation +50
Medicine Use +50
Melee Defense +2 ----------- yay !
Pistol Accuracy +10
Pistol Speed +5
Ranged Defense +6 ---------- w00t !
Ranged Injury Treatment Speed +100
Rifle Accuracy +10
Rifle Speed +5
Terrain Negotiation +50
Wound Treatment +5


Er, I was comparing Commando and TKA (I know, not the right board, but the original poster didn't know what he was talking about), but yes, Combat Medic's also have crap for defense. But, they are more of a Support combat class. Commando's are an in-your-face combat class. What Combat Medic needs defense when they're hurling poison and disease from 80 meters away? =P



------------------------------------------
Medic, Combat Medic, Doctor
TheGragg
Wed Feb 18, 2004 8:04 pm
#26


YamadaMan wrote:
now let's just write a thing that EVERYONE who is familiar with PvP in SWG know: Having a single elite combat profession, even the "uber" one, is just useless, take TKM or rifleman alone if you don't believe me, and then go PvP. you'll just get OWNED by any good PvPer around, that's a known fact.




You're wrong here man. There's a couple combat professions that arn't broken anymore, namely the two you just mentioned, and I see them do well in pvp all the time without dabbling in other combat professions.



____________________________________________________________________________________

"People are sheep. If your not going to be a shepard, at least be a wolf."

Gatton - Ex-Captain of the WidowMakers
Page 2 of 3