Combat Medic Archive

Thread: Krayt Hunting with a CM

jfang
Wed Jun 23, 2004 9:13 pm
#14

Also note that my calculation was making the very false assumption that the combat medic did not have to worry about being killed. If the CM does need to worry about it, such as when soloing, the damage in that 10 minute span drops considerably.

A rough guess would put it at 40,000 - 70,000 damage, depending on circumstances.
jfang
Thu Jun 24, 2004 6:21 am
#15


Very nice test, Brainplay.


Just to run the numbers, a GDK has approximately 350K - 400K Health? I figure about 700 effectiveness * 2 for MCM * 6 ticks a minute * 48 minutes= about400,000 health, minus some for delays in ticks when reapplying poisons.


For future reference, if you had tossed an occasional health disease C (and action and mind C to begin the combat with to add BF), it would average out over the course of combat to be equivalent to about a 200 - 250effectiveness poison as well, so is worth it (as it last much longer than a poison so is easier to keep the enemy poisoned with).
KnightHawk420
Thu Jun 24, 2004 5:08 pm
#16

CM's all too easily can outdamage just about anyone else pounding on a krayt. Stack A thru C's on it, you'll doing more damage than alot of people. The longer the fight takes the more your chance of winning.


I've had experiences with 1 lone rifle/cm who would only drop his packs then speed off on his bike, that consistently managed to outdamage a group of 4 rifleman/melee types that werefighting it the entire time, never running away. It's totally doable, can be totally done on the cheap with very little risk to the cm (all things being relative).



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Thu Jun 24, 2004 5:12 pm
#17






jfang wrote:

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=29606


My opinion, which I have stated several times in the past, is that combat medic is not *underpowered*, even in PvE combat. Combat medic is *different*. In your average battle, a combat medic poison is "too weak". A master pistoleer can kill a squad of storm troopers faster than a combat medic can kill a single one. Against a 80% resist, heavy armor enemy, a combat medic can easily rival any other combat class for damage, especially in a medium to small group.


Like I said, with everything stacked, a combat medic can do 250 dps. How much can a master rifleman, or even a 2222 pistoleer do in PvEagainst a torton? 250 dps by itself is weak in PvE. 250 dps against a gaint krayt is what is strong. The power of a combat medic is that they do constant damage. Thus they are strong where other classes are weak, and weak there other classes are strong. It's not as much a question of balance so much as play style.


As for your comment about "not tbe smartest thing to do", I don't see your point. I see no reason not to post factual information about combat medics. We are not here to obscure the truth, nor to "win the nerf argument" (especially by exaggerating or lying). Like many other people, we are trying to inform and to improve the game as a whole. When the facts support us, great. When they don't, we take that into account and try to bring things back in balance, such as the range bug, Halva, healing in water (which has been fixed), etc.







Your right on the money. With mobs being so heavily armored as they are nowadays, CM's are really coming into they're own in PVE. An attack that ignores ALL armor, and can do consistent and constant damage to the target regardless of what the attacker is doing. Poison/disease in PVE is really weak, but if you let that poison/disease run it's course for 30 minutes or so, it really adds up.


A normal combat class would at least have to interrupt they're special spamming with an occasional heal, or maybe even get up from a knockdown or whatever that would interrupt the damage dealing. In addition all other combat classes have to fight against the high resists and armor.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Brainplay
Thu Jun 24, 2004 8:27 pm
#18






Your right on the money. With mobs being so heavily armored as they are nowadays, CM's are really coming into they're own in PVE. An attack that ignores ALL armor, and can do consistent and constant damage to the target regardless of what the attacker is doing. Poison/disease in PVE is really weak, but if you let that poison/disease run it's course for 30 minutes or so, it really adds up.


A normal combat class would at least have to interrupt they're special spamming with an occasional heal, or maybe even get up from a knockdown or whatever that would interrupt the damage dealing. In addition all other combat classes have to fight against the high resists and armor.






The heavy armor is a bit of an exaggeration. There are very few instances where we actually have 30min+ to wait around while the poison does its thing. The GDK were in ideal conditions because I had plenty of room to drive around and there were no other concerns. In all other locations that I can think of where npc's are heavy armored and high resists the area is enclosed and you'll have more than one problem on your hands (or beating on your head).


NPC's that are heavy armored or resists that I can poison solo and survive (and cant take down with rifle alone):


Krayts/GDK, some Nightsisters, and Peko Peko albatrosses (never done them, can they catch you on a bike going in circles?)


I can try to poison in the corvette but no one has 30min to spare on one section. I can try and poison in the DWB but most there are super battle droids and the rest shoot at you (indoors is suicide without a group). I can try and poison in the Nightsister caves but once again its indoors and a sure fire way to make a nice train and end your life quickly. I can do it in the Geo caves with the same result but WHY? I soloed most of my way to the acklay with my DXR-6B and SS2.


In other words, its not all you thought it was and their are very few reasons to poison in PvE unless you're a pistoleer. Although the few npc's we can take down like that are worth the wait.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

jfang
Thu Jun 24, 2004 8:55 pm
#19


Well, for me personally, I don't go out of my way to take down "big mobs". I just toss a poison and disease in the beginning of a big battle against a mob, and maybe refresh a poison when appropriate. I'm not to out damagethe mob, just augment the group I am hunting with. I findusually do a hair less damage than everybody else (depending on enemy and group size), but since it was a "free attack", that okay with me.


I figure the investment of 15 seconds in the start of the battle is worth the minutes of battletime (and heals used/wounds taken/etc.).
hellohelo
Sat Jun 26, 2004 8:51 pm
#20

as a rifleman myself, i do about 600 dps when fighting a giant canyon krayt dragon. later in the fight when its resists start lowering i do more than 1000 dps easily. i've gone up against cm's before and always outdamaged them, though if i was cm that would be 250 dps more , but i prefer doc so i can buff myself and heal states, and i dont have to go to a major city just to get buffed.
B4k4slayer
Sat Jun 26, 2004 9:13 pm
#21

yeah...in the combat balance i'm sure chances of poisoning high mobs will be more difficult and won't have as big as an effect on them. The only reason that cm's are considered overpowered is because they are but only on the stuff with HUGE hams where poisons/diseases can actually do their best. but when it comes to simple things with only like 10-15k ham a poison/disease doesn't even seem worth it when any melee/rifleman can take it out before you apply half the poisons for a single ham bar. changes are coming...cry about it all you want but it's not going to change anything.



...::B4k4slayer::...
...::12 Point Master Doctor:::3/20 Point Master Combat Medic::...
...::B4k4 Craft 12 Point Medical [Theed -5231 2770]::..
...::B4k4 Craft 12 Point Sub Components [Theed -5231 2770]::...
..::Mos Mesric 12 Point Medical [Mall -1117 77]::..
Do NOT Under Any Circumstance Click This Link

Bazalan
Sun Jun 27, 2004 1:24 am
#22

CMs own Krayt Ancients no question. I've beat a group of 6 on those. Including some riflemen.

CM on any other Krayts gives you a edge but 2 Riflemen will beat a Rifleman/CM for sure.



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
IL-Vec
Sun Jun 27, 2004 2:03 am
#23






Ciirybeccaskyr wrote:

only thing you would stand ANY chance on is the anciants everything else you would be outdamaged by a facotr of 10-20 by a single rifleman.







then either your resources suck or your not a real CM,


I have personally outdamaged a group of 6 including 2 known master swords a master rifle and a master commando


HINT MOB's have more than one stat only one you can't outdamage them on is juvenile




Greven ILVec - IFN(tarquinas)
Graven - IFN(tarquinas)
Targeter - IFN(tarquinas)
Targeter - HSC's(Starsider)
Pilots: Got Convergence?
Brainplay
Sun Jun 27, 2004 4:00 am
#24

Can you confirm that outdamaging everyone gives you loot rights and getting the last "killshot" in doesn't? This used to be a large debate for a while.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

axefina
Sun Jun 27, 2004 2:38 pm
#25

Any one who knows what the **edit** they are doing with cm could kill a krayt in 5 min at the most. On bloodfin cm/riflemen can out damage a group of 20. And you want to know why people want you nerfed.



Wafe Remora - Nuna Correspondent

The common man does not believe in anything he can't touch, and the common man believes there is nothing he can't touch.
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