Combat Medic Archive
Thread: Krayt Hunting with a CM
A rough guess would put it at 40,000 - 70,000 damage, depending on circumstances.
jfang wrote:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=29606
My opinion, which I have stated several times in the past, is that combat medic is not *underpowered*, even in PvE combat. Combat medic is *different*. In your average battle, a combat medic poison is "too weak". A master pistoleer can kill a squad of storm troopers faster than a combat medic can kill a single one. Against a 80% resist, heavy armor enemy, a combat medic can easily rival any other combat class for damage, especially in a medium to small group.
Like I said, with everything stacked, a combat medic can do 250 dps. How much can a master rifleman, or even a 2222 pistoleer do in PvEagainst a torton? 250 dps by itself is weak in PvE. 250 dps against a gaint krayt is what is strong. The power of a combat medic is that they do constant damage. Thus they are strong where other classes are weak, and weak there other classes are strong. It's not as much a question of balance so much as play style.
As for your comment about "not tbe smartest thing to do", I don't see your point. I see no reason not to post factual information about combat medics. We are not here to obscure the truth, nor to "win the nerf argument" (especially by exaggerating or lying). Like many other people, we are trying to inform and to improve the game as a whole. When the facts support us, great. When they don't, we take that into account and try to bring things back in balance, such as the range bug, Halva, healing in water (which has been fixed), etc.
Your right on the money. With mobs being so heavily armored as they are nowadays, CM's are really coming into they're own in PVE. An attack that ignores ALL armor, and can do consistent and constant damage to the target regardless of what the attacker is doing. Poison/disease in PVE is really weak, but if you let that poison/disease run it's course for 30 minutes or so, it really adds up.
A normal combat class would at least have to interrupt they're special spamming with an occasional heal, or maybe even get up from a knockdown or whatever that would interrupt the damage dealing. In addition all other combat classes have to fight against the high resists and armor.
Your right on the money. With mobs being so heavily armored as they are nowadays, CM's are really coming into they're own in PVE. An attack that ignores ALL armor, and can do consistent and constant damage to the target regardless of what the attacker is doing. Poison/disease in PVE is really weak, but if you let that poison/disease run it's course for 30 minutes or so, it really adds up.
A normal combat class would at least have to interrupt they're special spamming with an occasional heal, or maybe even get up from a knockdown or whatever that would interrupt the damage dealing. In addition all other combat classes have to fight against the high resists and armor.
The heavy armor is a bit of an exaggeration. There are very few instances where we actually have 30min+ to wait around while the poison does its thing. The GDK were in ideal conditions because I had plenty of room to drive around and there were no other concerns. In all other locations that I can think of where npc's are heavy armored and high resists the area is enclosed and you'll have more than one problem on your hands (or beating on your head).
NPC's that are heavy armored or resists that I can poison solo and survive (and cant take down with rifle alone):
Krayts/GDK, some Nightsisters, and Peko Peko albatrosses (never done them, can they catch you on a bike going in circles?)
I can try to poison in the corvette but no one has 30min to spare on one section. I can try and poison in the DWB but most there are super battle droids and the rest shoot at you (indoors is suicide without a group). I can try and poison in the Nightsister caves but once again its indoors and a sure fire way to make a nice train and end your life quickly. I can do it in the Geo caves with the same result but WHY? I soloed most of my way to the acklay with my DXR-6B and SS2.
In other words, its not all you thought it was and their are very few reasons to poison in PvE unless you're a pistoleer. Although the few npc's we can take down like that are worth the wait.
CM on any other Krayts gives you a edge but 2 Riflemen will beat a Rifleman/CM for sure.
Ciirybeccaskyr wrote:
only thing you would stand ANY chance on is the anciants everything else you would be outdamaged by a facotr of 10-20 by a single rifleman.
then either your resources suck or your not a real CM,
I have personally outdamaged a group of 6 including 2 known master swords a master rifle and a master commando
HINT MOB's have more than one stat only one you can't outdamage them on is juvenile