Combat Medic Archive
Thread: Docter or Combat Medic???
I'm not far up the CM tree, but in my few days of experience, the ranged heals have saved members in my group several times. At level 1, the ranged A's have bought me just enough time to get close and pump em back to life with a stim 'd.
My decently crafted ranged b's seem to heal for as much as a decent crafted stim C, so I'm enjoying healing again... especially when my groups can't seem to hang together, or start to run (doh) when they get close to incap.
So, so far I'm happy, but I have a ways to go, and lots still to experience. I am one of those who refused to go the Doctor route, and I hope that it wasn't a mistake. I'm counting on them fixing the class.
I found out this weekend that combat medics are great if you hunt with totally clueless groups. This way you can heal the chumps fighting in the middle of the spawn area without pulling a ton of agro yourself.
Doomus --
It all really depends on your style of play... If you never really group with more than 3 or 4 people, as a doctor you can find you can easily keep everyone healed, as well as patch them up and rescuscitate them if a mishap should happen... However if you like to get in large hunting groups (biz-natch missions on dath anyone?) as a doctor it will be too chaotic to ever heal anyone really... that's when CM's shine with their range and AE heals...
Or you could go both. A doctor/CM will be able to make better medicine than just a CM
guk
One more thing...ranged heals dont require LOS...
in PvP CMs are the gods of healing...
especial as easy as it is to one hit now, a doc sticks his head out and its gone before he getsa stim off
I was a combat medic but switched to doctor. From my limited knowledge of both, if you PvP a lot then become a CM. If you mostly just do groups then become a doctor.
Having a ranged heal with no line of site required rocks in PvP, especially in a battlefield where you can hide in a building and heal your team. If you are more in to just grouping with your friends then a doctor is the better choice when you count the enhancers and rezzing fallen comrades.
I choose doctor because I mostly do groups and it is a real pain when you are a planet like LoK halfway accross the zone and you loose a member. Having them run 5000 meters accross a hostile world takes forever for them to catch up to you and if they die then everyone winds up going back to town to pick them up. Once I am able to rez then that problem is solved.
Enhancers are another big part in my decision. We are fighting harder and harder mobs and the extra stats I will be able to add to my team mates will make those battles much easier.
If you are really in to healing and dont want pursue another skill very far then do both Combat Medic and Doctor and have the best of both worlds.
Mmm...I'm pretty sure that enhance action medpack D is indeed master doctor medicine crafting...
But, you're right about the AoE heals. Those will be sickening.
I made about 30k medical exp in about 10 minutes throwing AoE stim Cs on top of Ft Tusken, while people were trying to kill the king.
Lol, it's a bit tougher there now. We ended up dying of mind incaps.