Combat Medic Archive

Thread: COMBAT MEDICS NEED FIXED

catalyst1234
Sun Mar 28, 2004 1:27 am
#14

haha you all are completely avoding the topic and just flaming his spelling



gj



i got poisoned by a Cm today that ticked for 1064 damage every 25ish seconds


JudasTyberius
Sun Mar 28, 2004 1:50 am
#15



Hey catalyst, I'm ignoring nothing. I have responded to his posts in the past, and he is not interested in useful discussion. He just wants to spew NERF! There is no point in trying to have a meaningful discussion. He completely ignores the facts that have been compiled and posted by numerous Correspondents and MCMs, says he's going to post his own facts, and then doesnt. Why dont you go look at his last 3 weeks worth of posts so you have an idea of what he is about.


Any you shouldn't talk about those ticks as though you knew what you were saying. I can believe the tick was over 1k, but poisons dont tick every 25ish seconds. Know your facts before you spew them.



Message Edited by JudasTyberius on 03-27-2004 12:50 PM

Message Edited by JudasTyberius on 03-27-2004 12:51 PM



Ledo Valasio - Master Bounty Huh?
Emoec
Sun Mar 28, 2004 3:27 am
#16

I speak and read 4 different languages pretty good and I'm not even interested in languages....

so the least you can do is try and put some effort in your writing. this is after all an english based game.


Ps.: before you ask english is my third language

go figure


Emoec


I'm not responsible for your stupidity...
Skydiver01
Sun Mar 28, 2004 5:44 am
#17


Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.


Randomising letters in the middle of words [has] little or no effect on the ability of skilled readers to understand the text. This is easy to denmtrasote. In a pubiltacion of New Scnieitst you could ramdinose all the letetrs, keipeng the first two and last two the same, and reibadailty would hadrly be aftcfeed. My ansaylis did not come to much beucase the thoery at the time was for shape and senqeuce retigcionon. Saberi's work sugsegts we may have some pofrweul palrlael prsooscers at work. The resaon for this is suerly that idnetiyfing coentnt by paarllel prseocsing speeds up regnicoiton. We only need the first and last two letetrs to spot chganes in meniang.





________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
Mild-Breeze-Trooper
Sun Mar 28, 2004 6:47 am
#18






HanDual wrote:

you ignorant **edit**s using the disguise of language to attack someone is condemnable. There are more just one set of people out there that plays this game, and not all of them happen to be fluent in English. Don't forget that the game has at least 2 servers located in Europe, which has a diverse group of languages, among which are people whose primary language isn't (SURPRISE SURPRISE) English.


So instead of attacking maddogs's syntax and grammar, try to rebute his argument.









C'mon. Most of us people ineurope learns english in grade school. Hell, I'm from Sweden and Iwrote better english than Maddogg by the time I had entered fifth grade.


Sometimes people are just not trying hard enough. And if you want to make inflamatory posts on a forum that is plauged by such you might want to make sure there are no easy ways to dismiss you. Spelling like the basic principles oflanguage is a completely alien concept to you won't help.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Skydiver01
Sun Mar 28, 2004 7:12 am
#19


If the CM class must take the 75% reduction then we CMs need compensated in some other way or CM will be completely useless. Pre-Nerf-Bat Commando (sinse it's brought up often) could hita tagetand not only did they delivernice moderateDOT but the hit caused initial impact damage (often heavy)too. Right now CMs just do DOT. I feel a CM's poison/disease should get the 75% reduction but also add initial impact damage or maybeseveral "states" to the target. Like a new "cripple" state to slow the targets attack speed and defenses.




________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
RhenGordon
Sun Mar 28, 2004 5:47 pm
#20






maddogs wrote:








RhenGordon wrote:



Then why don't you translate for him? Put your money where your mouth is since you seemed all to willing to open it.




man the way in wich you sed that is toltoly mean i wount even speek to my dog like that much less a fellow human being


i can understand you flameing may spelling tho most of you will never speek more then one lang fluently


much less read spell 2 haf decently


but to toltoly slame some one like thats just nasty



consiga un cierto respecto

点を得なさい

약간 존경을 얻으십시요

得到一些尊敬

Message Edited by maddogs on 03-27-2004 11:56 PM






Man, the way in which you said that was totally mean.I wouldn't even speak to my dog like that much less a fellow human being.


Ican understand you flaming me for my spelling though most of you will never speak more then one language fluently much less read and spell 2 half decently.To totally slam someone like that is just nasty.


There, now I feel I can answer you.


He started with the flames to begin with. He could have just as easily translated what you were saying like I did above and then flamed us for being such jerks to you. Now, since he did not do that andfelt obligated to open his trap and flame the rest of us, then he gets the same treatment in return.


Honestly, I would love to speak and spell a couple of languages and I admire you for your attempt, it just makes it hard for us to follow you when we cannot understand what you are trying to say. Keep working at it though, you will get there, just like at some point I hope to be able to speak german and spanish. Forget French though.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JudasTyberius
Sun Mar 28, 2004 6:05 pm
#21

I don't like speaking french. I'm trying to un-learn it.



Ledo Valasio - Master Bounty Huh?
RhenGordon
Sun Mar 28, 2004 6:11 pm
#22







maddogs wrote:

Well after being a combat medic for a bit with no combat skills, I see in many places where combat medics are gimped/overpowered


First things first, they need to have 75% reduction to follow the rules of the game.


Now with that being said.


they really need some +'s


resuscitate


This skill would give the combat medic the ability to rez a player but only if he has not been dead longer than 1 minute, after that he has to close or get a doctor rez


Range stat effect cure.


When I saw that it was Docs that got the stat cure instead of CM I was like huh?? So ya docs should have this but CM should have it to and with one step better, range.


(I'm a master combat medic and when I see one of my buddies on the ground kd + dizzy, blinded and intimidated and his mind is being eaten away at I can't get to him in time to heal his mind, butI should be able to heal the stat on him.)


a weapon


The one in Jedi Outcast 2 the (not sure what word was here *elctec* = electric?) one that the medical dude carries around (in seige)

this weapons wouldn't be powerful but decent. It would have its + modifiers in the speed tree (it's an almost useless tree and needs something)


An area Antidote Gas


This wouldn't cure poison or disease but would delay the next tick 30 - 60 seconds



Also the power on the CM stims need a boost.

I think this would throw CM back into balance and set them back into the role they are supposed to play in the GCW.




OK now I can deal with the topics you presented here one by one.


You should read the report I did on 75% damage reduction and see if you feel the same way about the 75% reduction at that point. In truth the developers should raise our damage output 75% and then lower it in PvP since we are all but worthless in the PvE aspect of this game.


Resuscitate is a doctor skill and should remain there, CMs need no ability to do that. If you want to be able to rez people on the battlefield then you can take that one tree in the doctor skill tree and you can do it. There needs to be a line between doctor and combat medic. Rez in any form for combat medic crosses that line.


Again state effects are the area of doctors. Now if you want to give CMs a ranged version of this then I guess that would be alright but I do not see that a strong enough balancing issue to account for the 75% nerf you talked about earlier.


The point on the weapon is what concerns me the most. In the last line of your post you say that you think these changes will set the CMs back to the role they are supposed to play in the GCW. I am not sure then where all of this post is going. First, the ideas you pose here are really turning the CM into a ranged doctor, with the rez skill and the ranged state cures. I think you are trying to say that a CM is supposed to be a support class. Well support classes in this game do not get a special weapon. Doctors do not get one, nor do merchants, architects, armorers, weaponsmiths and the list goes on. So why would you want to take away one weapon and replace it with a different one? It makes no sense. Right now CMs have a weapon that is well balanced in many people's opinion there is no need to take that away and give them another one.


Aranged healer is not enough for a character that has to spend 169 skill points to master. Like you sig says " !!DEVS PLEASE FIX US INSTEAD OF TRYING TO MAKE 169 = 92!!" I think that is meant to make the commando class better, but combat medics spend as many skill points so why do you want to gimp us?


Anyway there is the rebuttal to what you posted by the best I can understand it.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JudasTyberius
Sun Mar 28, 2004 6:22 pm
#23


Good god Rhen, how did you decipher that? Did you write a script to do that or something?


I have read through it a half dozen times, trying to understand,and somehow you pulled meaningful info out of what *appeared* to be random characters.


/bow3 Rhen


/applaud Rhen


Message Edited by JudasTyberius on 03-28-2004 05:22 PM



Ledo Valasio - Master Bounty Huh?
maddogs
Sun Mar 28, 2004 7:35 pm
#24






RhenGordon wrote:







maddogs wrote:

Well after being a combat medic for a bit with no combat skills, I see in many places where combat medics are gimped/overpowered


First things first, they need to have 75% reduction to follow the rules of the game.


Now with that being said.


they really need some +'s


resuscitate


This skill would give the combat medic the ability to rez a player but only if he has not been dead longer than 1 minute, after that he has to close or get a doctor rez


Range stat effect cure.


When I saw that it was Docs that got the stat cure instead of CM I was like huh?? So ya docs should have this but CM should have it to and with one step better, range.


(I'm a master combat medic and when I see one of my buddies on the ground kd + dizzy, blinded and intimidated and his mind is being eaten away at I can't get to him in time to heal his mind, butI should be able to heal the stat on him.)


a weapon


The one in Jedi Outcast 2 the (not sure what word was here *elctec* = electric?) one that the medical dude carries around (in seige)

this weapons wouldn't be powerful but decent. It would have its + modifiers in the speed tree (it's an almost useless tree and needs something)


An area Antidote Gas


This wouldn't cure poison or disease but would delay the next tick 30 - 60 seconds



Also the power on the CM stims need a boost.

I think this would throw CM back into balance and set them back into the role they are supposed to play in the GCW.




OK now I can deal with the topics you presented here one by one.


You should read the report I did on 75% damage reduction and see if you feel the same way about the 75% reduction at that point. In truth the developers should raise our damage output 75% and then lower it in PvP since we are all but worthless in the PvE aspect of this game.


yes i did and i thought about it and yes your right 75% reduction is not what cms need after trying all the poisons diseas i figured the only thing over powerd is the mind posion mind diseas tho the devs wont see that and will just put the 75% redouction in if they remove the mind stuff then every thing be perfictly fine


Resuscitate is a doctor skill and should remain there, CMs need no ability to do that. If you want to be able to rez people on the battlefield then you can take that one tree in the doctor skill tree and you can do it. There needs to be a line between doctor and combat medic. Rez in any form for combat medic crosses that line.


ya it is a doc thing but a combatmedic should be abel to resasatat (some thing like that means to bring back from a death/coma stat that hapens for a minet right befor you truely die) thats why it could only be done within 1min of the dued dieing


Again state effects are the area of doctors. Now if you want to give CMs a ranged version of this then I guess that would be alright but I do not see that a strong enough balancing issue to account for the 75% nerf you talked about earlier.


nop nither do i see it as being thats why i keep saying you need more content more of a reson to be a combat medic as it stands now combat medics are tarorist not medics and onec that gets fixed (it will eventuly ) CM will be magerly gimped like i sed


The point on the weapon is what concerns me the most. In the last line of your post you say that you think these changes will set the CMs back to the role they are supposed to play in the GCW. I am not sure then where all of this post is going. First, the ideas you pose here are really turning the CM into a ranged doctor, with the rez skill and the ranged state cures. I think you are trying to say that a CM is supposed to be a support class. Well support classes in this game do not get a special weapon. Doctors do not get one, nor do merchants, architects, armorers, weaponsmiths and the list goes on. So why would you want to take away one weapon and replace it with a different one? It makes no sense. Right now CMs have a weapon that is well balanced in many people's opinion there is no need to take that away and give them another one.


you ever use that gun in jk3 in the battels ? its truly a saport wep only and this could sort of make up for your 29 skill point investment into combat tho it wouldint make up for it compleetly


Aranged healer is not enough for a character that has to spend 169 skill points to master. Like you sig says " !!DEVS PLEASE FIX US INSTEAD OF TRYING TO MAKE 169 = 92!!" I think that is meant to make the commando class better, but combat medics spend as many skill points so why do you want to gimp us?


no i dont want to gimp ya thats why i tryed to come up with ideals to help you not be gimped after they get rid of your tarorist likeness like i keep saying cm are extremly gimped /overpowerd and some thing needs be done


Anyway there is the rebuttal to what you posted by the best I can understand it.










===============================================================


Daniel' Judson-Leonheart

baslisks
Sun Mar 28, 2004 8:47 pm
#25

Not to insult you Maddog but your engilsh is like my german french and spanish.



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
Thorez
Sun Mar 28, 2004 10:45 pm
#26


good after bing a doctor of combat for a little without qualifications of combat which I see in many places to fight doctors be gimped/overpowerd first things initially that they must make follow the redouction of 75% the ruels of the play maintaining with that to be sed they require really for some +es reseitat this competence would give the doctor of combat the capacities with rez a player but only if the hes not Ben the density doubles then 1 longer **edit** then than it must copy or to obtain with one rez Doc. sounded the treatment of efect of statute when I saw that it was Doc.s which obtained the treatment of g un médecin de combat pour un peu sans des qualifications de combat que je vois dans beaucoup d' endroits pour combattre des médecins soyez gimped/overpowerd premières choses d' abord qu' ils doivent faire suivre le redouction de 75% les ruels du jeu maintenant avec celui être sed ils ont besoin vraiment d' un certain +es reseitat cette compétence donnerait au médecin de combat les capacités au rez un joueur mais seulement si les hes pas ben la densité double plus longtemps puis 1 minet ensuite qu' il doivent copier ou obtenir à un rez de Doc. a sonné le traitement d' efect de statut quand j' ai vu que c' était les Doc.s qui ont obtenu le traitement de statut ensted du centimètre que j' étais comme the huh? ? thus Doc.s of ya should have this but shouldhave centimetre him with and a stage better sounded (a im doctor and me principal of combat see that one of my bodys on the ground kd+dizzy blined and the itemadat and its spirit being state far with me bevel arrive to him in time to cure its spirit but I should be Abel to cure the statute on him a wepon that in outlaw 2 of jedi that the elctec one that med of the dueds cary around (in the seige) of this wouldint of wepon is powerful but decent would have the sound + modifers in the tree speed (a its almost tree of a certain thing) gass of a antidot of sector these posion or say treatment of wouldint but dealy 30-60 dryness tic following also the power on the stims of centimetre needs a push I think that this would again throw the centimetre in the balence and would again place them in the sapos of role there at the play in the gcw =============================================================== Commando of Master of leonheart of Daniel-judson first on radiant and the first in SWG



Ok I ran the original post through the translator at altavista and this what I got, hope it helps everyone.


Message Edited by Thorez on 03-28-2004 09:46 PM

Page 2 of 4