Combat Medic Archive

Thread: Ok what now

RubiburnLorderon
Fri Jul 30, 2004 1:57 am
#14

Ooooh heal? You mean mind? that lovely mindheal which gives us wounds? So rifleman get us down even faster? Get in your cave put a rock infront of it and play God his son there. Cause you don't know a single bit about pvp, not even 1% and now Gnuut his word: Troll.

Or do you mean health and action... naaaaaaaaah. Can't be buffs? Armor? Medic dabblers. IN YOUR CAVE TROLL.



Decebal - Deceneu
[ Dark Jedi Padawan - Loothunter ]
Greek Ownage Squad | Chimaera
Warcry Bot if needed
All I post is my and only my opinion, not the GoS statement.
PsionicHawk
Fri Jul 30, 2004 11:25 am
#15




I'm just one of the other happy 99% of players who thing this TC publish is awesome news, don't mind me.




Thats because you and the other 99% of the players want to be invinsible to everything.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Khragon
Fri Jul 30, 2004 11:29 am
#16






PsionicHawk wrote:




I'm just one of the other happy 99% of players who thing this TC publish is awesome news, don't mind me.




Thats because you and the other 99% of the players want to be invinsible to everything.




No, but CM's arent supposed to be the one for all raid stopping profession either or the primary Jedi killing prof.

Gnuut
Fri Jul 30, 2004 12:14 pm
#17

In order for the CM profession to remain valuable then either Poisons and Diseases need to remain a viable threat or the Healing skills need to be increased. As it is our healing has been a joke for the most part and now any Doctor can wipe away all the work we put in to making our diseases and poisons deadly. Now that we have no purpose it is time to admit the CM profession is in its darkest hour.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Mouserpg
Fri Jul 30, 2004 12:29 pm
#18

nm

Message Edited by Mouserpg on 07-30-2004 03:30 AM

HavocX1
Fri Jul 30, 2004 12:35 pm
#19

doctors are more effective in healing poisens now, but that does'nt mean poisens and deseases are completly useless. if your fighting 1 on 1, not everyone is a doctor and not everyone will always have inoculations. if your fightgin wiht a group thats not made compltely of cms use some tactics and take out the doctors before you start throwing area poisens. all these changes do is make a doctors healing ability on par with a cms poisening ability. it adds some tactics to pvp that is'nt spamming your best poisen.



Kiv Talak
Nagabacca
Fri Jul 30, 2004 12:41 pm
#20






Gnuut wrote:

In order for the CM profession to remain valuable then either Poisons and Diseases need to remain a viable threat or the Healing skills need to be increased. As it is our healing has been a joke for the most part and now any Doctor can wipe away all the work we put in to making our diseases and poisons deadly. Now that we have no purpose it is time to admit the CM profession is in its darkest hour.







/rejoice!


I'ma non-CM, and i've had my PvP play ruined by combat medics: stacked mind poisons, stacked mind disease = dead player.


You force people to take-up doctor skills just to play on the same field as you.


Really though, just how bad is it? You can still area poison/disease from a large range, and you can still stack, and you still don't get a 75% PvP reduction. How does giving doctors AREA cures really make much difference?


If they are a doctor, they can cure poison/disease already; with havla they can cure lots of it quickly.


If they are not a doctor... they still get killed by you... unless they have a doctor friend... see previous point.






Making it so that you MISS is just bringing you in line with other professions, which is FAIR.


Buffs that help you resist poison are also fair in my eyes. You can eat +melee/ranged defense food, +dodge food, synthsteak...oh yea, and wear armor...etc that help you resist my damage type, why should i not be able to do the same to you?






If you go through TH's thread about what people wanted fixing straight away in lieu of the combat revamp, you'll see the extent of the people who want 75% PvP damage reduction for CMs. Don't be selfish, you're breaking the game for the vast majority of people.


If you read between the lines, the devs are trying to implement 75% PvP reduction, via area cures / innoculation buffs. The devs have said before that CM poison is tied to the code that works all the healing; separating them could be messy: hence these solutions.


Flame me all you want, and i expect it from the professions board.


You are still a good support profession in PvP, you can still do mind damage (area) and heal yours and other peoples mind. In big PVE trips, what do people always shout for in their groups?


You.



Naga





Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
neutrineaux
Mon Aug 02, 2004 10:28 am
#21






Gnuut wrote:




Nagabacca wrote:


/rejoice!


I'ma non-CM, and i've had my PvP play ruined by combat medics: stacked mind poisons, stacked mind disease = dead player.


You force people to take-up doctor skills just to play on the same field as you. Cms never forced you to take up any skills. They forced you to rethink your templates so you would not be wholly invulnerable to all and promoted diversity by encouraging you to have doctors on hand to defend vs CMs.


Really though, just how bad is it? You can still area poison/disease from a large range,50m isnt long range in my bookand you can still stack, and you still don't get a 75% PvP reduction. How does giving doctors AREA cures really make much difference? because not only can they spam the heals at 0 delay but they will be able to mitigate the damage with a buff. Add to that the resistance on a B class buff outwieghs the potency on a C class poison.


If they are a doctor, they can cure poison/disease already; with havla they can cure lots of it quickly. They can already cure at ZERO delay as is without Havla


If they are not a doctor... they still get killed by you... unless they have a doctor friend... see previous point.







Making it so that you MISS is just bringing you in line with other professions, which is FAIR. Not at that scale


Buffs that help you resist poison are also fair in my eyes. You can eat +melee/ranged defense food, +dodge food, synthsteak...oh yea, and wear armor...etc that help you resist my damage type, why should i not be able to do the same to you? You should but not at that scale. On top of that CMs now have nothing desirable since our healing skills have always been weak thanks to Doctors and now our offensive medicine will be easily negated.







If you go through TH's thread about what people wanted fixing straight away in lieu of the combat revamp, you'll see the extent of the people who want 75% PvP damage reduction for CMs. Don't be selfish, you're breaking the game for the vast majority of people. No, combat imbalances, armor, buffs, Novice medics armed with Super StimBs, all these things killed PVP long before CMs.


If you read between the lines, the devs are trying to implement 75% PvP reduction, via area cures / innoculation buffs. The devs have said before that CM poison is tied to the code that works all the healing; separating them could be messy: hence these solutions. The DEVs have not instituted a 75% damage reduction, they have instituted a 95% damage reduction with a 100% chance to cure the remaining 5%.


Flame me all you want, and i expect it from the professions board.


You are still a good support profession in PvP, you can still do mind damage (area) and heal yours and other peoples mind. In big PVE trips, what do people always shout for in their groups? Since when can a CM heal their own mind? You know I expect this from a troll coming to our boards trying to state opinions based on false information.


You. Nope, without having to worry about poison and disease anymore they will all rely on completely on Doctors. Thanks to Doctor buffs and crafting Super Stim Bs for the Novice Medic crowd our heals mean nothing.







the rebuttal is right on the mark. one minor point, though. we do not get a 95% reduction in damage, as i understand it. we get a 95% miss rate. 95% of the time, we do zero damage to start with. when we do hit, the damage is mitigated (not sure how much... anyone know that?), and can be easily and completely healed by a dabbler doc with relatively lower powered meds.


if i ever get back into pvp, i will not be going into battle without innoculations, and neither will anyone else, for the most part. so the effectiveness of poison is essentiall nil.


and as has been stated, cm is not much good for pve, at least when compared to professions which have not been completely gutted (i.e., CH, commando, etc.). i tested it out this weekend. i threw poisons on some mobs, not on others and used my stopwatch without my mates knowledge -- a blinded trial. my mates killed the mobs within a couple of seconds of the same speed without the c-poison. and they never once required a stim or mind heal.


but i am coming to terms with it. i have never wanted to be a fencer, but it might be fun. if not, perhaps jtl will arrive and be feature/content packed, and ready for retail on schedule!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Aug 02, 2004 10:39 am
#22






McFlyGuy wrote:

I'm enjoying every second of this...


They said they weren't gonna nerf cm so they added more tactics against them.


Well you can still heal mind and heal from ranged.And your poisons are still bound to hit people some of the time. Not everyone is a doctor.


So maybe you can start thinking about healing your teammates and stop chucking poisons left and right.






doofus alert! doofus alert!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Mon Aug 02, 2004 10:46 am
#23






Khragon wrote:





PsionicHawk wrote:




I'm just one of the other happy 99% of players who thing this TC publish is awesome news, don't mind me.




Thats because you and the other 99% of the players want to be invinsible to everything.




No, but CM's arent supposed to be the one for all raid stopping profession either or the primary Jedi killing prof.







while this may be correct in some vague sense, it actually has little if anything at all to do with our concerns about the impending changes


but as a special bonus, there will be one less thing between the grinders... i mean jedi, and the non-jedi. so if you are a jedi, this is particularly good for you (in the homogenous, everyone is the same "template" way of things being good). and if you are a not-a-jedi (because those will be the two types of characters in battle, i predict, the jedi and the not-a-jedi) your hopes of escape just dropped a notch.


kewl?



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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